Software:GT Advance 2: Rally Racing
| GT Advance 2: Rally Racing | |
|---|---|
North American cover art featuring a Subaru Impreza WRC | |
| Developer(s) | MTO |
| Publisher(s) | |
| Series | GT Advance |
| Platform(s) | Game Boy Advance |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Script error: The function "nihongo_foot" does not exist. is a rally racing game developed by MTO and published by THQ for the Game Boy Advance, as a sequel to GT Advance Championship Racing. The game features cars from several real Japanese car manufacturers. The player can race on fourteen different courses located in various parts of the world or act as the co-driver. The game was released in Japan on the on December 7, 2001, and in North America and Europe in June 2002. It received generally favorable reviews from critics.
Gameplay

GT Advance 2: Rally Racing is a racing game and the cars and environments hold true to a rally racing format.[2] The game contains fifteen cars from Japanese companies such as Subaru, Suzuki, and Mitsubishi. Upgrades are not available for the cars, but it is possible to fine-tune them to fit personal preference.[2]
Game modes
The game has several different modes. The main part of the game, "world rally", moves the player through fourteen courses found in various locations in the world.[2] The game also has a head-to-head mode against a friend with a system link, 15 different license tests that familiarize the player with the controls of the game, a time trial mode, a single race mode, a practice mode, and a navigator mode, in which the player directs the driver of the car through button and d-pad presses instead of driving themselves.[2]
Save system
The game includes a major enhancement in the save system from the previous installment. In GT Advance Championship Racing, as a cost-saving measure, the battery RAM was pulled from the game and was replaced with a password system instead of the one included in the Japanese version of the game. Critics cited this as the chief problem with the North American release of the game.[3][4] GT Advance 2: Rally Racing addressed the problem by including a standard save system.
Reception
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GT Advance 2: Rally Racing received "generally favorable reviews", albeit a little less favorable than the first game, according to the review aggregation website Metacritic.[5] IGN complimented THQ for addressing the previous game's mistakes.[13] GameSpy praised GT Advance 2, pointing out the refreshing realism aspect of the weather conditions that pop up from time to time in the game and require the player to tune their car before a race.[11] In Japan, Famitsu gave it a score of 28 out of 40.[9]
Notes
References
- ↑ Harris, Craig (2002-06-18). "GT Advance 2 Races to Shelves" (in en). https://www.ign.com/articles/2002/06/18/gt-advance-2-races-to-shelves.
- ↑ 2.0 2.1 2.2 2.3 2.4 Ajami, Amer (July 22, 2002). "GT Advance 2: Rally Racing Review". CBS Interactive. https://www.gamespot.com/reviews/gt-advance-2-rally-racing/1900-2875211/. Retrieved March 15, 2020.
- ↑ Ajami, Amer (June 7, 2001). "GT Advance Championship Racing Review". CBS Interactive. https://www.gamespot.com/reviews/gt-advance-championship-racing-review/1900-2770808/. Retrieved March 15, 2020.
- ↑ Harris, Craig (June 14, 2001). "GT Advance Championship Racing". Ziff Davis. https://www.ign.com/articles/2001/06/14/gt-advance-championship-racing. Retrieved March 15, 2020.
- ↑ 5.0 5.1 "GT Advance 2: Rally Racing for Game Boy Advance Reviews". CBS Interactive. https://www.metacritic.com/game/gt-advance-2-rally-racing/critic-reviews/?platform=game-boy-advance. Retrieved March 15, 2020.
- ↑ House, Michael L.. "GT Advance 2: Rally Racing - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115082739/http://www.allgame.com/game.php?id=39008&tab=review. Retrieved March 15, 2020.
- ↑ Edge staff (August 2002). "GT Advance 2: Rally Racing". Edge (Future plc) (113): 97. https://archive.org/details/Edge_Gaming/Edge%20Gaming%20Magazine%20113/page/n83/mode/2up. Retrieved March 15, 2020.
- ↑ EGM staff (July 2002). "GT Advance 2: Rally Racing". Electronic Gaming Monthly (Ziff Davis) (156): 126.
- ↑ 9.0 9.1 "アドバンスラリー [GBA"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12069&redirect=no. Retrieved March 15, 2020.
- ↑ Fennec Fox (August 28, 2002). "GT Advance 2: Rally Racing Review for Game Boy Advance on GamePro.com". GamePro (IDG Entertainment). Archived from the original on April 8, 2005. https://web.archive.org/web/20050408075843/http://www.gamepro.com/nintendo/gameboy_advance/games/reviews/25961.shtml. Retrieved March 15, 2020.
- ↑ 11.0 11.1 Stratton, Steve (July 24, 2002). "GameSpy: GT Advance 2 Rally Racing". IGN Entertainment. Archived from the original on November 23, 2005. https://web.archive.org/web/20051123155102/http://gba.gamespy.com/gameboy-advance/gt-advance-2-rally-racing/606611p1.html. Retrieved March 15, 2020.
- ↑ Bedigian, Louis (July 18, 2002). "GT Advance 2: Rally Racing Review". Archived from the original on February 21, 2008. https://web.archive.org/web/20080221045251/http://gameboy.gamezone.com/gzreviews/r20202_GBA.htm. Retrieved March 15, 2020.
- ↑ 13.0 13.1 Harris, Craig (July 19, 2002). "GT Advance 2 [Rally Racing"]. Ziff Davis. https://www.ign.com/articles/2002/07/19/gt-advance-2. Retrieved March 15, 2020.
- ↑ "GT Advance 2: Rally Racing". Nintendo Power (Nintendo of America) 159: 146. August 2002.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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