Software:FlixMix

From HandWiki
FlixMix
Developer(s)Celeris
Publisher(s)Celeris
  • JP: StarCraft
Composer(s)Aaron Levitz
Takeshi Abo[1] (PC-98 version)
Platform(s)MS-DOS, PC-98
ReleaseDecember 3, 1993
Genre(s)Puzzle
Mode(s)Single-player, local multiplayer

FlixMix is a puzzle video game developed and published by Celeris. The game focuses on solving jigsaw-like puzzles with animated images.[2]

Gameplay

The object of the game is to place all the rectangular pieces into the correct positions. Puzzle pieces can be varied in size to as few as 2x2 to over 10x10, depending on the puzzle. Additional options to increase difficulty include mirrored or flipped pieces, locking correctly placed pieces, blanking placed pieces after a time delay, and occasionally playing the video clip in reverse.

There are four game modes in FlixMix. In Single Mingle, the player has unlimited time to solve a single puzzle. In Scramblecade, the player rotates through all the puzzles in a tileset, with the pieces shrinking in size almost each round. The player has a time limit, which can be extended by placing pieces, placing pieces in bonus spaces worth extra time and points, and solving puzzles. In Joint Venture, up to nine players take turns solving a sequence of puzzles with the winner being the one to solve the most puzzles within a time limit. In Mix'n'Match, up to nine players take turns solving the same puzzle in sequence, with the player with the lowest time declared the winner.

Tilesets

The puzzles are divided into two tilesets of nine puzzles each. Each puzzle has its own background music. In the shareware version, only the first puzzle in each tileset is playable, though all puzzles can be viewed by watching a gameplay demo.

Tileset #001: Fit To Be Tiled

Title Description Music
Spherical Aberration Four polished ball bearings rotate in a circle atop a checkerboard pattern. "Ragtime Dance" by Scott Joplin
Quixotic Box Paradox An impossible box figure rotates over a blue background. original music by Aaron Levitz
Puddle Muddle Ripples in a pool of water. "Fugue No. 5 in D Major" By Johann Sebastian Bach (BWV 850)
Mishmash Mesh A yellow mesh grid moves in wave patterns over a navy-blue background. original music by Aaron Levitz
Reflection Perplexion Several reflective spheres rotate around a reflective prism. "The Spinning Song" by Felix Mendelssohn
Trig Enigma Sinusoidal lines scroll down across a green background. original music by A.D. Chaplin
Juggle Jumble Several green circles are juggled in front of a polka-dotted blue background. original music by Aaron Levitz
Spiral Beguiler A red spirograph-like design over a yellow background. "Prelude No. 5 in D Major" by Johann Sebastian Bach (BWV 850)
Right Angleworms Multiple colored "worms" move along a Hilbert curve. original music by A.D. Chaplin

Tileset #002: Grid Riddlers

Title Description Music
Sphere Gears Green balls moving in circle patterns, meshing with each other. "Cha Cha Cha a la Mode" by A.D. Chaplin
Coil Turmoil Multiple overlaid cyan helix spinning around their axes of length. "Etude Op.10, No.4" by Frédéric Chopin
Radiant Gradients Color gradients rotate around a number of fixed points. original music by A.D. Chaplin
Box Interlocks A mesh grid moves in wave patterns. "Ozzie the Hip" by Jory K. Prum
Moire Melee A Moiré pattern. "Etude Op.10, No.1" by Frédéric Chopin
Path'O'Logical Bees moving over a honeycomb. "Etude Op.10, No.2" and "Etude, Op.25 No.2" by Frédéric Chopin
Variety Anxiety A Kaleidoscope pattern. "Reverie" by Claude Debussy
Plasma Phantasma A color-changing gaseous pattern. "Lamento Latino" by A.D. Chaplin
Maze Hypnosis Color-changing concentric squares. "Fugue in D Minor" by Johann Sebastian Bach (BWV 565)

References

  1. "Takeshi Abo Interview: Behind the Science Adventures". 15 September 2015. http://www.vgmonline.net/takeshiabointerview/. 
  2. Computer Gaming World, Volumes 108-113. Golden Empire Publications, 1993. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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