Software:Fullmetal Alchemist: Dual Sympathy

From HandWiki
Fullmetal Alchemist: Dual Sympathy
North American cover art
Developer(s)Natsume
Publisher(s)
Director(s)Youichi Arakawa
SeriesFullmetal Alchemist
Platform(s)Nintendo DS
Release
  • JP: July 21, 2005
  • NA: December 12, 2006
  • AU: April 1, 2007
  • EU: September 7, 2007
Genre(s)Action
Mode(s)Single-player

Fullmetal Alchemist: Dual Sympathy (鋼の錬金術師 デュアルシンパシー, Hagane no Renkinjutsushi: Dyuaru Shinpashī) is a video game for the Nintendo DS. The game was released in Japan on July 21, 2005, two days before the first Fullmetal Alchemist movie came out,[1] and was accompanied by a PlayStation 2 release of Fullmetal Alchemist 3: The Girl Who Succeeded God. Dual Sympathy was announced by Destineer on September 12, 2006, for release in North America during 2006. It had gone gold on November 27 and was released on December 12, 2006.[2]

Gameplay

The video game spans through the entire 51 episodes of Fullmetal Alchemist, and is a side-scrolling brawler in the vein of classic titles like Final Fight or Battletoads. Players control Edward Elric, and his brother Al will often fight alongside him. The touch screen feature of the Nintendo DS is used to draw transmutation circles for alchemy, as well as to trigger special moves, some of which are necessary to progress through the game. For example, the player may have to create stone walls to cross a bed of spikes, create weights to trap enemies inside hatches, or summon cannons to break down walls. Most boss battles also require use of alchemy in order to complete them.

Dual Sympathy also features many bonuses such as a second gameplay mode called Character Mode, which allows the player to replay the story with other characters; and also play a variety of minigames, and an alarm clock mode using voices from the series.[2]

Playable characters

Edward Elric is the only available character in the story mode. After the game is completed, the character mode is unlocked and Alphonse Elric, Roy Mustang, Izumi Curtis, Alex Louis Armstrong, and Scar become playable.

When playing as Mustang, Riza Hawkeye accompanies the player. When playing as Armstrong, the companion is Lieutenant Colonel Hughes. When playing as Izumi Curtis or Alphonse Elric, Edward Elric accompanies the player. When playing as Scar, it is Alphonse who accompanies him.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic58/100[3]
Review scores
PublicationScore
Eurogamer5/10[4]
Famitsu27/40[5]
GamesMaster57%[6]
GameSpot4/10[7]
GameSpyStarStarStarHalf star[8]
GameZone7/10[9]
Hardcore Gamer2/5[10]
IGN5.5/10[11]
Nintendo Power7/10[12]
ONM66%[13]

The game received "mixed" reviews according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of 27 out of 40.[5]

References

  1. Gantayat, Anoop (May 10, 2005). "Fullmetal Alchemist Named and Dated". Ziff Davis. https://www.ign.com/articles/2005/05/11/fullmetal-alchemist-named-and-dated. Retrieved December 26, 2022. 
  2. 2.0 2.1 "ALCHEMY IS REAL! AS DESTINEER'S 'FULLMETAL ALCHEMIST: DUAL SYMPATHY' FOR THE NINTENDO DS TURNS TO GOLD!". November 27, 2006. Archived from the original on December 13, 2006. https://web.archive.org/web/20061213113612/http://www.destineerstudios.com/destineer/press/press_releases/fma_ds_gold.html. Retrieved December 15, 2006. 
  3. 3.0 3.1 "Fullmetal Alchemist: Dual Sympathy for DS Reviews". Fandom. https://www.metacritic.com/game/ds/fullmetal-alchemist-dual-sympathy. Retrieved December 26, 2022. 
  4. Lyon, James (September 26, 2007). "DS Roundup". Gamer Network. https://www.eurogamer.net/r-dsroundup-2609. Retrieved December 26, 2022. 
  5. 5.0 5.1 "鋼の錬金術師 デュアルシンパシー" (in ja). Enterbrain. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=4973&redirect=no. Retrieved December 26, 2022. 
  6. "Review: Fullmetal Alchemist: Dual Sympathy". GamesMaster (Future plc): 82. December 2007. 
  7. Magrino, Tom (February 5, 2007). "Fullmetal Alchemist: Dual Sympathy Review". Fandom. Archived from the original on February 8, 2007. https://web.archive.org/web/20070208001521/http://www.gamespot.com/ds/rpg/fullmetalalchemistds/review.html. Retrieved December 26, 2022. 
  8. Chapman, David (February 15, 2007). "GameSpy: Fullmetal Alchemist: Dual Sympathy". IGN Entertainment. http://ds.gamespy.com/nintendo-ds/fullmetal-alchemist-ds/765072p1.html. Retrieved December 26, 2022. 
  9. Bedigian, Louis (December 18, 2006). "Fullmetal Alchemist: Dual Sympathy - NDS - Review". Archived from the original on January 21, 2009. https://web.archive.org/web/20090121021308/http://nds.gamezone.com/gzreviews/r30820.htm. Retrieved December 26, 2022. 
  10. Ashby, Alicia "Lynxara"; Hulegaard, Dave "Shoegazer" (January 2007). "Fullmetal Alchemist: Dual Sympathy". Hardcore Gamer (Prima Games) 2 (7): 61. https://archive.org/details/hardcore-gamer-magazine-v2i7/page/n29/mode/2up. Retrieved December 26, 2022. 
  11. DeVries, Jack (January 18, 2007). "Fullmetal Alchemist: Dual Sympathy Review". Ziff Davis. https://www.ign.com/articles/2007/01/18/fullmetal-alchemist-dual-sympathy-review. Retrieved December 26, 2022. 
  12. "Fullmetal Alchemist: Dual Sympathy". Nintendo Power (Nintendo of America) 212: 97. February 2007. 
  13. East, Tom (November 2007). "Fullmetal Alchemist: Dual Sympathy Review". Official Nintendo Magazine (Future plc): 90. Archived from the original on October 7, 2014. https://web.archive.org/web/20141007235549/http://www.officialnintendomagazine.co.uk/2194/reviews/fullmetal-alchemist-dual-sympathy-review/. Retrieved December 26, 2022. 
  • "Fullmetal Alchemist: Dual Sympathy". (November 2006) Newtype USA. p. 25.
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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