Software:Ghost Rider (video game)
| Ghost Rider | |
|---|---|
North American PlayStation 2 cover art | |
| Developer(s) | Climax Action (PlayStation systems) Magic Pockets (GBA) |
| Publisher(s) | 2K |
| Director(s) | Mark Simmons |
| Designer(s) | Sam Barlow |
| Programmer(s) | Kostas Kostiadis Dave Owens |
| Artist(s) | Glenn Brace Neale Williams |
| Composer(s) | Timo Baker |
| Engine | RenderWare |
| Platform(s) | PlayStation 2 PlayStation Portable Game Boy Advance |
| Release | |
| Genre(s) | Hack and slash |
| Mode(s) | Single-player |
Ghost Rider is a third-person hack and slash game released for the PlayStation 2, PlayStation Portable, and Game Boy Advance based on the 2007 film Ghost Rider, released worldwide in February 2007. An Xbox version was originally planned for release, but was cancelled.
The game's storyline takes place after the events seen in the film, and was penned by Marvel writers Garth Ennis and Jimmy Palmiotti. Players can play as Ghost Rider both on foot, or on the Hellcycle. The villains are from both the film and the comic, including Scarecrow, Deathwatch, Lilith.
The game received mixed reviews for PlayStation 2 and Game Boy Advance and very mixed to negative reviews for PlayStation Portable.
Plot
Mephisto tells Vengeance to bring the Ghost Rider to him. Vengeance pursues Johnny on his own Hellcycle and captures him, opening a fiery portal to Hell in midair. In a fit of rage, Johnny becomes the Rider. Eventually, he reaches the Gates of Hell. However, Mephisto appears and prevents his escape. He explains to Johnny that he is losing his grip on his demons, which are escaping Hell and rampaging on the surface and, if not stopped, could trigger the apocalypse. If his army cannot be kept under control, the Angels of Heaven have threatened to subsume Mephisto's kingdom.
To prevent it, he recruits the Rider. Johnny dismisses him, though agrees when Mephisto sends Vengeance to kill Roxanne Simpson—forcing Blaze to kill Vengeance. He travels back to Earth and proceeds to San Venganza to fight Lilith and the demon goddess' sons, along with the Dark Heart monsters, as well as the other demons who had escaped from Hell. Soon, he faces Lilith and kills her; with Johnny unaware that some of the demon goddess' sons, the Lilin, have survived and escaped with Blackheart's body. The Caretaker/Phantom Rider arrives, accompanied by the dhampir vampire-hunter Blade to help Ghost Rider. They tell the Rider that Blackout has joined forces with Deathwatch and his demons to steal military hardware. Johnny travels to and ultimately kills Blackout while Blade finds and hides Blackheart's body.
Caught off guard, Ghost Rider discovers that Roxanne has been kidnapped by Scarecrow. Having beaten him and saved Roxanne, Johnny is directed – by Scarecrow – to the carnival where his father was killed. There, he meets Mephisto, who reveals that he was against the Rider all along.
In order to summon a portal to Hell and usher in the Apocalypse (but knowing that any efforts using demons would have been thwarted by the Angels), Mephisto sent Ghost Rider on his quest so that the hellfire of his cycle would inscribe the massive geoglyph necessary to summon the portal. After the explanation, Blackheart, whose body was supposed to be hidden by Blade, manages to reawaken itself and escape to find Ghost Rider's and Mephisto's whereabouts. He immediately grows immensely powerful—though is taken down by Johnny. After which, Mephisto then disappears with Blackheart's body and Johnny reunites with Roxanne.
Gameplay
The game features a system reminiscent to that of God of War and Devil May Cry, even having some of the same controls and style of attacks.[1] Combos are done with bare hands and with the Demonic chain. The overall mood, setting and visual style are very much the same as those in the first installment of Devil May Cry. When on the Hellcycle, Ghost Rider is still capable of performing some of the same chain attacks, and can shoot hellfire.
The Game Boy Advance version has some elements of Road Rash and Castlevania.
Alternate characters
After beating the game on certain difficulty levels, bonus character skins can be unlocked. They include Classic Ghost Rider, Ghost Rider 2099, Vengeance, and Blade the vampire hunter.
Blade
If the player chooses to start the game again as Blade, they get slightly changed gameplay. Blade (who later appeared in another Columbia/Marvel game, Spider-Man) has only his Daywalker Sword for a weapon, he does not have the shotgun or chain-link attacks of Ghost Rider. Combo attacks are much more limited. He also does not replenish health by absorbing flames from the occasional fire-drums scattered throughout the game levels. Instead, Blade can suck the life force from any wounded foe that is a non-boss (readiness is indicated by a circle above their heads). However, during the motorcycle-racing sections, his vehicle can still shoot firebolts, and he can use his sword for melee combat.
PSP racing
The PSP version has an exclusive racing circuit gameplay, which includes not just Ghost Rider and the alternate characters who are playable in storyline, but also Ghost Rider's human form Johnny Blaze, Caretaker, Lilith and Deathwatch. In this gameplay, the racer can use a power icon, which allows them to utilizes their boost, traps and alternate projectiles, similar to Nintendo's Mario Kart series. The racing circuit stage includes Daily Bugle from Spider-Man trilogy franchise.
Reception
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The Game Boy Advance and PlayStation 2 versions of Ghost Rider received "mixed or average reviews", while the PSP version received "generally unfavorable reviews", according to the review aggregation website Metacritic.[21][22][23]
References
- ↑ Fahey, Michael (February 15, 2007). "Ghost Rider PS2 Impressions". Kotaku. http://kotaku.com/gaming/ghost-rider/ghost-rider-ps2-impressions-236886.php.
- ↑ Nelson, Mike (February 16, 2007). "Ghost Rider (PS2)". http://www.1up.com/reviews/ghost-rider_2.
- ↑ Nelson, Mike (March 20, 2007). "Ghost Rider (PSP)". http://www.1up.com/reviews/ghost-rider.
- ↑ Edge staff (March 2007). "Ghost Rider (PS2)". Edge (173): 86.
- ↑ Whitehead, Dan (February 24, 2007). "Ghost Rider (PS2)". http://www.eurogamer.net/articles/ghost-rider-review.
- ↑ Biessener, Adam (March 2007). "Ghost Rider (PS2)". Game Informer (167). http://www.gameinformer.com/NR/exeres/480341D2-A3B4-4701-A6DA-0BD2E6DC1A91.htm. Retrieved April 16, 2015.
- ↑ This Old Man (April 2007). "Review: Ghost Rider (PS2; score mislabeled as "1.5")". GamePro. http://www.gamepro.com/sony/ps2/games/reviews/98248.shtml. Retrieved April 16, 2015.
- ↑ Provo, Frank (February 21, 2007). "Ghost Rider Review (GBA)". http://www.gamespot.com/reviews/ghost-rider-review/1900-6166214/.
- ↑ Navarro, Alex (February 15, 2007). "Ghost Rider Review (PS2)". http://www.gamespot.com/reviews/ghost-rider-review/1900-6166020/.
- ↑ Navarro, Alex (February 15, 2007). "Ghost Rider Review (PSP)". http://www.gamespot.com/reviews/ghost-rider-review/1900-6166015/.
- ↑ Leeper, Justin (March 13, 2007). "GameSpy: Ghost Rider (GBA)". GameSpy. http://gba.gamespy.com/gameboy-advance/ghost-rider/772458p1.html.
- ↑ Leeper, Justin (February 20, 2007). "GameSpy: Ghost Rider (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/ghost-rider/766139p1.html.
- ↑ Leeper, Justin (February 20, 2007). "GameSpy: Ghost Rider (PSP)". GameSpy. http://psp.gamespy.com/playstation-portable/ghost-rider/766149p1.html.
- ↑ Bedigian, Louis (April 10, 2007). "Ghost Rider - GBA - Review". GameZone. http://www.gamezone.com/reviews/ghost_rider_gba_review.
- ↑ Lafferty, Michael (February 25, 2007). "Ghost Rider - PS2 - Review". GameZone. http://www.gamezone.com/reviews/ghost_rider_ps2_review.
- ↑ Romano, Natalie (February 25, 2007). "Ghost Rider - PSP - Review". GameZone. http://www.gamezone.com/reviews/ghost_rider_psp_review.
- ↑ Haynes, Jeff (February 14, 2007). "Ghost Rider Review (PS2)". http://www.ign.com/articles/2007/02/15/ghost-rider-review.
- ↑ Haynes, Jeff (February 14, 2007). "Ghost Rider Review (PSP)". http://psp.ign.com/articles/764/764916p1.html.
- ↑ "Review: Ghost Rider (PS2)". PSM: 86. April 2007.
- ↑ Gwinn, Eric (March 3, 2007). "Game Review: 'Ghost Rider' (PSP)". Detroit Free Press (Chicago Tribune). http://www.freep.com/apps/pbcs.dll/article?AID=/20070304/ENT06/703040532/1044.
- ↑ 21.0 21.1 "Ghost Rider for Game Boy Advance Reviews". https://www.metacritic.com/game/ghost-rider/critic-reviews/?platform=game-boy-advance.
- ↑ 22.0 22.1 "Ghost Rider for PlayStation 2 Reviews". https://www.metacritic.com/game/ghost-rider/critic-reviews/?platform=playstation-2.
- ↑ 23.0 23.1 "Ghost Rider for PSP Reviews". https://www.metacritic.com/game/ghost-rider/critic-reviews/?platform=psp.
External links
- 2K Games official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
