Software:Starsiege

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Starsiege
Developer(s)Dynamix
Publisher(s)Sierra On-Line
Director(s)Rick Overman
Producer(s)Ken Embery
Designer(s)David Selle
Programmer(s)Rick Overman
Artist(s)Mike Jahnke
Writer(s)Blake Hutchins
Ian Christy
Composer(s)Timothy Steven Clarke
Platform(s)Microsoft Windows
Release
Genre(s)Vehicle simulation
Mode(s)Single player, Multiplayer

Starsiege is a mecha-style vehicle simulation game developed by Dynamix and released in 1999. Starsiege is set in the Metaltech/Earthsiege universe, which contains its predecessors Earthsiege (1994), Battledrome (1994), and Earthsiege 2 (1996). This universe also includes action game Hunter Hunted (1996),[3] strategy games Mission Force: Cyberstorm (1996) and Cyberstorm 2: Corporate Wars (1998). It also includes the sequels Starsiege (actually released before Starsiege) and all subsequent Tribes titles. In 2015, this game and the rest of the Metaltech/Tribes series were released as freeware by Hi-Rez Studios, but Battledrome and the Cyberstorm series were not.[4]

Plot

Starsiege takes place in the 29th century, portraying the conflict between humanity and the artificially intelligent Cybrid war machines. Played out in various locations throughout the solar system, the story examines both civil unrest in the colonies and an all-or-nothing genocidal invasion by the machines. Bipedal mecha known as HERCs are the mainstay of ground-based combat, and the focus of gameplay.

Humanity is nominally united in an interplanetary Empire, led from Earth by the Immortal Emperor Solomon Petresun. Petresun's policy is the defence of Earth at all costs. While Earth is prosperous and well protected, the colonies on Luna, Mars, and Venus suffer from increasingly harsh regulations and production quotas. The combat units of the Empire are represented by the Imperial Police, Terran Defense Force and the Imperial Knights. The former paramilitary group is responsible for maintaining order in the colonies. The Terran Defense Force are the standard military with bases from Mercury to Titan. The Knights, led by Grand Master Caanon Weathers, are the military's elite and are provided with the best pilots and equipment.

The inequality between the colonies and Earth foments rebellion. In 2802 there are two guerilla movements on Mars, one that concentrates on destroying and capturing Imperial infrastructure and supplies and another bent on killing Imperial personnel and sympathizers. Both groups operate from underground bases and make do with modified mining HERCs and tanks. The rebels partially offset their disadvantages with superior weapons taken from the alien "Tharsis Cache"; an underground stockpile of alien technology discovered by rebels while digging new tunnels. Eventually the rebellion becomes too great for the police to contain and the Knights are deployed to Mars to crush the insurrection.

The Cybrids are a race of sentient robots responsible for the first Earthsiege. They are led by the first Cybrid, Prometheus, who is revered with god-like status. The Cybrids established themselves in the outer solar system after being defeated two centuries before during the first Earthsiege. Since then they have built up their strength for another bid to destroy humanity and claim Earth for their own. Like the Martian rebels, the Cybrids discover their own cache of alien weapons and adapt it to use, but their cache is inferior to the Tharsis Cache.

The game offers two story campaigns, with different endings. The Human campaign puts the player in control of a Martian rebel, initially fighting the Empire before humanity unites against the Cybrid invasion midway through the campaign. The human campaign culminates in an attack on Prometheus on Pluto. The Cybrid campaign starts with their invasion across the outer colonies and proceeds to Earth, ending in an assault on the Imperial palace to kill Petresun.

Gameplay

As a simulation, Starsiege offers players the ability to pilot a wide variety of massive bipedal war machines known as HERCULANs (Humaniform-Emulation Roboticized Combat Unit with Leg-Articulated Navigation) (or 'HERCs' for short), as well as several tanks. Set in 2829, Starsiege contains an array of advanced technology, and numerous upgrades are available for each vehicle. Starsiege takes place across a number of planets and moons in the Solar System, offering a range of different locations throughout the game and in multiplayer battles, including Earth, Titan, Luna, Mars, Venus, and Mercury. There are two campaigns, Human and Cybrid.

Gameplay in Starsiege revolves around mechanized combat - piloting HERCs and tanks in combat against opposing vehicles. Both types of vehicles can be controlled via any combination of keyboard, joystick, or mouse input. Starsiege abandoned the "torso-twist" gameplay mechanic common in many mecha simulations (including preceding games in the series), a feature that would normally allow the user to swivel the HERC's upper body independently of its legs. In Starsiege, torso orientation is fixed forward, but the player can move the aiming recticle across the screen with a mouse, a feature GameSpot compared to playing a first-person shooter.[5] In both campaigns, the player is eventually assigned squadmates and is able to issue basic commands to them.[6]

Every vehicle has unique performance, though this can be modified somewhat through customization of parts. Tanks and HERCs both utilize armor for defense, but HERCs also can equip rechargeable shields for additional protection. Other part choices include weapons, engine, and engine boosters.[6] Customizing the player's vehicle is an important element of gameplay, particularly in multiplayer - a proper balance between all of the components is necessary to assure the player a reasonable chance of success.

Multiplayer gameplay includes classic modes deathmatch, team deathmatch, and capture the flag.[5]

Development

The game was announced in May 1998.[7]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings76%[8]
Review scores
PublicationScore
CGSPStarStar[10]
CGWStarStarStarStarHalf star[11]
GamePro(Adler) StarStarStarHalf star[12]
(BF) StarStarStar[13]
GameRevolutionB+[14]
GameSpot7.3/10[5]
IGN7.7/10[6]
Next GenerationStarStarStarStar[15]
PC Gamer (US)80%[17]

Starsiege received "generally favorable reviews" according to the review aggregation website GameRankings.[8] IGN highlighted the well presented package and cutscenes, graphically impressive (whilst sparse) landscapes, intuitive controls and the longevity of the multiplayer mode. The minimal sound effects were criticised, with muddled voice-overs, and some of human HERC models were felt to be a bit bland and generic.[6] GameSpot said, "Starsiege brings new life to a genre otherwise devoid of it, even if it doesn't really succeed in elevating robot sims out of their long-term rut."[5] Next Generation called it "a worthy successor to the Earthsiege series [that] should be just as attractive to fans of Heavy Gear or Mechwarrior II [sic]."[15]

In February 1999, Dynamix announced that it would launch the game with a shipment of 250,000 units to retailers.[18] It sold 36,000 units in the U.S. by the end of July 1999, according to PC Data. Calling these figures "pitiful", Mark Asher of CNET Gamecenter wrote, "Sierra gave this game a big push and it just didn't sell, and now most of Dynamix is gone."[19]

The same website nominated the game for its 1999 "Best Sci-Fi Simulation" award, but gave the prize to MechWarrior 3.[20]

Sequels

The first-person shooters Starsiege (1998; released before Starsiege), Tribes 2 (2001), Tribes (2002), Tribes (2004) and Tribes (2012) followed this game.

Starsiege 2845 was a game in development from 2003[21] to 2007.[22] Like the later Tribes Universe game developed in 2010–2011, it stagnated into hiatus and was not completed.

In 2015, the game was bundled with Starsiege and released as freeware by Hi-Rez Studios.[4][23]

In September of 2022, Prophecy Games announced Starsiege: Deadzone, a first-person PvP and PvE looter shooter with procedurally generated environments.[24]

References

  1. "Gone Gold : EuroGold". 2001-02-10. http://www.gonegold.com/golden/eurogold99.shtml. 
  2. "Playing Starsiege" (in en-US). https://www.gamespot.com/articles/playing-starsiege/1100-2451871/. 
  3. "Starsiege Compendium Project - Official Fiction". https://starsiegecompendium.com/writersguide/wg-backstory.html. 
  4. 4.0 4.1 Sykes, Tom (October 30, 2015). "Hi-Rez makes previous Tribes games free". Future plc. https://www.pcgamer.com/hi-rez-makes-previous-tribes-games-free/. 
  5. 5.0 5.1 5.2 5.3 Kasavin, Greg (March 24, 1999). "Starsiege Review". CBS Interactive. https://www.gamespot.com/reviews/starsiege-review/1900-2535855/. 
  6. 6.0 6.1 6.2 6.3 Blevins, Tal (April 6, 1999). "Starsiege". Ziff Davis. https://www.ign.com/articles/1999/04/07/starsiege. 
  7. "Dynamix Announces Starsiege". May 28, 1998. Archived from the original on June 27, 1998. https://web.archive.org/web/19980627112604/http://www.dynamix.com/pr/starsiege-pr.html. 
  8. 8.0 8.1 "Starsiege for PC". CBS Interactive. https://www.gamerankings.com/pc/89815-starsiege/index.html. 
  9. Schuytema, Paul (March 18, 1999). "Starsiege". CNET. http://gamecenter.com/Reviews/Item/0,6,0-2573,00.html. 
  10. Chick, Tom (April 10, 1999). "Starsiege". Strategy Plus, Inc.. http://www.cdmag.com/articles/019/016/starsiege_review.html. 
  11. Fortune, Greg (June 1999). "Robots Rising (Starsiege Review)". Computer Gaming World (Ziff Davis) (179): 156–57. http://www.cgwmuseum.org/galleries/index.php?year=1999&pub=2&id=179. Retrieved July 2, 2017. 
  12. Adler, Mark (April 26, 1999). "Starsiege Review for PC on GamePro.com". GamePro (IDG Entertainment). http://gamepro.com/computer/pc/games/reviews/685.shtml. Retrieved July 2, 2017. 
  13. Baba Fatt (June 1999). "Starsiege". GamePro (IDG Entertainment) (129). 
  14. Johnny B. (May 1999). "Starsiege Review". CraveOnline. https://www.gamerevolution.com/review/32827-if-youre-going-to-be-unpleasant-take-it-outside-review. 
  15. 15.0 15.1 "Starsiege". Next Generation (Imagine Media) (54): 90. June 1999. https://archive.org/details/NEXT_Generation_54/page/n91/mode/2up. Retrieved May 1, 2021. 
  16. Klett, Steve (May 1999). "Starsiege". PC Accelerator (Imagine Media) (9): 82–83. https://archive.org/details/PCXL09May1999/page/n85/mode/2up. Retrieved May 1, 2021. 
  17. "Starsiege". PC Gamer (Imagine Media) 6 (6): 140–41. June 1999. https://archive.org/details/pcgamer199906/page/n149/mode/2up. Retrieved May 1, 2021. 
  18. "Dynamix Finishes Starsiege". February 24, 1999. http://www.gamedaily.com/news/february_99/2_24/index.shtml. 
  19. Asher, Mark (October 1, 1999). "Game Spin: Spy vs. Spy". CNET. http://gamecenter.com/News/Item/0,3,0-3226,00.html. 
  20. Gamecenter staff (January 21, 2000). "The Gamecenter Awards for 1999! (Sci-Fi Sims)". CNET. http://gamecenter.com/Features/Exclusives/Awards99/ss02q.html. 
  21. "Starsiege 2845". 6 November 2003. http://www.starsiege2845.com/. 
  22. "Starsiege:2845 - Home". 12 March 2007. http://www.clancorenetwork.com/ss2845/. 
  23. McWhertor, Michael (October 30, 2015). "Download all the Tribes and Starsiege games for free right now". Vox Media. https://www.polygon.com/2015/10/30/9646074/tribes-free-downloads-pc-ps2. 
  24. "Starsiege: Deadzone | OFFICIAL WEBSITE". https://www.playdeadzone.com/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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