Software:Ford Mustang: The Legend Lives

From HandWiki
Short description: 2005 video game
Ford Mustang: The Legend Lives
Developer(s)Eutechnyx
Publisher(s)
  • NA: 2K
  • EU: Global Star Software
Producer(s)Brian Etheridge[1][2]
Designer(s)Kev Shaw[1][2]
SeriesFord Racing
Platform(s)PlayStation 2
Xbox
Release
  • NA: April 19, 2005
[3][4]
Genre(s)Racing
Mode(s)Single player, Multiplayer

Ford Mustang: The Legend Lives is a 2005 racing video game developed by Eutechnyx and published by 2K and Global Star Software for the PlayStation 2 (PS2) and Xbox.[3][4] It is part of the Ford Racing series, following Ford Racing 3.[5][6] This is the first Ford Racing game to not be released on PC.

Gameplay

The game features 40 playable Ford Mustang vehicles, including production, concept, and racing models, ranging from 1964 to 2005. The game includes 22 race tracks set across seven U.S. cities,[3][4] including Chicago, Miami, New York City, and San Francisco.[5]

The game has three single-player modes: Career, Arcade, and Challenge.[3][4] In Career mode, the player creates a custom Ford Mustang with which to race against others. For winning races, the player receives money that can be used to upgrade parts of the vehicle. Arcade mode features various races, most of which are time challenges. In Challenge mode, the player competes against other drivers in various racing events, which include time challenges, and driving through gates without crashing while rival drivers attempt to disrupt the player's goal.[7] The game also features several two-player modes.[3][4]

Reception

Reception
Review scores
PublicationScore
PS2Xbox
GameSpot4.4/10[10]4.4/10[10]
GameZoneN/A7.5/10[7]
Jeuxvideo.com11/20[11]N/A
OXM (UK)N/A7/10[6]
TeamXboxN/A7/10[5]
Detroit Free PressN/AStarStar[12]
The Sydney Morning HeraldStarStar[13]StarStar[13]
Aggregate score
Metacritic58/100[8]55/100[9]

The game received "mixed" reviews on both platforms according to the review aggregation website Metacritic.[8][9]

Gord Goble of GameSpot criticized the game's controls, graphics, and Career mode.[10] Official Xbox Magazine UK considered the game to be a "decent, well-crafted racer" and wrote that its subject matter might have limited appeal.[6] Graham Darko of Xbox World Australia believed that the game would only appeal to Mustang fans, and noted that there were better games available which feature the vehicle.[14]

Heather Newman of Detroit Free Press reviewed the Xbox version and believed that the vehicles did not drive like real Mustangs. However, she noted that the controls felt decent and that the game had a fair amount of entertainment.[12] Code Cowboy of GameZone praised the graphics and sound effects of the Xbox version.[7] Joe Ropeti of Gameplanet reviewed the Xbox version and criticized its artificial intelligence and outdated gameplay as unbefitting of the Mustang legacy.[15]

Brent Soboleski of TeamXbox praised the Career mode and the abundance of vehicles and race tracks, but criticized the game's lack of Xbox Live and customizable soundtracks, two features that were present in the game's predecessor, Ford Racing 3.[5] Mike Willcox of The Sydney Morning Herald criticized the game's replay value, outdated graphics, mediocre soundtrack, and poor physics simulation. He also noted no car damage penalties for driving carelessly.[13]

See also

References

  1. 1.0 1.1 "Ford Mustang: The Legend Lives - Credits (PS2)". All Media Network. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116010827/http://www.allgame.com/game.php?id=45969&tab=credits. Retrieved November 8, 2017. 
  2. 2.0 2.1 "Ford Mustang: The Legend Lives - Credits (Xbox)". All Media Network. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116010726/http://www.allgame.com/game.php?id=45977&tab=credits. Retrieved November 8, 2017. 
  3. 3.0 3.1 3.2 3.3 3.4 Cavanaugh, Chris. "Ford Mustang: The Legend Lives - Overview (PS2)". All Media Network. Archived from the original on December 11, 2014. https://web.archive.org/web/20141211184858/http://www.allgame.com/game.php?id=45969. 
  4. 4.0 4.1 4.2 4.3 4.4 Cavanaugh, Chris. "Ford Mustang: The Legend Lives - Overview (Xbox)". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114215513/http://www.allgame.com/game.php?id=45977. 
  5. 5.0 5.1 5.2 5.3 Soboleski, Brent (April 22, 2005). "Ford Mustang: The Legend Lives Review (Xbox)". IGN Entertainment. Archived from the original on April 26, 2005. https://web.archive.org/web/20050426011016/http://reviews.teamxbox.com/xbox/935/Ford-Mustang-The-Legend-Lives/p1/. 
  6. 6.0 6.1 6.2 OXMUK staff (August 24, 2005). "Ford Mustang Racing (Xbox)". Future plc. Archived from the original on May 27, 2008. https://web.archive.org/web/20080527133857/http://www.computerandvideogames.com/article.php?id=124050. Retrieved July 22, 2018. 
  7. 7.0 7.1 7.2 Code Cowboy (June 28, 2005). "Ford Mustang The Legend Lives - XB - Review". Archived from the original on April 18, 2008. https://web.archive.org/web/20080418152430/http://xbox.gamezone.com/gzreviews/r26289.htm. Retrieved October 7, 2022. 
  8. 8.0 8.1 "Ford Mustang: The Legend Lives for PlayStation 2 Reviews". Red Ventures. https://www.metacritic.com/game/ford-mustang-the-legend-lives/critic-reviews/?platform=playstation-2. Retrieved November 6, 2017. 
  9. 9.0 9.1 "Ford Mustang: The Legend Lives for Xbox Reviews". Red Ventures. https://www.metacritic.com/game/ford-mustang-the-legend-lives/critic-reviews/?platform=xbox. Retrieved November 6, 2017. 
  10. 10.0 10.1 10.2 Goble, Gord (July 1, 2005). "Ford Mustang: The Legend Lives Review (PS2, Xbox)". Red Ventures. https://www.gamespot.com/reviews/ford-mustang-the-legend-lives-review/1900-6128513. Retrieved November 6, 2017. 
  11. Logan (July 13, 2005). "Ford Mustang [The Legend Lives (PS2)"] (in fr). Webedia. Archived from the original on December 27, 2014. https://web.archive.org/web/20141227074243/https://www.jeuxvideo.com/articles/0000/00005515_test.htm. Retrieved October 8, 2022. 
  12. 12.0 12.1 Newman, Heather (July 31, 2005). "Ford Mustang: The Legend Lives (Xbox)". Detroit Free Press (Gannett Company). Archived from the original on September 17, 2005. https://web.archive.org/web/20050917234436/http://www.freep.com/entertainment/videogames/gmini31e_20050731.htm. 
  13. 13.0 13.1 13.2 Willcox, Mike (August 6, 2005). "Mustang stalls". The Sydney Morning Herald (Fairfax Media). Archived from the original on March 17, 2016. https://web.archive.org/web/20160317203330/https://www.smh.com.au/news/games/mustang-stalls/2005/08/03/1122748680706.html. Retrieved October 7, 2022. 
  14. Darko, Graham (2005). "Ford Mustang: The Legend Lives". Archived from the original on May 17, 2007. https://web.archive.org/web/20070517220515/http://www.xboxworld.com.au/games/xbox/ford-mustang-the-legend-lives/review.htm. Retrieved November 6, 2017. 
  15. Ropeti, Joe (October 12, 2005). "Ford Mustang: The Legend Lives (Xbox)". Archived from the original on April 18, 2008. https://web.archive.org/web/20080418084826/http://old.gameplanet.co.nz/mag.dyn/Reviews/2942.html. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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