Software:Galerians: Ash
| Galerians: Ash | |
|---|---|
| Developer(s) | Polygon Magic |
| Publisher(s) | |
| Director(s) | Hiroshi Kobayashi |
| Producer(s) | Ichiro Sugiyama |
| Programmer(s) | Ichiro Harada |
| Artist(s) |
|
| Writer(s) |
|
| Composer(s) | Masahiko Hagio |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Survival horror |
| Mode(s) | Single-player |
Galerians: Ash (ガレリアンズ:アッシュ Garerianzu: Asshu) is a survival horror video game developed by Polygon Magic for the Sony PlayStation 2. Galerians: Ash is the sequel to Galerians, a PlayStation game. It is a psychic action game with a dark setting. It follows the story of a young man named Rion who has psychic powers and the resilience to overcome the Last Galerians, a genetically engineered group of superhumans whose purpose is to wipe out humankind.
Story
The plot of Galerians: Ash is highly dependent upon its predecessor, Galerians, and begins with a synopsis of the events from that game. In the 26th century, two computer scientists develop an advanced self-replicating artificial intelligence, whom they called Dorothy. Dorothy grew in scope and influence quickly, and began to question why she should obey humans, whom she identified as inferior. Her creators told her of the existence of God, and that just as humankind must abide by the will of God, so must Dorothy obey her creators - humans. While Dorothy seemed to accept this explanation, she secretly began developing Galerians - a superior human race with psychic powers, for whom she would be God.
Dorothy's creators put a safeguard against her - two programs that, if introduced into Dorothy's systems, would destroy her - into the minds of their two children, Rion Steiner and Lilia Pascalle. Though Rion was captured by Dorothy's followers and experimented upon, he managed to break free using the psychic powers he gained from the experiments. Going through a series of painful ordeals, Rion found Lilia and killed the Galerians, but not without discovering that he himself was a Galerian, and that the real Rion died while being subjected to the experiments. In the end Rion and Lilia destroyed Dorothy, but the mental stress of the battle destroyed Rion's brain.
Galerians: Ash takes place six years after the original Galerians. Though Dorothy was destroyed, she produced several more Galerians - the Last Galerians - in her final moments, and mankind has fought a desperate battle with them ever since. The game begins with Lilia, now a computer scientist herself, locating backup data of Rion's personality in the remains of Dorothy's systems, and using them to bring Rion back to life. Lilia realizes that only Rion has the power to stop the leader of the Last Galerians, known as Ash, and end the nightmare once and for all.
Reception
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Galerians: Ash received "mixed" reviews according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of one six and three sevens for a total of 27 out of 40.[6]
References
- ↑ I. G. N. Staff (2003-01-31). "Sammy's Internet Threat" (in en). https://www.ign.com/articles/2003/01/31/sammys-internet-threat.
- ↑ "Galerians: Ash" (in Japanese). Enterbrain, Inc.. http://www.enterbrain.co.jp/game_site/garerians/.
- ↑ 3.0 3.1 "Galerians: Ash for PlayStation 2 Reviews". https://www.metacritic.com/game/galerians-ash/critic-reviews/?platform=playstation-2.
- ↑ EGM staff (March 2003). "Galerians: ASH". Electronic Gaming Monthly (164): 116. http://www.egmmag.com/article2/0,2053,1492972,00.asp. Retrieved January 3, 2017.
- ↑ Reed, Kristan (April 22, 2003). "Galerians: Ash". http://www.eurogamer.net/articles/r_galeriansash_ps2.
- ↑ 6.0 6.1 Gantayat, Anoop (April 19, 2002). "Gaming in Japan: Week in Review". http://www.ign.com/articles/2002/04/19/gaming-in-japan-week-in-review.
- ↑ "Galerians: Ash". Game Informer (119): 83. March 2003.
- ↑ Pong Sifu (January 23, 2003). "Galerians: Ash Review for PS2 on GamePro.com". GamePro. http://gamepro.com/sony/ps2/games/reviews/27835.shtml. Retrieved January 3, 2017.
- ↑ Liu, Johnny (February 2003). "Galerians Ash Review". Game Revolution. http://www.gamerevolution.com/review/galerians-ash.
- ↑ Shoemaker, Brad (February 7, 2003). "Galerians: Ash Review". http://www.gamespot.com/reviews/galerians-ash-review/1900-2910524/.
- ↑ Nutt, Christian (February 1, 2003). "GameSpy: Galerians: ASH". GameSpy. http://ps2.gamespy.com/playstation-2/galerians-ash/5561p1.html.
- ↑ Tha Wiz (January 20, 2003). "Galerians: ASH - PS2 - Review". GameZone. http://www.gamezone.com/reviews/galerians_ash_ps2_review.
- ↑ Hwang, Kaiser (February 4, 2003). "Galerians: Ash". http://www.ign.com/articles/2003/02/04/galerians-ash.
- ↑ "Galerians: ASH". Official U.S. PlayStation Magazine: 103. March 2003. http://www.playstationmagazine.com/article2/0,2053,1492973,00.asp. Retrieved January 3, 2017.
External links
- Official website at Enterbrain (in Japanese)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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