Software:G-Darius

From HandWiki
Short description: 1997 video game

G-Darius
Arcade flyer
Developer(s)Taito
Publisher(s)Taito
SeriesDarius
Platform(s)Arcade, PlayStation, PlayStation 2, Windows
ReleaseArcade
  • JP: June 1997
PlayStation
Genre(s)Scrolling shooter
Mode(s)Single-player, multiplayer
Arcade systemTaito FX-1B

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a horizontally scrolling shooter arcade video game released by Taito in 1997. It is the fourth arcade installment of the Darius series and the first with three-dimensional polygonal graphics. A port to the PlayStation was published as G Darius.

Gameplay

Much like previous installments in the Darius series, G-Darius is a horizontally scrolling shooter. While the game uses three-dimensional polygonal graphics, the gameplay is two-dimensional. The player controls a spaceship named the Silver Hawk and must battle enemies and avoid obstacles throughout the game's stages (referred to as "zones" in the game). The ship is armed with forward-firing missiles, small aerial bombs, and a protective force field. These can be upgraded by power-ups, in the form of large orbs, that are dropped by specially-colored enemies when they are destroyed. When the player reaches the end of a zone, a boss appears, which must be defeated to proceed. Once the boss of a zone is destroyed, the player is given a choice of which zone to play next via a branching path.[4][5] There are 15 zones in total, numbered using the Greek letters alpha to omicron, but the player only needs to complete five in a row to reach one of five alternative endings. Each level also has two alternative routes that the player can choose about halfway through. Some of these are duplicated in later stages but result in the bosses appearance and attack sequences being slightly different.

Among the player's arsenal is the 'capture ball', which the player can launch to capture enemies. Once captured, the enemy will follow and aid the player's ship.[6] Each enemy contains a unique enhancement; some will act as extra turrets and others will act as shields. Additionally, the player can detonate their captured enemy as a bomb.[7] The captured enemy will continue to follow the player until either they are destroyed after taking enough damage, the player's ship is destroyed or the player 'absorbs' them to utilize a special ability.[4][5][6]

"Beam-dueling". The blue beam on the right is the player's.

New to the series is beam-dueling. The player can absorb a captured enemy to fire a powerful laser beam over a short period, which will instantly destroy nearly every enemy it comes into contact with. This is primarily used during boss fights. Every major boss in the game has an equivalent laser beam. If the player and the boss fire their lasers simultaneously, a 'duel' between the two will initiate. The player must overwhelm the boss' laser by repeatedly tapping the fire button as quickly as possible. If successful, the boss' beam will eventually dissipate and the player's beam will multiply in size (as well as in power) and severely damage, if not kill, the boss.[4][6] Some bosses have multiple beams and if the player counters all of them, their own beam can multiply up to four times. Some enemies and large bullets are invulnerable to the beam, allowing bosses to shield themselves. Familiarity with a boss's attack patterns is thus vital for the successful use of the beam dueling mechanic.

An upgraded version of the game, G-Darius Ver. 2, added a beginner mode in which the player's power-up level goes down only one rank upon death, and the game ends after completing only 3 zones.[8]

Plot

G-Darius is a prequel story that revolves around a conflict between the humanoids of Amelia and cyborg/chimera biovessels known as the "Thiima" (meant to mean simply "deliverer of death"). The Thiima had been aroused by the Amnelian army's use of the weapon A.N. (All-Nothing) to annihilate the world Blazer, whom Amelia had been at war with over jurisdiction over the moon Mahsah. Determined to protect their existence, and long ago programmed to protect the universe from just such threats as A.N., the Thiima swarmed Amelia. Although the armed forces were badly ravaged, Amnelian scientists and engineers were able to make use of both A.N. and reverse-engineered Thiiman technology/life systems to create the Silver Hawk fighters. Ultimately, two pilots Sameluck Raida and Lutia Feen are chosen to perform a decisive attack on the main Thiima base: Kazumn, a satellite of the planet Darius.

Ports

G-Darius was ported to the PlayStation as G Darius[4] and released in 1998 for Japan on April 9 by Taito, in Europe on September 11, and in the United States on September 17[9] by THQ.[4] The PlayStation port is based on the "ver. 2" arcade release.[7] The original arcade version of G-Darius was later re-released on the PlayStation 2 port of Taito Legends 2, a compilation consisting of several arcade games by Taito.[10] The Windows 95 version, based on the PlayStation port, was published by CyberFront Corporation, MediaKite, and Sourcenext in 2000–01.

A port for Nintendo Switch and Sony PlayStation 4 was released in 2021 worldwide digitally. It contains the standard resolution version, as well as a new HD version of the game. In the US and Europe, it was also released as a physical edition. In Japan, the physical release is part of the compilation Darius Cozmic Revelation. This compilation was released internationally by Strictly Limited Games. G-Darius HD Steam version was released on March 30, 2022.[11] An update to the Switch and PS4 ports on the same date added G-Darius Ver. 2, G-Darius Ver. 2 HD and G-Darius for Consumer (the Japanese PlayStation port).

Reception

Reception
Aggregate score
AggregatorScore
GameRankings79%[12]
Review scores
PublicationScore
Edge7/10[13]
EGM8.75/10[14]
Famitsu29/40[15]
Game Informer8.25/10[16]
GameFan91%[17]
GameProStarStarStarStar[18]
GameSpot8.3/10[4]
IGN8/10[5]
Next GenerationStarStarStar[19]
OPM (US)StarStarStarStar[20]

The PlayStation port received favorable reviews according to the review aggregation website GameRankings.[12] Next Generation said that the game was "fun for those fogies who can stomach it, but the average gamer will be bored to death".[19] In Japan, Famitsu gave it a score of 29 out of 40.[15] Also in Japan, Game Machine listed the arcade version in their August 15, 1997, issue as being the fourth most-successful arcade game of the month.[21] Five issues later (November 1), however, the magazine demoted it to being the tenth most-successful arcade game of the month.[22]

In a 2014 retrospective, Euro-gamer called the game "one of the greatest shooting games ever released".[23]

Notes

References

  1. I. G. N. Staff (September 16, 1998). "G. Darius Shoots Toward Stores" (in en). https://www.ign.com/articles/1998/09/17/g-darius-shoots-toward-stores. 
  2. "G Darius Releases". MobyGames. https://www.mobygames.com/game/4301/g-darius/releases/#playstation. 
  3. "Games Norn to be Wild". Daily Record: pp. 58. September 18, 1998. https://www.newspapers.com/image/850066763/?terms=new&match=1. "G-Darius/Sony PlayStation" 
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Bartholow, Peter (May 1, 1998). "G Darius Review [Import"]. CBS Interactive. https://www.gamespot.com/reviews/g-darius-review/1900-2547691/. 
  5. 5.0 5.1 5.2 Nelson, Randy (September 17, 1998). "G. Darius". Ziff Davis. https://www.ign.com/articles/1998/09/18/g-darius. 
  6. 6.0 6.1 6.2 "G Darius (Preview)". Sega Saturn Magazine (EMAP) (19): 94. May 1997. http://segaretro.org/index.php?title=File:SSM_UK_19.pdf&page=94. 
  7. 7.0 7.1 "G-Darius". Electronic Gaming Monthly (Ziff Davis) (104): 66. March 1998. 
  8. Ken Ogasawara; Major Mike (January 1998). "The 1997 Amusement Machine Show: The Year of the Cobra". GamePro (IDG) (112): 50. 
  9. IGN staff (September 16, 1998). "G. Darius [sic Shoots Toward Stores"]. Ziff Davis. https://www.ign.com/articles/1998/09/17/g-darius-shoots-toward-stores. 
  10. Miller, Greg (June 4, 2007). "Taito Legends 2 Review (PS2)". Ziff Davis. https://www.ign.com/articles/2007/06/04/taito-legends-2-review-2. 
  11. "「ダライアス」シリーズ2作品がSteamで登場!!|タイトーのゲーム情報". October 1, 2021. https://taito.co.jp/mob/topics/14973. 
  12. 12.0 12.1 "G Darius for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/197415-g-darius/index.html. 
  13. Edge staff (June 1998). "G Darius (PS) [Import"]. Edge (Future Publishing) (59): 97. https://archive.org/details/edgeuk059/page/n81/mode/2up. Retrieved November 6, 2020. 
  14. EGM staff (October 1998). "G Darius". Electronic Gaming Monthly (Ziff Davis) (111). 
  15. 15.0 15.1 "Gダライアス [PS"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=4457&redirect=no. Retrieved November 6, 2020. 
  16. McNamara, Andy; Storm, Jon; Reiner, Andrew (September 1998). "G. Darius [sic"]. Game Informer (FuncoLand) (65). http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=sep98&doc=darius. Retrieved November 6, 2020. 
  17. Chau, Anthony "Dangohead"; Ngo, George "Eggo"; Higgins, Geoff "El Nino" (June 1998). "G-Darius [Import"]. GameFan (Metropolis Media) 6 (6): 21. https://archive.org/details/Gamefan_Vol_6_Issue_06/page/n21/mode/2up. Retrieved November 6, 2020. 
  18. Major Mike (October 1998). "G. Darius [sic"]. GamePro (IDG Entertainment) (121): 170. https://archive.org/details/GamePro_Issue_111_October_1998/page/n169/mode/2up. Retrieved November 6, 2020. 
  19. 19.0 19.1 "G Darius". Next Generation (Imagine Media) (46): 128. October 1998. https://archive.org/details/NEXT_Generation_46/page/n131/mode/2up. Retrieved November 6, 2020. 
  20. "G Darius". Official U.S. PlayStation Magazine (Ziff Davis) 2 (1). October 1998. 
  21. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)" (in Japanese). Game Machine (Amusement Press, Inc.) (547): 21. August 15, 1997. 
  22. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)" (in Japanese). Game Machine (Amusement Press, Inc.) (552): 25. November 1, 1997. 
  23. Higham, Rupert (March 30, 2014). "Darius retrospective". Gamer Network. https://www.eurogamer.net/articles/2014-03-29-darius-retrospective. 
  • G-Darius at the Killer List of Videogames
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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