Software:Flimbo's Quest

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Flimbo's Quest
Developer(s)System 3
Publisher(s)System 3
Designer(s)Roger Schuttelaar, Laurens van der Donk
Artist(s)Arthur van Jole
Composer(s)Johannes Bjerregaard [C64], Reyn Ouwehand [C64 loader music], Charles Deenen [Amiga port], Steve Wetherill [Atari ST port]
Platform(s)Amiga, Amstrad CPC, Atari ST, Commodore 64
Release
Genre(s)Platform game
Mode(s)Single-player

Flimbo's Quest is a 2D platform game published by United Kingdom publishing house System 3 (later renamed to Studio 3 Interactive) for the Commodore 64, Amiga, Atari ST and Amstrad CPC. A ZX Spectrum version was produced but never released. The game itself was developed by Laurens van der Donk in the Netherlands who was involved in the demoscene being in both Boys Without Brains (BWB) and Hotline.

The music was put together by developers Maniacs of Noise. The original C64 music is composed by Johannes Bjerregaard with an exception of a loader music which was composed by Reyn Ouwehand (who later released a remix of this song). Charles Deenen arranged Amiga version's music which follows Bjerregaard's original.

Overview

The mad scientist Fransz Dandruff has created a machine that draws the life energy from its victim for him, thus extending his life indefinitely. Dandruff kidnaps Pearly, beauty queen of Dewdropland, to provide this energy. Her boyfriend Flimbo sets out to save her.

The player controls Flimbo through seven distinct levels, collecting scrolls for the wizard Dazz Bazian, to allow him to create a spell that will send Flimbo to the next level. The levels are free-roaming, and some exploration is necessary to find the scrolls from enemies dotted around the area, as well as other secrets such as banks and various power-ups: a super weapon, which extends the range and power of Flimbo's shooting enabling longshots to be fired across the screen, invulnerability which lasts for 30 seconds—this does not protect from water or holes—and in level 6, hourglasses which add 2 minutes to the time limit. All of these can be bought in Dazz's shops, along with individual letters or complete words of the code. Hearts can also be obtained in five colours to give the player an extra life, again these can be taken from enemies in the game.

Flimbo's Quest takes place over seven levels: a normal rural landscape, a fishing village, a mountain landscape, a weird alien world, a forest, a graveyard and Fransz Dandruff's laboratory. There are two different background musics, which alternate between the levels.

Although there are essentially only a few different types of enemy in each level, there is a further distinction to be made by the player, in terms of location on the level. In level 5 for example, it may be required to kill an antelope, but it isn't possible to tell from the mugshot alone where in the level it is (an enemy carrying a scroll will flash on the 8-bit versions, or have an arrow on top of it on the Amiga and Atari ST versions). It has also been discovered that there is a maximum amount of money to get in any level, assuming that the player kills enough enemies on each part of the screen, though with the stringent time limit this is inadvisable.

Each level provides two or three secret power-ups, which can be activated by simultaneously firing and ducking in the right places; generally in less frequented positions, which can be used to quickly finish the level. Among the power-ups available are superscrolls, item upgrade (free heart/heart to scroll/scroll to superscroll), 2 minutes extra time, and a "smart bomb" which will destroy all enemies on and just outside the boundaries of the screen.

At the end of level seven, the letters that Flimbo has collected are revealed to be assembly language instructions, and are programmed into Dandruff's computer to free Pearly. When the game is completed, it restarts from the beginning with the time count, money, lives, hearts (if any) and score that the player had at the end of the game.

Reaction

The video gaming press gave Flimbo's Quest a lukewarm reception as standard and unoriginal platform fare. However, the C64 version achieved a high level of distribution thanks to the game being distributed on a cartridge with four games on it, distributed in the early 1990s with the Commodore 64. The cartridge was also distributed with the ill-fated Commodore 64 Games System console (also known as the C64GS).

Notes

Because of the "cartoony" font the title "Flimbo's Quest" was written on the game disk, and the hard-to-read brown-on-blue colours, it was often misread as "Fumbo's Quest" with the L and I merging into a U. Some software retailers even marketed the game with this name.

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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