Software:Fluidity: Spin Cycle

From HandWiki
Short description: Video game for the Nintendo 3DS
Fluidity: Spin Cycle
Developer(s)Curve Studios
Publisher(s)Nintendo
Platform(s)Nintendo 3DS
Release
  • PAL: December 13, 2012
  • JP: December 19, 2012
  • NA: December 27, 2012
Genre(s)Puzzle
Mode(s)Single-player

Fluidity: Spin Cycle (known as Hydroventure: Spin Cycle in Europe and Oceania) is a physics puzzle game developed by Curve Studios and published by Nintendo for the Nintendo 3DS eShop. The game is a sequel to the WiiWare game Fluidity, which focuses on controlling a small body of water that is utilized in its different states of matter to progress through the game's levels. Fluidity: Spin Cycle was released in the PAL region on December 13, 2012, in Japan on December 19, 2012 under the name Gurutto Splash! (ぐるっと スプラッシュ!, Gurutto Supurasshu!),[1] and in North America on December 27, 2012.[2]

Gameplay

Like its predecessor, Fluidity: Spin Cycle is a 2D puzzle game with platforming elements in which the player takes control of a large pool of water. In Spin Cycle, the water source is a Water Spirit named Eddy, who journeys into an encyclopedia to save the Rainbow Spirits from a sentient and malicious ink-like substance called Goop.

Gameplay has remained virtually the same overall, with the retention of motion controlled movement, the ability to jump, and the ability to transform Eddy into either a block of ice that can smash barriers, weigh down switches and cling to objects or into a cloud of vapor that can float around freely, expel gusts of wind and electrify objects by striking them with lightning. Eddy's water reservoir can be depleted due to damage from Goop monsters and hazards, which results in a game over when his reservoir has been completely depleted. However, this can be avoided by collecting water droplets to restore his reservoir.

Adding on to these features, Spin Cycle introduces a number of levels that require the player to either turn or completely rotate the 3DS in order to completely traverse them. Due to the player having to tilt the 3DS console during play, and how the 3D stereoscopic effect worked on the original 3DS model, 3D is not available during play.[3]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic78/100[4]
Review scores
PublicationScore
Edge6/10[5]
GamesMaster86%[7]
IGN6/10[9]
Nintendo LifeStarStarStarStarStarStarStarStarStar[10]
Nintendo World Report8/10[11]
ONM86%[12]
Pocket GamerStarStarStarStarHalf star[13]
Common Sense MediaStarStarStarStar[14]
Metro8/10[15]

Spin Cycle received generally favorable reviews according to the review aggregation website Metacritic.[4] Pocket Gamer's Mike Rose called the game "gorgeous", and "a must have for your Nintendo 3DS".[13] IGN's Lucas M. Thomas called the game's controls "awkward", and called the game a "mismatch" with the 3DS's hardware.[9]

Legacy

Eddy appears as a trophy in Super Smash Bros. for Nintendo 3DS,[citation needed] and returns as a Spirit in Super Smash Bros. Ultimate.[16]

References

  1. "ぐるっと スプラッシュ!" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=28717&redirect=no. Retrieved 2023-06-04. 
  2. "Official Site - Fluidity: Spin Cycle for Nintendo 3DS". 2013-02-20. http://fluidityspincycle.nintendo.com/. 
  3. "Fluidity: Spin Cycle for Nintendo 3DS - Nintendo Game Details". https://www.nintendo.com/games/detail/fluidity-spin-cycle-3ds/. 
  4. 4.0 4.1 "Fluidity: Spin Cycle for 3DS Reviews". Fandom. https://www.metacritic.com/game/fluidity-spin-cycle/critic-reviews/?platform=3ds. 
  5. Edge staff (2012-12-20). "Hydroventure: Spin Cycle review". Edge (Future plc). http://www.edge-online.com/review/hydroventure-spin-cycle-review/. Retrieved 2023-06-04. 
  6. Guarné, Michaël (2012-12-26). "Test : Hydroventure Spin Cycle (3DS)" (in fr). https://www.gamekult.com/jeux/hydroventure-spin-cycle-3050052637/test.html. 
  7. "Review: Hydroventure: Spin Cycle". GamesMaster (Future plc): 87. March 2013. 
  8. Navarro, Victor (2013-01-02). "Análisis de Hydroventure Spin Cycle 3DS" (in es). HobbyConsolas (Axel Springer SE). https://www.hobbyconsolas.com/reviews/analisis-hydroventure-spin-cycle-3ds-46902. Retrieved 2023-06-04. 
  9. 9.0 9.1 Thomas, Lucas M. (2013-01-31). "Fluidity: Spin Cycle Review". Ziff Davis. https://www.ign.com/articles/2013/01/31/fluidity-spin-cycle-review. 
  10. McFerran, Damien (2012-12-18). "Hydroventure: Spin Cycle Review". Gamer Network. https://www.nintendolife.com/reviews/eshop/hydroventure_spin_cycle_eshop. 
  11. Ronaghan, Neal (2013-01-02). "Fluidity: Spin Cycle". NINWR, LLC. https://www.nintendoworldreport.com/review/32903/fluidity-spin-cycle-nintendo-3ds. 
  12. Castle, Matthew (2013-02-19). "Hydroventure: Spin Cycle review". Official Nintendo Magazine (Future plc). http://www.officialnintendomagazine.co.uk/47004/hydroventure-spin-cycle-review/. Retrieved 2023-06-04. 
  13. 13.0 13.1 Rose, Mike (28 December 2012). "Hydroventure: Spin Cycle (aka Fluidity: Spin Cycle)". Steel Media Ltd. https://www.pocketgamer.com/hydroventure-spin-cycle/hydroventure-spin-cycle-aka-fluidity-spin-cycle/. 
  14. Sapieha, Chad (2013). "Fluidity: Spin Cycle". https://www.commonsensemedia.org/game-reviews/fluidity-spin-cycle. 
  15. Jenkins, David (2012-12-20). "Hydroventure: Spin Cycle review – water ride". Metro (DMG Media). https://metro.co.uk/2012/12/20/hydroventure-spin-cycle-review-water-ride-3324437/. 
  16. Hernández, David (December 21, 2018). "Todos los espíritus en Super Smash Bros Ultimate". Hobby Consolas. https://www.hobbyconsolas.com/guias-trucos/super-smash-bros-ultimate/todos-espiritus-super-smash-bros-ultimate-347581. Retrieved January 26, 2024. 
  • Official website
  • Fluidity: Spin Cycle at Nintendo.com
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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