Software:Fuzion Frenzy 2
| Fuzion Frenzy 2 | |
|---|---|
PAL region box art | |
| Developer(s) | Hudson Soft |
| Publisher(s) | Microsoft Game Studios |
| Platform(s) | Xbox 360 |
| Release | |
| Genre(s) | Party |
| Mode(s) | Single-player, multiplayer |
Fuzion Frenzy 2 is a 2007 party video game developed by Hudson Soft and published by Microsoft Game Studios for the Xbox 360. It is the sequel to Blitz Games' Fuzion Frenzy.
Gameplay
Like its predecessor, Fuzion Frenzy 2 is a multiplayer game in which players choose colorful characters and compete to win a tournament made up of various mini-games. All six of the original characters - Dub, Geena, Jet, Naomi, Samson, and Zak - make their return, although in most cases with new and different character designs. Up to four players can play, with any positions not filled by humans occupied by computer-controlled opponents of configurable difficulty levels.
While the original title had players playing in various zones on a single planet, Fuzion Frenzy 2 sets the action across seven different planets. The effect on gameplay is similar, as each planet has a certain set of mini-games specific to that planet's environment. There are roughly forty different mini-games, although many of these must be unlocked through play (at a rate of one per successful victory).
Discarding the orbs of Fuzion Frenzy, the new game instead directly awards players points after each mini-game based on their performance. Additionally, players who finish first in mini-games are given a special item which increases their attack, defense, or health during the final stage on that particular planet. At the conclusion of this final stage, the player with the highest cumulative point total wins the planet. Afterwards, all point totals are reset and play continues on a different planet. Tournaments end when a pre-determined number of planets (chosen during game setup) have been won by a single player, thus there is no way to end the game in a tie.
Cards
The single largest change in Fuzion Frenzy 2 as compared to the original is the inclusion of playable cards. Players start with two such cards, and can hold up to three at a time. Additional cards can be won during certain mini-games, or between mini-games when players scramble to grab one of a handful of cards tossed out onto the stage. Cards are consumed after a single use.
Before each mini-game starts, players have the option of playing one card by pressing a button on their controller. Their choice (i.e. which card to play, if any) is not revealed to other players, lending an element of strategy to the process. Cards that have been played are revealed only after the mini-game ends, possibly altering the way points are awarded, depending on which have been played.
Cards effects can combine in unexpected ways. Hence, if one player plays a multiplier, and two players play an inverse card, the multiplier will be left untouched (due to the effect cancelling itself out after being applied twice). Similarly, a multiplier played by one player can be stolen by a second, which can then be inverted by a third, much to the regret of the second player. Since cards are selected (in secret) ahead of time, it is usually difficult or impossible to predict the exact outcome if several players have a choice of such cards.
When cards change the points which are awarded, the winner of an individual mini-game can also change. That is, if the player who comes in second has played a multiplier card, his or her point total may now exceed that of the player who actually came in first, causing him or her to instead receive the bonus item for first place.
Development
Originally, Fuzion Frenzy 2 was rumored to be in development for a June 2004 release by the original game's developer, Blitz Games.[1] An E3 showing was also rumored, but it never surfaced. Two years passed, and then, on 27 July 2006, Microsoft Game Studios released a press release[2] stating that Fuzion Frenzy 2 was being developed by Hudson Soft. While the original press release advertised a holiday 2006 launch date, the game was finally released on 30 January 2007.
Prior to release, a demo was released on the Xbox Live Marketplace on 22 September 2006, containing three of the mini-games (Conveyor Belt Chaos, Sumo Paint, and Ice Treasure Hunt). The demo supports up to four players.[3]
Reception
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Fuzion Frenzy 2 received "generally unfavorable" reviews according to review aggregator Metacritic.[4] In Japan, Famitsu gave it a score of one four and three fives, for a total of 19 out of 40.[7]
References
- ↑ Bramwell, Tom (March 8, 2004). "Fuzion Frenzy to go Live in June?". http://www.eurogamer.net/articles/news080304fuzionfrenzy2.
- ↑ "Fuzion Frenzy 2 Takes Gaming to Other Planets". TeamXbox. July 27, 2006. http://news.teamxbox.com/xbox/11446/Fuzion-Frenzy-2-Takes-Gaming-to-Other-Planets/.
- ↑ Jonathan Miller (2006-09-23). "TGS 2006: Fuzion Frenzy 2 Demo Hands-On: Is the free download worth your hard-earned cash? Oh, wait." (in en). IGN. https://www.ign.com/articles/2006/09/23/tgs-2006-fuzion-frenzy-2-demo-hands-on.
- ↑ 4.0 4.1 "Fuzion Frenzy 2 for Xbox 360 Reviews". https://www.metacritic.com/game/fuzion-frenzy-2/critic-reviews/?platform=xbox-360.
- ↑ EGM staff (March 2007). "Fuzion Frenzy 2". Electronic Gaming Monthly: 88.
- ↑ Reed, Kristan (February 14, 2007). "Fuzion Frenzy 2". http://www.eurogamer.net/articles/fuzion-frenzy-2-review.
- ↑ 7.0 7.1 Blerk (January 31, 2007). "Famitsu scores, 31/01/07" (in en). http://www.eurogamer.net/forum/thread/74647.
- ↑ Reiner, Andrew (April 2007). "Fuzion Frenzy 2". Game Informer (168). http://www.gameinformer.com/NR/exeres/DE3B4D3C-5CD2-433E-9B93-D252C38F80AE.htm. Retrieved November 9, 2015.
- ↑ Ahoy And Avast (January 30, 2007). "Review: Fuzion Frenzy II". GamePro. http://www.gamepro.com/microsoft/xbox360/games/reviews/95188.shtml. Retrieved November 9, 2015.
- ↑ Davis, Ryan (January 30, 2007). "Fuzion Frenzy 2 Review". http://www.gamespot.com/reviews/fuzion-frenzy-2-review/1900-6165005/.
- ↑ Leeper, Justin (February 7, 2007). "GameSpy: Fuzion Frenzy 2". GameSpy. http://xbox360.gamespy.com/xbox-360/fuzion-frenzy-2/762248p1.html.
- ↑ "Fuzion Frenzy 2 Review". GameTrailers. February 20, 2007. http://www.gametrailers.com/reviews/qo2jby/fuzion-frenzy-2-review.
- ↑ Hopper, Steven (February 4, 2007). "Fuzion Frenzy 2 - 360 - Review". GameZone. http://www.gamezone.com/reviews/fuzion_frenzy_2_360_review.
- ↑ Perry, Douglass C. (February 1, 2007). "Fuzion Frenzy 2 Review". http://www.ign.com/articles/2007/02/01/fuzion-frenzy-2-review.
- ↑ "Fuzion Frenzy 2". Official Xbox Magazine: 82. March 2007.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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