Software:GTI Club+: Rally Côte d'Azur

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GTI Club+: Rally Côte d'Azur
PlayStation Store icon
Developer(s)Sumo Digital
Publisher(s)Konami
SeriesGTI Club
Platform(s)PlayStation 3
Release
  • EU: 4 December 2008
  • NA: 15 January 2009
  • JP: 25 February 2010
Genre(s)Racing
Mode(s)Single-player, online multiplayer (2~8)

GTI Club+: Rally Côte d'Azur is the PlayStation 3 racing game by Konami. The arcade version itself is a remake of the original GTI Club released in 1996.

GTI Club+ was ported in HD by Sumo Digital, a Foundation 9 Entertainment affiliate, and was released through the European PlayStation Store on 4 December 2008,[1] and the North American Store on 15 January 2009,[2] and the Japan Store on 25 February 2010. As of 2012, it is no longer available for purchase due to license expiration.

Production

A first trailer was unveiled at the Leipzig Game Convention 2008.[3] The video was followed by a playable demo on 27 November.

This enhanced version is rendered in 720p and runs at 60fps. It supports Dolby Digital 5.1 surround sound and the original BGM has been remixed by Atjazz.[3]

Features

Compared with the arcade version, GTI Club+ added a solo mode, an eight-player online multiplayer mode (Race and Time Bomb modes) instead of four-player, an online rankings leaderboard and was compatible with the PlayStation Eye which allowed players to see themselves during playtime. Voice chat was also possible through the PlayStation Eye or Bluetooth headset. It also supported motion sensor steering through Sixaxis, rumble through DualShock 3 and PlayStation Network Trophies feature.

Cars & tracks

The Rally Côte d'Azur (France Course) is actually based on Monaco.

The arcade version contained four circuits: France, England, Italy and USA. This home version had only one out of the box, France, hence the title.

The Rally Côte d'Azur (a.k.a. France Course) consisted of fictitious urban and harbour areas located in the Côte d'azur, also known as French Riviera. Road signs clearly hinted at Monaco's Monte Carlo (Musée océanographique, parking Louis II, parking Square Gastaud) with references to nearby French cities of Menton (Port Garavan), Antibes, Digne and Nice.

Solo mode consisted of four circuits named Easy, Medium, Hard and Free Run. Easy was 3-lap course within a small area. Medium added traffic and new sections to the Easy course. Hard was a 5-lap reverse version of the Medium course. Free Run was a traffic-free Time Attack version of Medium course.

Playable vehicles were the original 1996 GTI Club's four licensed European superminis from the '80s, namely the Morris Mini Cooper 1275S (Mk1), Renault 5 Alpine Turbo (A5/R122B), Volkswagen Golf GTi (Mk1), Autobianchi A112 Abarth plus the Lancia Delta HF 4WD. All of them were taken from the Supermini Festa! version.

A car customisation featured painting, horn selection as well as the use of stickers and decals. Alternative car versions were unlockable by winning races. Easy difficulty unlocked a Police colour scheme for the car the race was won in and said scheme was reminiscent of the livery of the police force of the country the car was made in (i.e. "Police", "Polizia" or "Polizei", though the Renault had a "Polizia" livery instead of the French "Police" for some reasons). Medium difficulty unlocked Taxi schemes for the cars. These Police and Taxi versions could not be customized.

An hidden vehicle called Toy Dog was unlocked when beating the Hard difficulty. This extra racer consisted of a German Shepherd Dog-shaped wooden rocking dog.

Downloadable content

The Fiat 500 Abarth was available through DLC.

The first set of DLC entitled 'Car Pack 1' was released on 4 June 2009, adding four cars taken from GTI Club Supermini Festa!. These are the Fiat 500 Abarth, BMW Mini Cooper S (MkII), Peugeot 207 GTi (with a Supermini Festa! sticker) and Volkswagen Polo GTI (Mk5)[4] with their respective Police and Taxi versions as in the arcade game. This first DLC also featured a set of ten PSN Trophies.

Additional cars should have been available as hinted by the empty car slots found in GTI Club+ 's Garage. These cars were likely to be the remaining three from the arcade version, i.e. Volkswagen Golf GTI 16v (Mk2), Fiat 500 Abarth 695SS and Nissan Micra (K12C).

Reception

Reception
Aggregate score
AggregatorScore
Metacritic70/100[5]
Review scores
PublicationScore
Edge6/10[6]
Eurogamer7/10[7]
GamesMaster69%[8]
GameSpot7/10[9]
GamesTM7/10[10]
IGN(UK) 8/10[11]
(US) 7/10[12]
OPM (UK)6/10[13]
Play72%[14]
PSM377%[15]
VideoGamer.com7/10[16]

The game received above-average reviews according to the review aggregation website Metacritic.[5]

References

  1. Martin Robinson (24 November 2008). "GTI Club+ Interview". Ziff Davis. https://www.ign.com/articles/2008/11/24/gti-club-interview. 
  2. Grace Chen (15 January 2009). "PlayStation Store Update". Sony Interactive Entertainment. https://blog.playstation.com/2009/01/15/playstation-store-update-68/. 
  3. 3.0 3.1 "GC 2008: GTI Club+ revs up for PLAYSTATION 3". 20 August 2008. http://uk.games.konami-europe.com/news.do?idNews=346. 
  4. "New cars for GTi Club+". 24 November 2011. http://uk.games.konami-europe.com/news.do?idNews=419. 
  5. 5.0 5.1 "GTI Club + Rally Cote D'Azur for PlayStation 3 Reviews". Fandom. https://www.metacritic.com/game/gti-club-rally-cote-dazur/critic-reviews/?platform=playstation-3. 
  6. Edge staff (January 2009). "GTI Club+: Rally Cote d'Azur". Edge (Future plc) (197): 97. 
  7. Tom Bramwell (30 November 2008). "GTI Club + Rally Cote D'Azur". Gamer Network. https://www.eurogamer.net/gti-club-rally-cote-dazur-review. 
  8. "Review: GTI Club+: Rally Cote d'Azur". GamesMaster (Future plc): 84. Christmas 2008. 
  9. Luke Anderson (6 February 2009). "GTI Club Plus [sic Review"]. Fandom. https://www.gamespot.com/reviews/gti-club-plus-review/1900-6204207/. 
  10. "Review: GTI Club+: Rally Cote d'Azur". GamesTM (Future plc): 103. Christmas 2008. 
  11. Martin Robinson (3 December 2008). "GTI Club + [Rally Cote d'Azur UK Review"]. Ziff Davis. https://www.ign.com/articles/2008/12/03/gti-club-uk-review. 
  12. Chris Roper (23 January 2009). "GTI Club+ [Rally Cote d'Azur Review"]. Ziff Davis. https://www.ign.com/articles/2009/01/24/gti-club-review. 
  13. "GTI Club+ Rally Cote d'Azur". PlayStation Official Magazine – UK (Future plc): 117. Christmas 2008. 
  14. "Review: GTI Club+: Rally Cote d'Azur". Play UK (Imagine Publishing) (174): 93. February 2009. 
  15. "Review: GTI Club+: Rally Cote d'Azur". PSM3 (Future plc): 86. Christmas 2008. 
  16. Tom Orry (11 December 2008). "GTI Club+ [Rally Cote d'Azur Review [date mislabeled as "June 6, 2021"]"]. Resero Network. https://www.videogamer.com/reviews/gti-club-review/. 
  • Official website (Japanese)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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