Software:Gertrude's Secrets
| Gertrude's Secrets | |
|---|---|
Apple II cover art | |
| Developer(s) | The Learning Company |
| Publisher(s) | The Learning Company |
| Platform(s) | Apple II, Commodore 64, MS-DOS |
| Release | 1984 |
| Genre(s) | Edutainment |
| Mode(s) | Single-player |
Gertrude's Secrets is a 1984 children's edutainment video game by The Learning Company.
The goal is to solve puzzles and find secrets along with Gertrude the goose. The variety of puzzles involve basic recognition of shapes, colors, and patterns. The puzzles are designed to develop basic skills of logic and reasoning. A companion game, Gertrude's Puzzles was released at the same time.[1] Gertrude's Secrets was released for MS-DOS, Commodore 64, and the Apple II series.
Gameplay
Gertrude's Secrets features rooms filled with puzzles to be solved by arranging objects by shape and color. It is played by dragging Gertrude the Puzzle Bird into one of the various rooms. Gertrude then brings various shapes into the rooms which have to be arranged appropriately. Upon completion of the puzzle, Gertrude awards the player with a prize called a "treasure" which is stored in the player's treasure room.[1] Puzzle types include "loop" and train puzzles.[2]
Reception
A review in the Journal of Learning Disabilities called Gertrude's Secrets's puzzles "challenging and highly entertaining" for children.[1] The game was also cited as an example of a learning tool that can help teach children basic classification skills.[3][4] Commodore Microcomputers stated that Gertrude's Secrets "is intuitive and easy for kids of all ages to understand". The magazine approved of its lack of "nerve-wracking time limits or invading aliens" and encouragement of "exploratory learning ... built on rock-solid educational principles".[5] Leslie Eiser of Compute! commented that the game required involvement from a parent, being designed to challenge children in addition to teaching them.[6]
See also
References
- ↑ 1.0 1.1 1.2 "Courseware Review: Gertrude's Secrets". Journal of Learning Disabilities. March 1984. pp. 188-198.
- ↑ Charles and Lind, p. 490.
- ↑ Charles and Lind, p. 159.
- ↑ (1983). "High-tech 'textbooks' for children". Christian Science Monitor.
- ↑ Beekman, George (September–October 1985). "Gertrude's Secrets, Gertrude's Puzzles and Rocky's Boots". Commodore Microcomputers: 18, 20. https://archive.org/stream/Commodore_MicroComputer_Issue_37_1985_Sep_Oct#page/n19/mode/2up.
- ↑ Eiser, Leslie (October 1989). "Compute! - Issue 113". Compute! (113): 96. https://archive.org/stream/1989-10-compute-magazine/Compute_Issue_113_1989_Oct#page/n97. Retrieved September 12, 2017.
- Charles, Rosalind and Karen K. Lind. (2009). Math & Science for Young Children. Belmont: Cengage. ISBN 1428375864
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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