Software:Getsu Fūma Den: Undying Moon

From HandWiki
Short description: 2022 video game
Getsu Fūma Den: Undying Moon
Developer(s)
Publisher(s)Konami
Director(s)Yuki Yamashita
Producer(s)Shin Murato
EngineUnreal Engine 4
Platform(s)
ReleaseNintendo Switch
9 February 2022
Microsoft Windows
17 February 2022
Genre(s)
Mode(s)Single-player

Getsu Fūma Den: Undying Moon is a hack-and-slash roguevania platformer video game co-developed by Konami and GuruGuru and published by Konami.[1] The game was released in 2022 for Nintendo Switch on 9 February, and for Windows on 17 February.[2] It is the sequel to the 1987 game Getsu Fūma Den, which was originally developed and published by Konami for the Famicom exclusively in Japan.

Gameplay

Getsu Fūma Den: Undying Moon is a 2.5D hack and slash roguevania platformer. The player controls Fūma and must guide him through a set of eight procedurally generated levels with a Japanese-styled ukiyo-e art style. While exploring the levels, the player has the ability to acquire several moves inspired by Japanese martial arts, and can pick up enhancements and customizable weapons. The game's combat centers around mastery of spacing, timing, and learning enemy attack patterns. If the player dies, they must start from the beginning. The player must defeat the boss at the end of each stage in order to progress to the next one.

Plot

The seal to the gate of hell has been set loose by Ryukotsuki after 1,000 years of peace. This causes monsters to invade the surface world, and Fūma, the 27th leader of the Getsu clan, must find his lost brother and repair the broken seal by journeying into hell to stop the source of the cataclysm.

Development

In April 2021, Konami unveiled Getsu Fūma Den: Undying Moon by posting a teaser trailer to their official YouTube channel. The game was available for Early Access on Steam on 13 May.[3] Those who purchased the Early Access version of the game received certain perks such as a digital mini soundtrack and digital art book, in addition a port of the original Getsu Fūma Den. This port includes menus in both Japanese and English, but the rest of the game is not translated. The game was released in February 2022 for both Nintendo Switch and Windows. The team took influence from younger staff members in order to create a roguelike with procedurally-generated levels with the intent of keeping the player entertained. This was done with the intent to encourage player growth, and in-game enhancements were made secondary in order to accomplish this design goal. The game features 3D character models that are meant to appear and move in the style of 2D. Backgrounds in the game are painted in the nihonga style draw inspiration from the Heian period, while the models in the game draw inspiration from the ukiyo-e style. Enemy designs are meant to evoke an eerie feel through unpredictable movements and joints that attach the wrong way.[4]

Reception

Reception
Aggregate score
AggregatorScore
MetacriticNS: 65/100[5]
Review scores
PublicationScore
Destructoid6.5/10[6]
Nintendo Life5/10[7]
Nintendo World Report6/10[8]
TouchArcade3/5[9]

Getsu Fūma Den: Undying Moon received "mixed or average" reviews according to review aggregator Metacritic.[5]

Destructoid gave the game a 6.5 out of 10, likening the game feel to Dead Cells while criticizing the poorly designed roguelike structure.[6] Nintendo Life gave the game 5 stars out of 10, praising the art style, soundtrack, and potential, but criticized the lack of creativity, polish, updates, and technical performance in comparison to its contemporaries.[7]

References

  1. "Interview with: Shin Murato about GetsuFumaDen: Undying Moon from Konami". 24 May 2021. https://jpgames.de/2021/05/interview-with-shin-murato-about-getsufumaden-undying-moon-from-konami/. 
  2. "GETSUFUMADEN: UNDYING MOON AVAILABLE NOW ON NINTENDO SWITCH™". https://www.konami.com/games/us/en/topics/1913/. 
  3. KONAMI公式 (14 April 2022). GetsuFumaDen: Undying Moon Teaser Trailer (video). Retrieved 12 April 2022 – via YouTube.
  4. KONAMI公式 (17 February 2022). GetsuFumaDen: Undying Moon Creators Interview (video). Retrieved 12 April 2022 – via YouTube.
  5. 5.0 5.1 "GetsuFumaDen: Undying Moon for Switch Reviews". https://www.metacritic.com/game/getsufumaden-undying-moon/critic-reviews/?platform=nintendo-switch. 
  6. 6.0 6.1 Handley, Zoey (22 February 2022). "Review: GetsuFumaDen: Undying Moon". https://www.destructoid.com/reviews/review-getsufumaden-undying-moon-pc-switch/. 
  7. 7.0 7.1 Brunskill, Kerry (12 February 2022). "GetsuFumaDen: Undying Moon Review (Switch eShop)". https://www.nintendolife.com/reviews/switch-eshop/getsufumaden-undying-moon. 
  8. Miller, Zachary (8 March 2022). "GetsuFumaDen: Undying Moon (Switch) Review". http://www.nintendoworldreport.com/review/59864/getsufumaden-undying-moon-switch-review. 
  9. Musgrave, Shaun (2 March 2022). "SwitchArcade Round-Up: Reviews Featuring 'GetsuFumaDen', Plus 'Primordia' and Today's Other Releases and Sales". https://toucharcade.com/2022/03/02/getsufumaden-undying-moon-switch-review-nintendo-eshop-deals-sales-list-march-monthly-roundup-switcharcade/. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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