Software:Genesis Rising: The Universal Crusade

From HandWiki
Short description: 2007 video game
Genesis Rising: The Universal Crusade
Developer(s)Metamorf Studios
Publisher(s)DreamCatcher Interactive
Platform(s)Microsoft Windows
Release
  • AU: March 19, 2007
  • NA: March 20, 2007
  • EU: May 4, 2007
Genre(s)RTS
Mode(s)Single-player, Multiplayer

Genesis Rising: The Universal Crusade is a 3D Real-time strategy game set in a distant future. The game was developed by Metamorf, published by DreamCatcher Interactive and released in 2007. The game takes place in space, where players control ships and try to eliminate the opponent. The game's primary focus is on squad tactics. The story is set in a mysterious futuristic universe where organic machines are built using genetic engineering. The player take on the role of Captain Iconah to explore and conquer the Universal Heart, the only part of the universe that's remained unconquered by the forces of humankind. Many of the ships are made of organic rather than synthetic material.{{Citation needed|date=August 201

Plot

After humanity almost became extinct at the hands of alien factions, the remaining humans rallied and conquered the universe apart from the Universal Heart, which spawned all life. As Captain Iconah, the player seeks out the Heart.

The Church appoints Vicar Juno to accompany him. When they enter the Lifewave Galaxy, they discover mysterious stone altars filled with bloodair (the essence of the Heart) and an organid ship near them. Then they meet the Cy-breed, a race of cyborg aliens. After a fierce battle, Iconah learns that the Cy-breed thought they were the Defiance who are recruiting to fight an alien race whom they are at war with. The Cy-breed and Iconah fend off the Defiance. Based on the player's choice, they fight at a trade system or the Cy-breed homeworld. Choosing to seek out this Defiance, Iconah's fleet comes to a sector filled with aliens humanity conquered in the past and have developed a new gene (Breeder) designed to fight the organids. Iconah manages to steal the gene and escape to the Great Trade Nexus where merchant Fax Chance gave them the coordinates to a possible clue to the Heart. Arriving in another system filled with altars, Iconah sees that the Defiance are at civil war because its leader, Loodweeg plans to destroy the Lapis altars for unknown reasons. Fending off the Defiance and protecting two altars, Iconah gets a call from Loodweeg himself who explains that the Lapis depend on the altars to find their way across the galaxy.

Iconah follows the bloodair trail to a frozen system, inhabited by the Cold Whites, an all-female race. After defeating a group of pirates, Iconah contacts the Whites. In a movie clip, the organid shape former accidentally enlarges the image of Il, the Cold Whites' leader, to where her torso fills the entire bridge, They then shrank it down to its proper size. Il directed Iconah to a system with Lapis altars and Cy-breed ships who were brought in for sacrifice to the Lapis. The humans demonstrated the power of the organids compared to the Lapis ships. After they destroy all Lapis ships, Judge Infinity arrives, towing along a Cathedral class-mothership. After talking, Iconah challenges Juno to take his fleet and destroy the Defiance. Based on what choices are made, either Juno goes alone or Infinity joins him. The player can ask for the assistance of the Cy-breed in this battle.

Two years after Juno defeated the Defiance, the Lifewave Galaxy and the Cy-Breed Empire had sworn their fealty to the Human Empire. Juno was then planning on performing a church mass and had Iconah seek out the Cy-breed leader, Nell Exer, and the others, Il and Infinity. Once all the guests were present, the Lapis attack the sector. Nell and Il flee while the humans fend for themselves. Retreating to Infinity's base, they succeed in stopping the Lapis from attacking them. Iconah deduces that the ship Il gave them as a gift is filled with bloodair. Juno assigns Iconah to execute both Loodweeg and Il for this. After obtaining the severed heads of the fallen leaders, Iconah is then directed to the Cerebrals. The player has the choice of doing some tasks for the Cerebrals or get the information by force. Either way, the player has to battle the Cerebrals. Iconah's fleet then comes to Rock City where he has to retrieve a Lapis altar in order to open a portal. After defending the altar from the Lapis, Iconah's fleet goes through.

By some joke, Iconah comes back to the day of his fifth birthday in his child form. His father explains they have to repeat everything again. After destroying two waves of organic ships, Iconah then enters another portal. There, he finds the rest of his fleet who he manages to convince he is real. Defeating the three gate guardians, the fleet escapes the time zone created by the Heart. Iconah is then reunited with Juno who had spent 50 years in the distant past, planning on eliminating all aliens before they can attack Earth in the future. Iconah attacks Juno but he escapes. He then makes contact with the Lapis. He goes to the Lapis homeworld and makes an alliance with the Lapis. The Lapis and Iconah defeat the Inquisition. He stops the mad vicer and restores the timeline.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic57/100[1]
Review scores
PublicationScore
1Up.comD−[2]
Eurogamer5/10[3]
GameRevolutionD[4]
GameSpot5/10[5]
GameSpyStarStarHalf star[6]
GameZone5.5/10[7]
Hardcore Gamer2.75/5[8]
IGN6.5/10[9]
PC Gamer (US)73%[10]
X-PlayStarStarStar[11]

The game received "mixed" reviews according to the review aggregation website Metacritic.[1]

See also

References

  1. 1.0 1.1 "Genesis Rising: The Universal Crusade for PC Reviews". Fandom. https://www.metacritic.com/game/genesis-rising-the-universal-crusade/critic-reviews/?platform=pc. 
  2. Long, David (April 3, 2007). "Genesis Rising: The Universal Crusade". Ziff Davis. http://www.1up.com/do/reviewPage?cId=3158474. 
  3. Allen, Darren (April 30, 2007). "PC Game Roundup (Page 4)". Gamer Network. https://www.eurogamer.net/pc-game-roundup-review?page=4. 
  4. Hunt, Geoffrey (April 30, 2007). "Genesis Rising: The Universal Crusade Review". CraveOnline. https://www.gamerevolution.com/review/38034-genesis-rising-review. 
  5. Todd, Brett (March 23, 2007). "Genesis Rising: The Universal Crusade Review". Fandom. https://www.gamespot.com/reviews/genesis-rising-the-universal-crusade-review/1900-6167995/. 
  6. Abner, William (March 30, 2007). "GameSpy: Genesis Rising: The Universal Crusade". IGN Entertainment. http://pc.gamespy.com/pc/genesis-rising-the-first-crusade/777330p1.html. 
  7. Hopper, Steven (March 25, 2007). "Genesis Rising [The Universal Crusade - PC - Review"]. https://www.gamezone.com/reviews/genesis_rising_pc_review/. 
  8. Ellis, Elizabeth "KouAidou"; Mertz, Anthony "Metalbolt" (June 2007). "Genesis Rising [The Universal Crusade"]. Hardcore Gamer (Prima Games) 2 (12): 56. https://archive.org/details/hardcore-gamer-magazine-v2i12/page/n27/mode/2up. Retrieved June 19, 2023. 
  9. IGN staff (April 4, 2007). "Genesis Rising: The Universal Crusade Review". Ziff Davis. https://www.ign.com/articles/2007/04/05/genesis-rising-the-universal-crusade-review. 
  10. "Genesis Rising: The Universal Crusade". PC Gamer (Future US) 14 (6): 58. June 2007. 
  11. Bemis, Greg (April 11, 2007). "Genesis Rising: The Universal Crusade". G4 Media. http://www.g4tv.com/xplay/reviews/1483/Genesis_Rising_The_Universal_Crusade.html. 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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