Software:Gato (video game)

From HandWiki
GATO
Developer(s)Spectrum HoloByte
Xanth F/X (Atari 8-bit)[1]
Publisher(s)Spectrum HoloByte
Atari Corporation
Designer(s)Paul Arlton
Ed Dawson
Platform(s)DOS, Apple II, Atari 8-bit, Atari ST, Macintosh, Commodore 64
Release1984: MS-DOS, Mac
1985: Apple II
1986: Atari ST
1987: Atari 8-bit
Genre(s)Submarine simulator
Mode(s)Single-player
GATO with CGA graphics under DOS

GATO is a real-time submarine simulator first published in 1984 by Spectrum HoloByte for DOS. It simulates combat operations aboard the Gato-class submarine missing name in the Pacific Theater of World War II. GATO was later ported to the Apple IIe, Atari ST, and Macintosh. In 1987, Atari Corporation published a version on cartridge for the Atari 8-bit family, to coincide with the launch of the Atari XEGS.[2]

Gameplay

The player is tasked with chasing Japanese shipping across a 20-sector map while returning for resupply as necessary from a submarine tender. The islands on the map are randomly generated and not based on real-world geography. Combat is conducted using a screen with a view through the periscope and at various gauges and indicators. The game has multiple difficulty levels, the highest of which requires the player to translate mission briefings which are transmitted only as audible Morse Code.

The MS-DOS and Apple IIe versions contain a boss key which replaces the game screen with a spreadsheet.

Development

Gato was developed by student programmers in Boulder, Colorado.[3]

Reception

Billboard magazine reported in June 1985 Gato coming in at number 6 of a national sample of retail sales and rack sales reports.[4]

In 1985, Computer Gaming World praised the game for being simultaneously easy to play and having deep, detailed strategy.[5] 1991 and 1993 surveys in the magazine of strategy and war games, however, gave it one and a half stars out of five, stating that "it was adequate in its time, but not exemplary in any regard".[6][7] Compute! stated that "Gato promises realism, and it delivers ... [it] lives up to its claims".[8] Jerry Pournelle wrote favorably of the game in BYTE, stating that he wished he could slow the game down but "I've certainly wasted enough time with it ... Recommended", and that he preferred the black-and-white Macintosh version to the color IBM PC version.[9]

Reviews

  • The V.I.P. of Gaming Magazine #2 (Feb./March, 1986)
  • Jeux & Stratégie #34[10]
  • Jeux & Stratégie HS #3[11]

References

  1. Wen, Howard H. (January 1989). "Gato Review". Video Games & Computer Entertainment. https://archive.org/details/vgce_02. 
  2. "GATO XE Label". https://atariage.com/software_page.php?SoftwareID=3796. 
  3. "Flight-simulation game is so real that even A.F. wants a piece of action". The Deseret News. 24 January 1988. https://news.google.com/newspapers?id=-fQoAAAAIBAJ&pg=6907,3498328&dq=market-gato&hl=en. 
  4. "3D Living Today - The Top 10". Miami Herald. 29 June 1985. 
  5. Sipe, Russell (Apr–May 1985), "IBM Goes to War", Computer Gaming World: 24–25 
  6. Brooks, M. Evan (November 1991). "Computer Strategy and Wargames: The 1900-1950 Epoch / Part I (A-L) of an Annotated Paiktography". Computer Gaming World: 138. http://www.cgwmuseum.org/galleries/index.php?year=1991&pub=2&id=88. Retrieved 18 November 2013. 
  7. Brooks, M. Evan (September 1993). "Brooks' Book of Wargames: 1900-1950, A-P". Computer Gaming World: 118. http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=110. Retrieved 30 July 2014. 
  8. Williams, Michael B. (November 1985). "Gato For Apple And IBM". Compute!: pp. 90. https://archive.org/stream/1985-11-compute-magazine/Compute_Issue_066_1985_Nov#page/n91/mode/2up. Retrieved 30 October 2013. 
  9. Pournelle, Jerry (September 1985). "PC, Peripherals, Programs, and People". BYTE: pp. 347. https://archive.org/stream/byte-magazine-1985-09/1985_09_BYTE_10-09_Homebrewing#page/n329/mode/2up. Retrieved 27 October 2013. 
  10. "Jeux & stratégie 34". August 1985. https://archive.org/details/jeux-et-strategie-34/page/40/mode/2up. 
  11. "Jeux & stratégie HS 3". 1986. https://archive.org/details/jeux-et-strategie-hs-3/page/86/mode/2up. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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