Software:Genital Jousting

From HandWiki
Short description: 2018 video game
Genital Jousting
Developer(s)Free Lives
Publisher(s)Devolver Digital
Producer(s)Shaz Greenwood
Designer(s)Evan Greenwood
Richard Pieterse
Robbie Fraser
Artist(s)Stuart Coutts
Marcelle Marais
Writer(s)Jon Keevy
Composer(s)Jason Sutherland
Martin Kvale
EngineUnity[1]
Platform(s)Windows, macOS
ReleaseJanuary 18, 2018 (Win)[2]
May 18, 2018 (Mac)[3]
Genre(s)Party
Mode(s)Single-player, multiplayer

Genital Jousting is a party video game developed by Free Lives and published by Devolver Digital for Windows and macOS in 2018.

Gameplay

In this multiplayer party game, players attempt to move flaccid, disembodied penises into disembodied anuses. The game supports up to eight players locally or online.[4] In addition to the Traditional Mode, there are Party Mode that features Mario Party-style minigames, and Date Mode that features two-player co-op gameplay.[4] In the story mode the player is John, a working man that is looking for a date for his high school reunion.[4]

Development

On November 17, 2016, Genital Jousting was made available through the Steam Early Access program.[5] Though Genital Jousting has been described as "extraordinarily juvenile", it was designed in part to deliver a sex-positive message to an audience that might not come to hear it otherwise. The studio stated in its developer blog that heterosexual men are socialized not to discuss how they feel about anal sex or penises touching each other, and wrote: "we were highly motivated by the fact that Genital Jousting gave us a vehicle to have those discussions amongst ourselves."[6] Greenwood told The Sunday Times that "at heart, the game is a play on masculinity, an attempt to disrupt entrenched notions of male power and authority." The game would not be allowed on major console platforms such as Xbox or PlayStation.[7] When Genital Jousting was banned from livestreaming service Twitch, Nigel Lowrie of Devolver Digital contacted Steam to see if the game could be livestreamed through the platform's internal broadcasting system. Genital Jousting became the first game to be broadcast through Steam's live streaming feature.[8]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic68/100[9]
Review scores
PublicationScore
Destructoid7.5/10[5]
GameStar66/100[10]
Hardcore Gamer3/5[11]
IGN6/10[12]
CGMagazine9.5/10[4]
Gamer.nl7/10[14]
Multiplayer.it5.5/10[15]

Genital Jousting received "mixed or average" reviews according to review aggregator Metacritic.[9]

The multiplayer was regarded as the core of the game and fun until the joke starts to wear thin.[13][15][11] The story mode was deemed surprisingly emotional but too short.[12][10]

CGMagazine described the way the aftermath of a sexual assault in the story was handled "problematic".[4] Hardcore Gamer said the gameplay in story mode is so different to multiplayer that "there's a rather huge disconnect between both halves of the game and it just leaves things feeling awkward."[11]

References

  1. "Press Kit". https://freelives.net/genital-jousting-press-kit/. 
  2. "GENITAL JOUSTING - FULL RELEASE! - 18 JAN". Valve Corporation. 18 January 2018. https://steamcommunity.com/games/469820/announcements/detail/2425619523878327950. 
  3. "Genital Jousting Post Launch Patch". Valve Corporation. 18 May 2018. https://steamcommunity.com/games/469820/announcements/detail/1664522414738075810. 
  4. 4.0 4.1 4.2 4.3 4.4 Whitaker, Jed (18 January 2018). "Genital Jousting Review". CGMagazine Publishing Group. https://www.cgmagonline.com/review/game/genital-jousting-steam-review-going-deep-on-toxic-masculinity/. 
  5. 5.0 5.1 Glagowski, Peter (18 January 2018). "Review: Genital Jousting". Gamurs. https://www.destructoid.com/reviews/review-genital-jousting/. 
  6. Wales, Matt (18 January 2018). "Penis-based party game Genital Jousting leaves Early Access, gains a story mode". Eurogamer. https://www.eurogamer.net/articles/2018-01-18-penis-based-party-game-genital-jousting-leaves-early-access-gains-a-story-mode. 
  7. Jordan, Bobby (23 September 2017). "Game of penises: South Africa's latest online gaming sensation". The Sunday Times. https://www.timeslive.co.za/sunday-times/lifestyle/2017-09-23-game-of-penises-south-africas-latest-online-gaming-sensation/. 
  8. Conditt, Jessica (2 February 2018). "A game about penises made Steam live streaming a reality". Engadget. https://www.engadget.com/2018/02/02/genital-jousting-twitch-ban-steam-live-stream-penis/. 
  9. 9.0 9.1 "Genital Jousting for PC Reviews". Fandom. https://www.metacritic.com/game/genital-jousting/critic-reviews/?platform=pc. 
  10. 10.0 10.1 Fränkel, Harald (5 March 2018). "Genital Jousting im Test - Schwanz im Glück" (in German). Webedia. https://www.gamestar.de/artikel/genital-jousting-schwanz-im-glueck,3326880.html. 
  11. 11.0 11.1 11.2 LeClair, Kyle (18 January 2018). "Review: Genital Jousting". https://hardcoregamer.com/reviews/review-genital-jousting/286909/. 
  12. 12.0 12.1 Maeso, Gustavo (25 January 2018). "Genital Jousting - Análisis" (in Spanish). Ziff Davis. https://es.ign.com/genital-jousting/128466/review/genital-jousting-analisis-para-pc. 
  13. 13.0 13.1 García, Fran (29 January 2018). "Genital Jousting, Análisis" (in Spanish). Prisa. https://as.com/meristation/2018/01/29/analisis/1517205600_172627.html. 
  14. Vogelaar, Erwin (27 January 2018). "Review - Genital Jousting" (in Dutch). Reshift. https://gamer.nl/artikelen/review/genital-jousting/. 
  15. 15.0 15.1 Tagliaferri, Simone (30 January 2018). "La recensione di Genital Jousting" (in Italian). https://multiplayer.it/recensioni/194374-genital-jousting-la-recensione-di-genital-jousting.html. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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