Software:Front Page Sports Baseball

From HandWiki
Front Page Sports Baseball Series
Developer(s)Dynamix
Publisher(s)Sierra On-Line
Genre(s)Sports, Simulation
Mode(s)Single player, Multiplayer, Career

Front Page Sports Baseball was a series of baseball games created by Dynamix in the mid to late 1990s. It remains popular as a simulation engine for online leagues.

Editions

The first edition was Front Page Sports: Baseball '94 for DOS. This was followed by the release of Front Page Sports: Baseball Pro '96 released on 30 June 1996. Front Page Sports was released on 31 May 1997.

Gameplay

In batter/pitcher mode, the view is 2D. When the ball is in play the game switches to 3D mode. Team colors can be adjusted, but there are no logos on player uniforms. Each team holds 50 players: 25 players on active roster, 15 in AAA, and 10 in low minors.

Reception

'94

A reviewer for Next Generation gave Front Page Sports Baseball '94 four out of five stars, lauding it for the ability to control every aspect of the game in order to recreate any baseball game in history. He added that "Injuries, recovery time, weather conditions, and both amateur and free-agent draft options create an amazingly realistic approach to the management of baseball, while the multiple camera angles, joystick and mouse controls, and crisp VGA graphics keep the arcade aspect of play fresh and exciting."[1]

'96

Reception
Review score
PublicationScore
Computer Game Review86/100[2]

Computer Game Review's Tasos Kaiafas called the game "not much of a step up from the last".[2]

'98

Stephen Poole of GameSpot gave Front Page Sports: Baseball Pro '98 an 8 out of 10, commenting that "But just as with Sierra's Football Pro games, arcade-style play is not this game's strong point. The graphics, at least from the batter-pitcher perspective, are certainly decent - until you notice there's no option for a pitcher-batter perspective, and that, with the exception of skin tone, all the players are generic in the way they look, the way they step up to the plate, and the way they swing. On the up side, you do have a nice variety of managerial options available in the hands-on mode, as well as extensive control over pitching (type, location, speed) and batting (type of swing and area to look for the pitch). The game looks and feels a lot like real baseball - the animations are dead-on without looking canned and the ball physics seem to be about right."[3]

PB.INI file

The pb.ini file is a standard windows configuration file. Each section affects game play. Some physical factors cannot be altered in a ridiculous way however. For example, there is a section to alter pitch breaks, but you cannot create a "bugs bunny" change up or an unrealistic curveball. But the file can be tweaked it so that a pitcher could throw 200 mph or cause a batter to hit the ball 1000 feet. Turf resistance and bounce can be altered; as well as the effect that altitude and temperature has on gameplay. How a pitcher would pitch was based on the count, and game situation. All of the player related factors in the pb.ini file use the player's ratings or a percentage of them based on the corresponding entry in the pb.ini file. Most factors have a base number, then a percentage of the player's rating was added to this base. Here is how bat speed is calculated.

swingspeedbase=70

swingspeedPHpct=30

This means that the bat speed for a player with a 0 PH rating would be 70 mph, a player with a 99 PH would have a 99.7 mph swing (99/30). This method also applies to pitch identification, run speed, catch chance, and so on.

This file gives the game ultimate control. However it was not until recent years that some of the file's effect on the game was clearly understood. Some entries are still not understood completely. Most were learned through trial and error.

References

  1. "Front Page Sports Baseball '94". Next Generation (Imagine Media) (4): 91. April 1995. 
  2. 2.0 2.1 Kaiafas, Tasos (July 1996). "Front Page Sports: Baseball Pro '96". Computer Game Review. http://www.nuke.com/cgr/reviews/9607/fpsbball/fpsbball.htm. 
  3. Poole, Stephen (July 3, 1997). "Front Page Sports: Baseball Pro '98 Review". http://www.gamespot.com/reviews/front-page-sports-baseball-pro-98-review/1900-2536100/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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