Software:Gauntlet: Seven Sorrows
| Gauntlet: Seven Sorrows | |
|---|---|
| Developer(s) | Midway Studios San Diego |
| Publisher(s) | Midway |
| Producer(s) | David Kunkler |
| Designer(s) | Sal DiVita Mark Simon |
| Programmer(s) | Boris Batkin Mark Johnston |
| Artist(s) | Murphy Michaels |
| Composer(s) | Inon Zur Jason Graves Alexander Brandon |
| Series | Gauntlet |
| Engine | RenderWare |
| Platform(s) | PlayStation 2, Xbox |
| Release | |
| Genre(s) | Hack and slash, dungeon crawl |
| Mode(s) | Single-player, multiplayer |
Gauntlet: Seven Sorrows is the follow-up to Gauntlet Legends and Gauntlet Dark Legacy. It uses fantasy fighting action with the strategic role-playing collecting and customization elements for solo play, co-op and an online community. Multiplayer on Xbox Live was available to players until April 15, 2010. Gauntlet Seven Sorrows is now playable online again on the replacement Xbox Live servers called Insignia.[2][3]
Gameplay
The game features the four original heroes: the wizard, the elf, the warrior, and the valkyrie, each wielding many combos and special attacks that can be purchased at the end of each world removing the dull look of a single attack and adding a nice level of detail. Unlike the previous Gauntlet game, Gauntlet Dark Legacy, there are only four characters, with no unlockable hidden characters and no character appearance customization available. There is also no longer a central hub world where players can upgrade their characters and choose which world to enter next. Upgrading is instead done at the end of each world, and cannot be accessed from the menu, nor is there a shop where items can be purchased.
Plot
Centuries ago, four immortal heroes were gathered together to serve the emperor. He trusted their advice, but sought their immortality, and so his six great advisors used this against him, and tricked him into crucifying the heroes on a great tree at the bottom of the world. Afterwards the emperor regretted this act, and yet committed six other sorrows before he was killed by his trusted advisors. However, before his death he undid his first great sorrow and released his loyal heroes from the tree. Mysteriously set free, the heroes now must set out to destroy the emperor's twisted advisors, transformed into monstrous creatures by stealing the heroes immortality, and set right the emperor's six other sorrows. If the ancient heroes cannot undo the emperor's deeds on their own, his mad plans may tear apart the world. The heroes set out to destroy the emperor, but there are some complications and all their powers are taken away, from there, it is up to the player to gain the powers back and destroy the emperor.
Development
Industry veterans John Romero and Josh Sawyer initially spearheaded Midway's San Diego studio, intent on reviving the Gauntlet action role-playing game (RPG) franchise. Romero and Sawyer both left Midway before the completion of this title. The two characters created by Romero and Sawyer, Lancer and Tragedian, were removed from the final game.[4]
Reception
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Gauntlet: Seven Sorrows was met with mixed reviews.
References
- ↑ Jastrzab, Jeremy (December 19, 2005). "Updated Australian Release List 19/12/05". Archived from the original on January 12, 2009. https://web.archive.org/web/20090112165500/http://palgn.com.au/article.php?id=3603. Retrieved December 21, 2018.
- ↑ "Insignia - Gauntlet: Seven Sorrows (NTSC)" (in en). https://insignia.live/games/4d570022#.
- ↑ Xbox, Pure (November 16, 2023). "Xbox Live 1.0 Replacement 'Insignia' Now Supports 150 Games" (in en-GB). https://www.purexbox.com/news/2023/11/xbox-live-1-0-replacement-insignia-now-supports-150-games.
- ↑ "Gauntlet: Seven Sorrows Interview". GameBanshee. March 4, 2005. http://www.gamebanshee.com/interviews/28269-gauntlet-seven-sorrows-interview/page-3.html. Retrieved November 5, 2018.
- ↑ "Gauntlet: Seven Sorrows for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/919933-gauntlet-seven-sorrows/index.html. Retrieved January 16, 2010.
- ↑ "Gauntlet: Seven Sorrows for Xbox". GameRankings. http://www.gamerankings.com/xbox/919934-gauntlet-seven-sorrows/index.html. Retrieved January 16, 2010.
- ↑ "Gauntlet: Seven Sorrows for PlayStation 2 Reviews". https://www.metacritic.com/game/gauntlet-seven-sorrows/critic-reviews/?platform=playstation-2. Retrieved January 16, 2010.
- ↑ "Gauntlet: Seven Sorrows for Xbox Reviews". https://www.metacritic.com/game/gauntlet-seven-sorrows/critic-reviews/?platform=xbox. Retrieved January 16, 2010.
- ↑ EGM staff (February 2006). "Gauntlet: Seven Sorrows". Electronic Gaming Monthly (200). http://www.1up.com/reviews/gauntlet-seven-sorrows_4. Retrieved February 2, 2015.
- ↑ Kumar, Mathew (February 9, 2006). "Gauntlet: Seven Sorrows Review (PS2)". http://www.eurogamer.net/articles/r_gauntletsevensorrows_ps2. Retrieved January 17, 2010.
- ↑ Mason, Lisa (February 2006). "Gauntlet: Seven Sorrows". Game Informer. http://www.gameinformer.com/NR/exeres/4638E09A-3FE2-4F30-AA16-2760B519E0C8.htm. Retrieved May 25, 2013.
- ↑ "Gauntlet: Seven Sorrows Review (PS2)". GamePro. December 14, 2005. Archived from the original on January 9, 2009. https://web.archive.org/web/20090109055625/http://www.gamepro.com/article/reviews/50614/gauntlet-seven-sorrows/. Retrieved December 4, 2011.
- ↑ Reilly, Mike (December 23, 2005). "Gauntlet: Seven Sorrows review for the PS2". Game Revolution. http://www.gamerevolution.com/review/ps2/gauntlet-seven-s. Retrieved January 17, 2010.
- ↑ Kasavin, Greg (December 12, 2005). "Gauntlet: Seven Sorrows Review for PlayStation 2". http://www.gamespot.com/reviews/gauntlet-seven-sorrows-review/1900-6141116/. Retrieved January 16, 2010.
- ↑ Leeper, Justin (December 19, 2005). "Gauntlet: Seven Sorrows (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/gauntlet-seven-sorrows/677422p1.html. Retrieved January 16, 2010.
- ↑ "Gauntlet: Seven Sorrows Video Game, GT Video Review". GameTrailers. January 18, 2006. http://www.gametrailers.com/reviews/8mynti/gauntlet--seven-sorrows-review. Retrieved January 17, 2010.
- ↑ Romano, Natalie (January 3, 2006). "Gauntlet: Seven Sorrows - XB - Review". GameZone. http://www.gamezone.com/reviews/gauntlet_seven_sorrows_xb_review. Retrieved December 4, 2011.
- ↑ Miller, Jonathan (December 14, 2005). "Gauntlet: Seven Sorrows - PlayStation 2 Review". http://www.ign.com/articles/2005/12/14/gauntlet-seven-sorrows. Retrieved January 16, 2010.
- ↑ "Gauntlet: Seven Sorrows". Official U.S. PlayStation Magazine: 77. February 2006. http://www.1up.com/reviews/gauntlet-seven-sorrows. Retrieved February 2, 2015.
- ↑ "Gauntlet: Seven Sorrows". Official Xbox Magazine: 78. February 2006.
- ↑ Phipps, Keith (January 11, 2006). "Gauntlet: Seven Sorrows". The A.V. Club. Archived from the original on November 13, 2013. https://web.archive.org/web/20131113055746/http://www.avclub.com/articles/gauntlet-seven-sorrows,9468/. Retrieved February 2, 2015.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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