Software:Fracture (video game)
| Fracture | |
|---|---|
| Developer(s) | Day 1 Studios |
| Publisher(s) | LucasArts |
| Producer(s) | Dan Hay |
| Designer(s) | Jeffrey Gregg Tim Ryan |
| Programmer(s) | Gabriel Bott Nathan Heazlett |
| Artist(s) | Dan Hay |
| Composer(s) | Chad Seiter Chris Tilton |
| Platform(s) | PlayStation 3 Xbox 360 |
| Release | |
| Genre(s) | Third-person shooter |
| Mode(s) | Single-player, online multiplayer |
Fracture is a third-person shooter video game developed by Day 1 Studios for the PlayStation 3 and Xbox 360.[2]
Story
Set in the year 2161, Fracture tells the tale of a xenophobic United States which has been split into two sides, the Pacific and the Atlantic, by rising water levels caused by global warming. The Atlantic is devoted to advancing the technological prowess of humanity, while the Pacific is devoted to enhancing the human genome. When the xenophobia reaches an unfortunate peak, war erupts, and an army from the Atlantic is dispatched to deal with the Pacific force. Players control Sergeant Jet Brody as he leads his attack team against the Pacific force. His first target is Alcatraz Island, where Brody is able to test all the Pacific's found weapons. Both the Atlantic and the Pacificans have a trade monopoly in the area to promote the sciences.
Jet Brody is ordered to capture Sheridan, the Pacifican commander, the player's team is ambushed and Sheridan escapes. During the pursuit in a dropship, the ship is shot down, and Brody is the only survivor of the crash. After evading enemies, he meets up with a squad of Atlantic soldiers. The squad infiltrates a Pacifican bunker, but most of the members are killed shortly afterward. After fighting through the bunker alone, the player discovers HYDRABALLS, a new, highly explosive Pacifican weapon. After destroying a large number of the weapons, the player breaks through and takes an elevator to a secret underground facility, where the player locates and destroys key manufacturing equipment. After destroying the equipment, the player aids an allied squad in capturing the Golden Gate Bridge from Pacifican forces and fixing another bridge using multiple spike grenades. The Golden Gate Bridge is captured, but a giant, 1,000-foot-tall (300 m) machine called Dreadnought awakes from the Bay and destroys most of the Atlantic forces, then marches towards the East Coast invincible to aerial attack.
The player is taken out of San Francisco to a remote Pacifican base in the desert, where he is supposed to find information about destroying the Dreadnought. Along the way to the communications center the player fights a new enemy, the ground-burrowing Creepers, and shuts down the base's defense systems by destroying power generators. Brody also destroys both the radar systems and their generators, therefore knocking out all Pacifican communications. At this point in the game the player is required to use the Lodestone, a vortex-creating weapon, to solve platform puzzles by creating magnetic vortices. Also introduced are the super-fast Cheetah soldiers, who can move from place to place in the blink of an eye. Next Brody encounters a creature called the Bolla, a large minotaur-like monster that throws boulders and charges the player. After killing the Bolla Brody is given an Alliance vehicle, the TDV1, that has an automatic turret and terrain deformation powers. Using the TDV1, the player is supposed to jump large pits of toxic chemicals and destroy the base's supercomputer, while fighting Pacifican soldiers and another Bolla.
At this point the base's supercomputer goes on meltdown and starts destroying the base, just as the player receives another TDV1 to escape to a landing pad. Sheridan escapes, this time with some of the toxin, and locks a traitorous biologist, named Marico, in a prison cell guarded by a Pacifican squad. The player must destroy the Pacifican forces and rescue Matsuharo before proceeding to Washington, D.C. to destroy the Dreadnought and take down Sheridan. Another boss creature, the Spike Hydra that can create personal shields, is encountered as well as another Bolla as Brody brings the defense shields back online by connecting the generator beams together. Brody breaks the Dreadnought's shields and destroys it from the inside, then kills Sheridan in a final battle to destroy the Pacifican Army.
Gameplay
Fracture's unique selling point is its deformable terrain. The player has futuristic weapons, both in the form of guns and grenades which can raise or lower the terrain. This ability allows the player to create cover, jump to areas not normally reachable, and launch enemies into the air and into ceilings. Examples are the entrencher, the tectonic grenade, and the subsonic grenade.[2] The player can collect data cells to unlock a weapons testing facility and the weapons within it. Notably, the game requires puzzle solving using terrain deformation.
Music
Music for the game was co-composed by Chad Seiter and Chris Tilton. The score was produced by Michael Giacchino and conducted by Allan Wilson. It was recorded by Peter Fuchs, mixed by Steve Smith and performed by the Slovak Radio Symphony Orchestra.[3]
Reception
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Fracture received "mixed" reviews on both platforms according to the review aggregation website Metacritic.[19][20] In Japan, where the game was ported and published by Activision on 30 October 2008,[21] Famitsu gave it a score of one seven, one eight, one seven, and one six for a total of 28 out of 40.[6]
1UP.com criticized Fracture for taking multiple features from other shooters such as Halo, Gears of War and Resistance.[22] The site described character Jet Brody as "perhaps the single most derivative character in the modern age of gaming, a direct combination of the heroes from Resistance/Mass Effect/Gears of War/Too Human. If the narrative weren't so staunchly heavy-handed, I'd put my money on Brody being a literal parody of shooter-genre character tropes."[22] Game Informer continued this theme by ranking Brody first on its list of "the top 10 worst character names."[23] Moving beyond the character's name, Game Informer noted that “Jet Brody is a detailed character, but ends up looking like an Unreal reject.”[7] By contrast, 1UP.com described the Entrencher gun as "Fracture's true star."[22] Edge gave it a score of four out of ten and said of the game, "Given that its bland combat is little enhanced by the ability to create cover, you suspect that the promises made for the technology have simply dug its own grave."[24]
References
- ↑ 1.0 1.1 1.2 Miller, Greg (2 October 2008). "Fracture Review". Ziff Davis. https://www.ign.com/articles/2008/10/02/fracture-review. Retrieved 19 July 2019.
- ↑ 2.0 2.1 De Marco, Flynn (3 September 2008). "Preview: Fracture". GamePro (IDG Entertainment). Archived from the original on 9 September 2008. https://web.archive.org/web/20080909223531/http://www.gamepro.com/article/previews/206993/fracture/. Retrieved 26 September 2008.
- ↑ "Fracture (2008) – Original Videogame Soundtrack". http://bang.christilton.com/credits/fracture/.
- ↑ Nicholson, Brad (11 October 2008). "Destructoid review: Fracture (X360)". Enthusiast Gaming. https://www.destructoid.com/destructoid-review-fracture-107281.phtml. Retrieved 19 July 2019.
- ↑ Bramwell, Tom (10 October 2008). "Fracture (Xbox 360)". Gamer Network. Archived from the original on 24 December 2017. https://web.archive.org/web/20171224150227/https://www.eurogamer.net/articles/fracture-review. Retrieved 19 July 2019.
- ↑ 6.0 6.1 6.2 Brian (22 October 2008). "Famitsu review scores". https://nintendoeverything.com/famitsu-review-scores-23/. Retrieved 19 July 2019.
- ↑ 7.0 7.1 7.2 Reiner, Andrew (November 2008). "Fracture: An Ambitious Attempt at Reshaping The Battlefield". Game Informer (GameStop) (187): 123. Archived from the original on 12 October 2008. https://web.archive.org/web/20081012103612/http://gameinformer.com/NR/exeres/C80E9098-7D5E-4758-AB90-6E2DC3C699C2.htm. Retrieved 19 July 2019.
- ↑ 8.0 8.1 Hudak, Chris (8 October 2008). "Fracture Review". CraveOnline. Archived from the original on 7 September 2015. https://web.archive.org/web/20150907184210/http://www.gamerevolution.com/review/fracture. Retrieved 19 July 2019.
- ↑ Lewis, Cameron (November 2008). "Fracture (360)". GamePro (IDG Entertainment): 90. Archived from the original on 7 January 2009. https://web.archive.org/web/20090107233509/http://www.gamepro.com/article/reviews/207343/fracture-360/. Retrieved 19 July 2019.
- ↑ 10.0 10.1 Thomas, Aaron (7 October 2008). "Fracture Review". CBS Interactive. https://www.gamespot.com/reviews/fracture-review/1900-6198716/. Retrieved 19 July 2019.
- ↑ 11.0 11.1 Graziani, Gabe (7 October 2008). "GameSpy: Fracture". IGN Entertainment. http://ps3.gamespy.com/playstation-3/day-1-action-project/917228p1.html. Retrieved 19 July 2019.
- ↑ "Fracture Review (X360)". Viacom. 8 October 2008. Archived from the original on 16 December 2008. https://web.archive.org/web/20081216020233/http://www.gametrailers.com/gamereview.php?id=4776. Retrieved 19 July 2019.
- ↑ Hopper, Steven (2 October 2008). "Fracture – PS3 – Review". Archived from the original on 3 October 2008. https://web.archive.org/web/20081003085651/http://ps3.gamezone.com/gzreviews/r32458.htm. Retrieved 19 July 2019.
- ↑ 14.0 14.1 Caravella, Vinny (15 October 2008). "Fracture Review". CBS Interactive. https://www.giantbomb.com/reviews/fracture-review/1900-65/. Retrieved 19 July 2019.
- ↑ Watt, Meghan (December 2008). "Fracture". Official Xbox Magazine (Future US). Archived from the original on 11 October 2008. https://web.archive.org/web/20081011124133/http://www.oxmonline.com/article/reviews/xbox-360/a-f/fracture. Retrieved 19 July 2019.
- ↑ "Review: Fracture". PlayStation: The Official Magazine (Future plc) (14): 74. 25 December 2008.
- ↑ 17.0 17.1 Dahlen, Chris (6 October 2008). "Fracture". The Onion. Archived from the original on 24 February 2010. https://web.archive.org/web/20100224041424/http://www.avclub.com/articles/fracture,6814/. Retrieved 19 July 2019.
- ↑ Fritz, Ben (7 October 2008). "Fracture (X360)". Penske Media Corporation. https://variety.com/2008/digital/features/fracture-1200471779/. Retrieved 19 July 2019.
- ↑ 19.0 19.1 "Fracture for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/fracture/critic-reviews/?platform=playstation-3. Retrieved 19 July 2019.
- ↑ 20.0 20.1 "Fracture for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/fracture/critic-reviews/?platform=xbox-360. Retrieved 19 July 2019.
- ↑ "フラクチャー [PS3"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=10172&redirect=no. Retrieved 19 July 2019.
- ↑ 22.0 22.1 22.2 Suttner, Nick (7 October 2008). "Fracture Review (XBOX 360)". Ziff Davis. Archived from the original on 11 March 2016. https://web.archive.org/web/20160311005007/http://www.1up.com/reviews/fracture. Retrieved 19 July 2019.
- ↑ "The Top 10 Worst Character Names". Game Informer (GameStop) (188): 22. December 2008.
- ↑ Edge staff (December 2008). "Fracture". Edge (Future plc) (195): 90.
External links
- Interview at GameZone
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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