Software:G-Police: Weapons of Justice

From HandWiki
Short description: 1999 video game
G-Police: Weapons of Justice
European box art
Developer(s)Psygnosis
Publisher(s)
Producer(s)Jools Jameson
Designer(s)Stuart Wheeler
Programmer(s)Gavin Whitlock
Artist(s)Robert Osborne
Composer(s)Stuart Duffield
Platform(s)PlayStation
Release
Genre(s)Combat flight simulation
Mode(s)Single-player

G-Police: Weapons of Justice is a 1999 combat flight simulation video game and sequel to G-Police, developed by Psygnosis for the PlayStation.

Plot

After the corporation wars of the first game, Slater is now a veteran pilot within the G-Police. However, the gangs that lay dormant during the battles between Nanosoft and G-Police have now emerged once again, and the weakened G-Police are struggling to contain them. The United Earth Marine Corps has sent units to assist in enforcing peace upon Callisto, but until they arrive Slater has to do his best to fight the tide. And when the Marines do arrive, the trouble is only just beginning...

After initially aiding the G-Police in their battles against the gangs, the Marines suddenly turn against them. Commander Grice of the Marines, now in control of his own army, attempts to quickly crush the G-Police and take over Callisto, and then move to attack Earth itself. Slater and the G-Police manage to resist and, with the help of Earth-loyal Marine defectors, then beat back his revolution. Grice sabotages the communication devices that allow the colony to communicate with Earth. Grice retreats from Callisto and heads for the safety of space, but Slater leads the assault of a small force of space-capable vessels, Corsairs stolen from the Marine bases, and attempts to destroy Grice's fleet as it retreats. However, despite capturing the Barrosa and using it to cripple the Talavera, G-Police are simply too few to prevent Grice from escaping on his third battleship, the Excelsior. The Marine force continue to head towards Earth - and the G-Police have no way of warning the homeworld in time. Despite the odds, Slater and his crew prepare to follow Grice and hope to delay or outrun him as they both race for Earth.

Gameplay

For the most part, the game handles only slightly differently from the original: the controls have been changed slightly to allow vehicles to strafe and fire two weapons at once, although they can no longer lock on to enemy craft, retreat and bombard them with missiles from afar. Missions are once again linear - they must be completed in a certain order, and key objectives must be achieved or the mission is failed. They are accompanied by secondary missions which are optional.

The greatest change comes in the form of the three new vehicles: as well as the Havoc and Venom gunships, there is the Rhino (an armed car, which was playable in a training level for G-Police but lacked the armament that it boasts in Weapons of Justice), the Raptor (a heavily armed and armoured bipedal tank, capable of jumping and gliding) and the Corsair (a Marine spaceship, used in the final levels to pursue Grice's armada beyond the atmosphere). The mission dictates which vehicle must be used - the player cannot decide for themselves.

The game has 25 weapons, the majority of which are unique to specific vehicles. The vehicles primary cannon can be fired with the Square button and has an infinite amount of ammunition, although they do need to recharge after extended periods of use. The Circle button uses the ships secondary weapons, such as bombs, missiles (both guided and unguided), rockets or an electronic jammer. Throughout the game, the player is often accompanied by a wingman or an armoured ground team. These can be used as a weapon by locking on to targets and pressing the secondary fire button.

The game also has 35 different types of enemy vehicle to engage. They come in different forms, such as SAM systems, corsairs, armoured APCs, droids and large Gunboats. 30 missions are included in the game, all of which must be completed in a linear order. They vary greatly from patrolling the domes of Callisto, protecting important assets, carrying out bombing raids or simply engaging and destroying enemy forces. Weapons of Justice also includes new training and special missions, unrelated to the game's plot (with several exceptions which act as bonus material between the main missions), as well as bonus artwork and features which are unlocked by progressing through the game and fulfilling secondary missions.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings72%[4]
Review scores
PublicationScore
Consoles +80%[5]
Edge5/10[6]
EGM6.625/10[7][lower-alpha 1]
Game Informer4.75/10[9]
GameRevolutionB−[11]
GameSpot5.8/10[10]
IGN8.5/10[12]
Next GenerationStar[13]
OPM (US)StarStarStarStar[14]
The Sydney Morning HeraldStarStarStar[15]

The game received above-average reviews according to the review aggregation website GameRankings.[4] Rick Sanchez, writing for IGN, praised the design and production values.[12] Joe Fielder of GameSpot was more critical, citing repetitive and slow gameplay.[10] However, Jeffrey Adam Young of NextGen said, "It seems G-Police: Weapons of Justice was designed to be a very complex and full game, but in the process, the designers forgot to make the game playable as well."[13]

Four-Eyed Dragon of GamePro said of the game in one review, "Fans of the original G-Police might want to rent the game for a night; otherwise, Weapons of Justice isn't even worth a badge of commendation."[16][lower-alpha 2] However, iBot said in another review, "This G-Police brings nothing new to the action genre, and with almost no dramatic storyline or character interaction, there is nothing really compelling enough to make you pick up the Weapons of Justice."[17][lower-alpha 3]

Notes

  1. In Electronic Gaming Monthly's review of the game, two critics gave it each a score of 7/10, one gave it 5/10, and the other gave it 7.5/10.
  2. GamePro gave the game 1.5/5 for graphics, 3.5/5 for sound, and two 2.5/5 scores for control and fun factor in one review.
  3. GamePro gave the game 2.5/5 for graphics, two 3/5 scores for sound and fun factor, and 4/5 for control in another review.

References

  1. "G Police 2 Ships". September 24, 1999. http://www.psxnation.com/news/092499b.shtml. 
  2. "G-police : Weapons Of Justice". https://www.jeuxvideo.com/jeux/playstation-ps1/00002808-g-police-weapons-of-justice.htm. 
  3. "G-Police 2: Weapons of Justice". http://chipsworld.co.uk/detProd.asp?ProductCode=0901. 
  4. 4.0 4.1 "G-Police: Weapons of Justice for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/197418-g-police-weapons-of-justice/index.html. 
  5. Switch; Panda (September 1999). "G Police 2 [sic]" (in fr). Consoles + (92): 106–7. 
  6. Edge staff (September 1999). "G-Police 2 [sic"]. Edge (Future Publishing) (75): 78–79. https://retrocdn.net/images/2/23/Edge_UK_075.pdf. Retrieved 23 September 2022. 
  7. Smith, Shawn; Boyer, Crispin; Davison, John; Johnston, Chris (October 1999). "G-Police: Weapons of Justice". Electronic Gaming Monthly (Ziff Davis) (123): 228. https://retrocdn.net/images/d/d6/EGM_US_123.pdf. Retrieved 24 September 2022. 
  8. Conlin, Shaun (14 December 1999). "G-Police 2: Weapons of Justice". Greedy Productions Ltd.. http://elecplay.com/review.html?article=1726&full=1#mr_toppy. 
  9. Reiner, Andrew (October 1999). "G-Police: Weapons of Justice". Game Informer (FuncoLand) (78). https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4442. Retrieved 23 September 2022. 
  10. 10.0 10.1 Stahl, Ben (1 October 1999). "G-Police: Weapons of Justice Review [date mislabeled as "April 28, 2000""]. Red Ventures. https://www.gamespot.com/reviews/g-police-weapons-of-justice-review/1900-2547723/. 
  11. Brian (October 1999). "G-Police: Weapons Of Justice". CraveOnline. https://www.gamerevolution.com/review/34008-g-police-weapons-of-justice-review. 
  12. 12.0 12.1 Sanchez, Rick (29 September 1999). "G-Police: Weapons of Justice". Ziff Davis. https://www.ign.com/articles/1999/09/30/g-police-weapons-of-justice. 
  13. 13.0 13.1 Young, Jeffrey Adam (November 1999). "G-Police: Weapons of Justice". NextGen (Imagine Media) (59): 120. https://archive.org/details/NextGen59Nov1999/page/n123/mode/2up. Retrieved 23 September 2022. 
  14. Maruyama, Wataru (October 1999). "G-Police 2 [sic"]. Official U.S. PlayStation Magazine (Ziff Davis) 3 (1): 122. https://archive.org/details/Official_US_PlayStation_Magazine_Volume_3_Issue_1_1999-10_Ziff_Davis_US/page/n121/mode/2up. Retrieved 23 September 2022. 
  15. Clarke, Stuart (2 October 1999). "G-Police 2 - Weapons of Justice". The Sydney Morning Herald (Fairfax Media). http://smh.com.au/icon/9910/02/games2.html. 
  16. Four-Eyed Dragon (November 1999). "G-Police: Weapons of Justice". GamePro (IDG) (134): 100. https://retrocdn.net/images/1/10/GamePro_US_134.pdf. Retrieved 23 September 2022. 
  17. iBot (23 October 1999). "G-Police: Weapons of Justice Review for PlayStation on GamePro.com". GamePro (IDG). http://www.gamepro.com/sony/psx/games/reviews/2490.shtml. Retrieved 23 September 2022. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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