Software:Gateway II: Homeworld
| Gateway II: Homeworld | |
|---|---|
| Developer(s) | Legend Entertainment |
| Publisher(s) | Legend Entertainment |
| Designer(s) | Glen Dahlgren, Mike Verdu |
| Series | Heechee |
| Platform(s) | DOS, Windows |
| Release | December 1993 |
| Genre(s) | Interactive fiction, Adventure |
| Mode(s) | Single-player |
Gateway II: Homeworld is a 1993 interactive fiction video game developed and published by Legend Entertainment. The sequel to Gateway (1992), it is set in Frederik Pohl's Heechee universe.
Gameplay
Plot
A strange, incredibly large object, dubbed "The Artifact" has been located outside the orbit of Pluto. The Artifact is assumed to be a ship, possibly of Heechee origin. The Gateway Corporation plans to send a shuttle to investigate, but a terrorist sect attempts to hijack the shuttle. Their plans are to use The Artifact to alert the Assassins, a highly destructive alien race, of Earth's presence in order to purify humanity.
The player character launches the shuttle before the terrorists arrive, and takes over the Artifact rendezvous mission to discover that it is indeed a Heechee ship; specifically a sample collector. As the narration progresses, the player realized that unfortunate Gateway prospectors had already discovered the ship until they died by an 'insane' Heechee artificial intelligence which took over the system and stored their personalities digitally.
In the third part the sect overcomes the ship and use it to travel to a place dubbed 'Kugelblitz' and bring the Assassins to Earth, hoping to bring a Utopia; meanwhile we are told that the main character had secretly escaped in a Heechee pod. He ends up on a planet with Heechee installations, occupied by native crystalline sentient eels dubbed as 'Kords'. The objective here is to activate the ancient Heechee center and escape with the Heeche ship, which eventually brings the player to the new Heechee homeworld hidden inside a black hole.
In the fourth and final part, the player delves into Heechee intrigue and familiarizes with the sect of the White Hand. These help the human intending to overthrow the modern Heechee regiment and bring the Heechee back to the galaxy from their current hiding place. The player is tasked in several missions to infiltrate and steal several items that enable his ship to return to Earth in time.
The ending sequence brings the player back in the Artifact attempting to sabotage the terrorists' plans to reach Kugelblitz. The epilogue shows that the White Hand has reformed the Heechee civilization and proceeded in an alliance with humanity and an agreement to destroy the Assassins.
Development
Reception
| Reception | ||||||
|---|---|---|---|---|---|---|
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Computer Gaming World's Paul C. Schuytema stated that although not directly based on Pohl's works, Gateway II: Homeworld "is a rich and fascinating story which maintains the proper feel of Pohl's original fiction ... I liken the experience to participating in a good, and very interesting, science fiction novel". He approved of the prose and parser as "feel[ing] like an extension of the old Infocom text-only adventures", and concluded that "this game will provide many nights of wondrous entertainment".[2] Gateway II: Homeworld was reviewed in 1994 in Dragon #205 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 2 out of 5 stars.[3]
James Trunzo reviewed Gateway II in White Wolf #39 (1994), giving it a final evaluation of "Very Good" and stated that "In the final analysis, Homeworld relies greatly on the strength of its challenging but fair puzzles. Homeworld is an excellent choice for those who enjoy thinking and not just using hand-eye coordination."[4]
References
- ↑ Olafson, Peter (January 1994). "Gateway II: Homeworld". Electronic Entertainment (1): 96.
- ↑ Schuytema, Paul C. (November 1993). "Heechee Phone Home". Computer Gaming World: 18, 20. http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=112. Retrieved 28 March 2016.
- ↑ Petersen, Sandy (May 1994). "Eye of the Monitor". Dragon (205): 59–62.
- ↑ Trunzo, James (1994). "The Silicon Dungeon". White Wolf Magazine (39): 63. https://imgur.com/a/BUMNV0z.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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- Gateway II: Homeworld at Adventure Classic Gaming
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