Software:Food Network: Cook or Be Cooked

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Food Network: Cook or Be Cooked
Food Network: Cook or Be Cooked
Cover art
Developer(s)Red Fly Studio
Publisher(s)Namco Bandai Games
EngineInfernal
Platform(s)Wii
Release
  • NA: November 3, 2009
Genre(s)Simulation, minigame
Mode(s)Single player, multiplayer

Food Network: Cook or Be Cooked is a cooking simulation-styled minigame compilation developed by American studio Red Fly Studio and published by Namco Bandai Games. It was released exclusively in North America on November 3, 2009, and is the first video game to use the Food Network license.[1][2]

Cook or Be Cooked contains twelve different meals to prepare; the player must go through recipes and complete the meals by completing minigames correctly. The game features a single player mode, a hotseat mode allowing up to four players to prepare one meal, and a multiplayer cook-off mode between two people. Cook or Be Cooked garnered mediocre reviews from critics upon release, who noted a lack of content in the game.

Gameplay

The player must cook multiple recipes at the same time to complete a meal.

The game places the player in a 3-D kitchen environment and tasks them with cooking meals to be judged upon completion.[3] The kitchen features multiple working areas, each with a dedicated camera angle.[4]

From a first-person perspective, players utilize the motion controls of the Wii Remote and Nunchuk to cook and prepare food.[3] Meals consist of multiple dishes which must be served at the same time so that they remain hot enough to be enjoyable; the game requires the player to manage their time while cooking. There is also an ability to speed up the flow of time to skip the tedious waiting periods between recipe steps, but it must be used cautiously to avoid missing timing cues for certain next steps.

There are twelve recipes, half of them being American and half of them being international, split among the three daily meal times (breakfast, lunch and dinner), ranging from a cheeseburger with a side of potato salad to a homemade marinara pasta dish,[4] and the game's instruction manual contains an appendix that provides real-life instructions on how to cook each of them, based on the recipe book Food Network: How to Boil Water. The game responds to the player's performance during and after the recipe, with Food Network's Mory Thomas and Susie Fogelson (appearing in the game in shrunken form after warping through a television screen) providing in-game commentary about real-life cooking tips and the player's performance, as well as judging and assessing the recipe's final score with a taste test.[3]

History

The game was first publicized by a press release on April 29, 2009, in which the game's title and the partnership between Namco Bandai and the Food Network was announced.[5][6] The game was released on November 3, 2009.[3]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic53/100[7]
Review scores
PublicationScore
1Up.comD[8]
GameRevolutionD+[9]
GameSpot6.5/10[3]
GameZone7/10[10]
Nintendo World Report7/10[11]
The A.V. ClubC[1]

Cook or Be Cooked received "mixed" reviews according to the review aggregation website Metacritic.[7] GameSpot's Shaun McInnis noted that though the gameplay itself controlled tightly and was fun, it held little replay value because of the lack of dishes to create.[3] David Wolinsky of The A.V. Club described the game as immersive when it worked, but felt the game's small selection of recipes made the fun short-lived.[1] 1UP.com's Mike Cruz stated that the game could be finished in one sitting.[8]

References

  1. 1.0 1.1 1.2 Wolinsky, David (November 30, 2009). "Food Network: Cook Or Be Cooked". The Onion. https://games.avclub.com/food-network-cook-or-be-cooked-1798218413. 
  2. "Food Network: Cook or Be Cooked". https://www.nintendo.com/games/detail/ePVbDWF2rIAXb7ZPLptK2iCmvyocmzTc. 
  3. 3.0 3.1 3.2 3.3 3.4 3.5 McInnis, Shaun (November 19, 2009). "Food Network: Cook or Be Cooked Review". CBS Interactive. https://www.gamespot.com/reviews/food-network-cook-or-be-cooked-review/1900-6240898/. 
  4. 4.0 4.1 Clements, Ryan (23 October 2009). "Food Network: Cook or Be Cooked Hands-on". https://www.ign.com/articles/2009/10/23/food-network-cook-or-be-cooked-hands-on. 
  5. "Namco Bandai and Food Network Announce Food Network: Cook or Be Cooked for Wii". April 29, 2009. http://www.namcobandaigames.com/news/348. 
  6. Thorsen, Tor (November 10, 2009). "Namco's Wii wave exercises, cooks, and cheers". CBS Interactive. https://www.gamespot.com/articles/namcos-wii-wave-exercises-cooks-and-cheers/1100-6208868/. 
  7. 7.0 7.1 "Food Network: Cook or Be Cooked for Wii Reviews". CBS Interactive. https://www.metacritic.com/game/food-network-cook-or-be-cooked/critic-reviews/?platform=wii. 
  8. 8.0 8.1 Cruz, Mike (November 10, 2009). "Food Network Cook or Be Cooked Review". Ziff Davis. http://www.1up.com/reviews/food-network-cook-cooked-review. 
  9. T. Bell-Edwards (November 23, 2009). "Food Network: Cook or be Cooked Review". CraveOnline. http://www.gamerevolution.com/review/44987-food-network-cook-or-be-cooked-review. 
  10. Liebman, Dan (March 8, 2010). "Food Network: Cook or Be Cooked - WII - Review". https://www.gamezone.com/reviews/food_network_cook_or_be_cooked_wii_review/. 
  11. Ronghan, Neal (November 24, 2009). "Food Network: Cook or Be Cooked". NINWR, LLC. http://www.nintendoworldreport.com/review/20398/food-network-cook-or-be-cooked-wii. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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