Software:Get Medieval

From HandWiki
Short description: 1998 video game
Get Medieval
Developer(s)Monolith Productions
Publisher(s)Monolith Productions
Microïds
Producer(s)Chris Hewett
Designer(s)Chris Hewett
Jace Hall
Programmer(s)Brian L. Goble
John LaCasse
Bryan Bouwman
Artist(s)Garrett Price
Israel Evans
Aaron Carlson
Composer(s)Daniel Bernstein
Guy Whitmore
Platform(s)Windows 95
Release
  • NA: August 24, 1998[1]
  • EU: September 1998
Genre(s)Dungeon crawl, hack and slash
Mode(s)Single-player, multiplayer

Get Medieval is a 1998 hack and slash dungeon crawl video game developed and published by Monolith Productions and Microïds for Microsoft Windows. The player controls one of four characters looking for the exit in a series of dungeons. The game is similar to that of the 1985 Atari Games arcade video game Gauntlet.

Gameplay

It can be played in three modes (Dragon Quest, Random Dungeon, Custom Dungeon) and on four difficulty levels. The game's four player characters: Archer (Eryc), The Barbarian (Zared), The Sorceress (Levina), and The Avenger (Kellina),[2] differ only in speed and strength. The slowest character (Zared) is the strongest, the fastest (Eryc) the weakest. Players can find Attack and Defense upgrades, losing them once their characters die. In the multiplayer mode, the game can be played via hotseat or network.

It includes world editor called "GMedit" (or "WapWorld") for making custom levels.

Plot

The female warrior Kellina's father was killed by a giant dragon that terrorizes the kingdom and dwells in a dungeon protected by its minions. Kellina and her friends embark on a quest to kill the dragon.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings68%[3]
Review scores
PublicationScore
CGSPStarStarHalf star[5]
CGWStarStarHalf star[6]
GameProStarStarStarStar[8]
GameRevolutionB[9]
GameSpot7.1/10[10]
IGN6.1/10[11]
Next GenerationStarStarStar[12]
PC Gamer (US)65%[14]

The game received average reviews according to the review aggregation website GameRankings.[3] IGN's Trent C. Ward complimented the game's presentation, but felt that the humor in the game was overdone.[11] Jason D'Aprile of GamePro noted the game's similarity to Gauntlet, but praised the game's sound effects and overall look.[8] GameSpot's Tahsin Shamma wrote, "this game may be Gauntlet, but Gauntlet is still a lot of fun."[10] GameRevolution called it "a nice update to a classic game [that] understands its limits and accepts its fate with wry humor."[9] Next Generation wrote, "does the game offer anything new? Not really. But if you want to see how the pre-Pentium crowd lived, Get Medieval offers a pleasurable peek at the arcade arenas of the past, complete with chuckles."[12]

Reviews

References

  1. "New Releases" (in en-US). https://www.gamespot.com/articles/new-releases/1100-2464159/. 
  2. Gall, William (September 14, 1998). "Get Medieval Review". http://www.3dgw.com/review/games/getmedieval/index.php3. Retrieved February 6, 2016. 
  3. 3.0 3.1 "Get Medieval for PC". CBS Interactive. Archived from the original on May 12, 2019. https://web.archive.org/web/20190512151144/https://www.gamerankings.com/pc/197439-get-medieval/index.html. Retrieved March 28, 2021. 
  4. Dembo, Arinn (September 22, 1998). "Get Medieval". CNET. Archived from the original on August 16, 2000. https://web.archive.org/web/20000816095049/http://www.gamecenter.com/Reviews/Item/0,6,0-2107,00.html. Retrieved March 28, 2021. 
  5. Altman, John (August 10, 1998). "Get Medieval". Strategy Plus, Inc.. Archived from the original on May 23, 2003. https://web.archive.org/web/20030523220115/http://www.cdmag.com/articles/013/146/get_medieval_review.html. Retrieved March 28, 2021. 
  6. Ardai, Charles (November 1998). "(Re-)Running the Gauntlet (Get Medieval Review)". Computer Gaming World (Ziff Davis) (172): 282. http://www.cgwmuseum.org/galleries/issues/cgw_172.pdf. Retrieved March 28, 2021. 
  7. Miller, Sean (March 10, 1999). "Get Medieval". Greedy Productions. Archived from the original on May 20, 2004. https://web.archive.org/web/20040520005844/http://www.elecplay.com/reviews_article.php?article=287. Retrieved March 28, 2021. 
  8. 8.0 8.1 D'Aprile, Jason (1998). "Get Medieval Review for PC on GamePro.com". GamePro (IDG Entertainment). Archived from the original on November 4, 2004. https://web.archive.org/web/20041104064909/http://www.gamepro.com/computer/pc/games/reviews/794.shtml. Retrieved March 28, 2021. 
  9. 9.0 9.1 Dr. Moo (October 1998). "Get Medieval Review". CraveOnline. Archived from the original on September 19, 2015. https://web.archive.org/web/20150919085213/http://www.gamerevolution.com/review/get-medieval. Retrieved March 28, 2021. 
  10. 10.0 10.1 Shamma, Tahsin (August 27, 1998). "Get Medieval Review [date mislabeled as "May 1, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/get-medieval-review/1900-2536239/. Retrieved March 28, 2021. 
  11. 11.0 11.1 Ward, Trent C. (August 31, 1998). "Get Medieval". Ziff Davis. https://www.ign.com/articles/1998/09/01/get-medieval. Retrieved March 28, 2021. 
  12. 12.0 12.1 "Get Medieval". Next Generation (Imagine Media) (48): 136. December 1998. https://archive.org/details/NEXT_Generation_48/page/n137/mode/2up. Retrieved March 28, 2021. 
  13. Lee, Ed (October 1998). "Get Medieval". PC Accelerator (Imagine Media) (2): 102. https://archive.org/details/PCXL02Oct1998/page/n107/mode/2up. Retrieved March 28, 2021. 
  14. Poole, Stephen (October 1998). "Get Medieval". PC Gamer (Imagine Media) 5 (10): 215. Archived from the original on December 22, 1999. https://web.archive.org/web/19991222190602/http://www.pcgamer.com/reviews/81.html. Retrieved March 28, 2021. 
  15. "The SF Site Featured Review: Get Medieval". https://www.sfsite.com/10b/get43.htm. 
  • Get Medieval at Monolith website (archived)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari