Software:Giga Wing

From HandWiki
Giga Wing
Arcade flyer
Developer(s)Takumi Corporation
Publisher(s)Capcom
Dreamcast
Designer(s)Kei Toume
Composer(s)Yasushi Kaminishi
SeriesGiga Wing
Platform(s)Arcade, Dreamcast
ReleaseArcade
  • NA: February 22, 1999
  • BR: February 22, 1999
  • AS: February 22, 1999
  • JP: February 23, 1999
Dreamcast
  • JP: November 11, 1999
  • NA: July 18, 2000
  • EU: October 20, 2000
Switch
February 17, 2021
Genre(s)Manic shooter
Mode(s)Single-player, local cooperative
Arcade systemCP System II

Giga Wing (ギガウイング, Giga Uingu) is a 1999 vertically scrolling shooter arcade game developed by Takumi Corporation and published by Capcom on their CPS-2 arcade system board and ported later that year to the Dreamcast console. The arcade version is notable for using a horizontally aligned monitor (much like Treasure's Radiant Silvergun), something that is considered rare for a vertical shooter. The Dreamcast version had been scheduled to be released in the U.S. in April 2000,[1] before it was delayed to July 18, 2000.[2]

Gameplay and plot

Arcade version screenshot.

Giga Wing takes place during a fictional war within a steampunk setting. The player controls one of four different futuristic aircraft and must destroy enemy aircraft, tanks, ships, and buildings using both guns and missiles mounted on the aircraft and a limited supply of bombs which damage or destroy all enemies on-screen when used. The game is based on the player(s) trying to destroy a medallion which possesses great power. Many of the bosses use the medallion as a weapon. At the end, it shows that an evil man who pilots a ship called the "Stranger" is the real person who is in control of the Medallion, and was responsible for the war, as well as other conflicts in the past including World War II, and the players fight him three times as a mini-boss and as the last boss. He appears to be a friend of Stuck 30 years ago when the players fight him with Stuck.

There are four different characters in the game: Sinnosuke, Ruby, Isha, and Stuck and each of them has their own individual storyline. Players can also do team play mode that has two characters at once, creating a new storyline. In each storyline, there are two endings. In the bad ending, the character the player uses will sacrifice their life in a kamikaze attack that destroys the Medallion. In team up mode, generally one of the character does this, but sometimes both characters survive. In the good endings for either solo or team play, the characters do not sacrifice themselves.

The player chooses one of four different craft and shoots through seven stages. Each level ends with a boss fight and each game begins with three lives. The option to continue is given when all lives are lost, although the seventh stage is only accessible if the player does not use any continues. Each ship in Giga Wing has three attacks: a normal shot (spray of bullets), reflect (reflects enemy bullets and damages enemy ships in the field), and force bomb (nullifies all on-screen bullets). Defeated ships sometimes drop power-ups. Each ship starts out with two bombs and up to seven can be collected. Each bomb left in reserve after any boss fight gives the player a bonus. Players can increase their score multiplier by collecting medals dropped by defeated ships. Player "rank" is determined by score at the end of each level. The game adjusts the difficulty accordingly.

Release

In February 2021, it was included as part of pack 3 in the Capcom Arcade Stadium compilation for Nintendo Switch.[3][4][5]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings51%[6]
Review scores
PublicationScore
Consoles +85%[8]
EGM6.125/10[9][lower-alpha 1]
Famitsu28/40[10]
Game Informer7.5/10[11]
GameFan(JP) 68%[12]
(US) 42%[13]
GameSpot4.4/10[14]
IGN6/10[15][16]
Next GenerationStarStar[17]

The Dreamcast version received "mixed" reviews according to the review aggregation website GameRankings.[6] Game Informer gave the game a favorable review, and Electronic Gaming Monthly gave it a mixed review, both while the game was still in development.[9][11] Jim Preston of NextGen said that the game "should be packaged with bottles of both Visine and Excedrin."[17] In Japan, Famitsu gave it a score of 28 out of 40.[10]

Also in Japan, Game Machine listed the arcade version in their May 1, 1999 issue as the tenth most-successful arcade game of the month.[18]

Notes

  1. Four critics of Electronic Gaming Monthly gave the game each a score of 6.5/10, 6/10, 7.5/10, and 4.5/10 in an early review.

References

  1. White, Matt (December 3, 1999). "Giga Wing Coming State Side [sic"]. Ziff Davis. https://www.ign.com/articles/1999/12/04/gigawing-coming-state-side. 
  2. Gantayat, Anoop (June 15, 2000). "Tommo to Distribute Giga Wing in America". Ziff Davis. https://www.ign.com/articles/2000/06/16/tommo-to-distribute-giga-wing-in-america. 
  3. Russell, Graham (December 10, 2020). "Capcom Arcade Stadium Brings Retro Hits to Switch in February 2021". Enthusiast Gaming. https://www.siliconera.com/capcom-arcade-stadium-brings-retro-hits-to-switch-in-february-2021/. 
  4. Pineda, Rafael Antonio (December 10, 2020). "News: Capcom Reveals Capcom Arcade Stadium Switch Collection of Arcade Titles". https://www.animenewsnetwork.com/news/2020-12-10/capcom-reveals-capcom-arcade-stadium-switch-collection-of-arcade-titles/.167312. 
  5. Romano, Sal (December 10, 2020). "Capcom Arcade Stadium announced for Switch". https://www.gematsu.com/2020/12/capcom-arcade-stadium-announced-for-switch. 
  6. 6.0 6.1 "Giga Wing for Dreamcast Reviews". CBS Interactive. https://www.gamerankings.com/dreamcast/197450-giga-wing/index.html. 
  7. D'Aprile, Jason (July 21, 2000). "GigaWing". CNET. http://www.gamecenter.com/Dreamcast/Reviews/Gigawing/. 
  8. Gavet, Nicolas (November 2000). "Giga Wing" (in fr). Consoles + (M.E.R.7) (106): 93. http://download.abandonware.org/magazines/Consoles%20Plus/consoleplus_numero106/Consoles%20%2B%20106%20-%20Page%20093%20%28novembre%202000%29.jpg. Retrieved February 22, 2021. 
  9. 9.0 9.1 Hsu, Dan "Shoe"; Chou, Che; Johnston, Chris; Hager, Dean (April 2000). "Giga Wing". Electronic Gaming Monthly (Ziff Davis) (129): 158. https://retrocdn.net/images/4/4f/EGM_US_129.pdf. Retrieved January 11, 2022. 
  10. 10.0 10.1 "ギガウィング [ドリームキャスト"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12863&redirect=no. Retrieved August 22, 2019. 
  11. 11.0 11.1 Reiner, Andrew (March 2000). "Giga Wing (DC)". Game Informer (FuncoLand) (83). http://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4270. Retrieved August 22, 2019. 
  12. "REVIEW for GigaWing (Import) (DC)". GameFan (Shinno Media). November 10, 1999. 
  13. "REVIEW for Giga Wing (DC)". GameFan (Shinno Media). August 3, 2000. 
  14. Bartholow, Peter (December 9, 1999). "Gigawing [sic Review [Import] (DC)"]. Red Ventures. https://www.gamespot.com/reviews/gigawing-review/1900-2540311/. 
  15. Williamson, Colin (November 15, 1999). "Giga Wing (Import) (DC)". Ziff Davis. https://www.ign.com/articles/1999/11/16/giga-wing-import. 
  16. Gantayat, Anoop (July 25, 2000). "Giga Wing (DC)". Ziff Davis. https://www.ign.com/articles/2000/07/26/giga-wing. 
  17. 17.0 17.1 Preston, Jim (November 2000). "Giga Wing (DC)". NextGen (Iamgine Media) (71): 124. https://archive.org/details/NextGen71Nov2000/page/n125/mode/2up. Retrieved February 22, 2021. 
  18. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)" (in ja). Game Machine (Amusement Press, Inc.) (586): 17. May 1, 1999. 
  • Giga Wing at the Killer List of Videogames
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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