Software:Giga Wing 2
| Giga Wing 2 | |
|---|---|
![]() North American cover art | |
| Developer(s) | Takumi Corporation |
| Publisher(s) | Capcom |
| Director(s) | Makoto Maeda |
| Producer(s) | Yukikazu Ozaki Tatsuya Minami |
| Artist(s) | Kei Toume |
| Composer(s) | Yasushi Kaminishi |
| Platform(s) | Arcade, Dreamcast |
| Release | Arcade
|
| Genre(s) | Manic shooter |
| Mode(s) | Single player, multiplayer |
| Arcade system | Sega NAOMI |
Giga Wing 2 (ギガウイング2 Giga Uingu Tsū) is a 2000 vertical scrolling shooter arcade game developed by Takumi and published by Capcom on Sega's NAOMI arcade system board and later ported in 2001 to the Dreamcast console. The arcade version is notable both for its excessive scores (scores in the quintillions are not unheard of), and for using a horizontally aligned monitor (much like Treasure Co. Ltd's Radiant Silvergun), something that is considered rare for a vertical shooter.
Dreamcast version
It added score attack mode, 4-player mode, gallery mode, online ranking features. Online ranking service was ended on 10 December 2003.
Soundtrack
The soundtrack to Giga Wing 2 was released on CD, bundled with the soundtrack to Mars Matrix, both composed by the Japanese composer Yasushi Kaminishi -上西 泰史- (上西泰史 (ja)). The music is exclusively orchestral, with a chaotic sound to provide atmosphere to the war-torn world in which the game takes place.[1]
Reception
| Reception | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||
In Japan, Game Machine listed Giga Wing 2 on their March 1, 2001 issue as being the most-successful arcade game of the month.[10]
The Dreamcast version received "average" reviews, a bit more positive than the first Giga Wing, according to the review aggregation website Metacritic.[2] Game Revolution called it "a good game. For a mere $20, you get plenty of mindless old-school fun, albeit for a relatively short time".[6] GameSpot said: "You'd be hard-pressed to find a more visually impressive shooter on the Dreamcast, and the game is highly playable to boot".[7] In Japan, Famitsu gave it a score of 27 out of 40.[5]
References
- ↑ "Yasushi Kaminishi". https://vgmdb.net/artist/3761.
- ↑ 2.0 2.1 "Giga Wing 2 for Dreamcast Reviews". CBS Interactive. https://www.metacritic.com/game/giga-wing-2/critic-reviews/?platform=dreamcast.
- ↑ Edge staff (March 2001). "Giga Wing 2 (DC)". Edge (Future plc) (95).
- ↑ Hsu, Dan; Boyer, Crispin; Dudlak, Jonathan (July 2001). "Giga Wing 2". Electronic Gaming Monthly (Ziff Davis) (144): 107.
- ↑ 5.0 5.1 "ギガウィング2 [ドリームキャスト"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12551&redirect=no. Retrieved August 23, 2019.
- ↑ 6.0 6.1 Nash, Joe (May 2001). "Gigawing 2 [sic Review"]. CraveOnline. https://www.gamerevolution.com/review/32211-xxxxxxxxxx-review. Retrieved August 23, 2019.
- ↑ 7.0 7.1 Lopez, Miguel (May 2, 2001). "GigaWing 2 Review". CBS Interactive. https://www.gamespot.com/reviews/gigawing-2-review/1900-2714914/. Retrieved August 23, 2019.
- ↑ silvergun (June 11, 2001). "Giga Wing 2". IGN Entertainment. http://www.planetdreamcast.com/games/reviews/gigawing2/. Retrieved August 23, 2019.
- ↑ Gantayat, Anoop (February 15, 2001). "Giga Wing 2 (Import) (DC)". Ziff Davis. https://www.ign.com/articles/2001/02/16/giga-wing-2-import. Retrieved August 23, 2019.
- ↑ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (Amusement Press, Inc.) (629): 17. 1 March 2001.
External links
- Takumi GW2 site: arcade, DC
- Capcom arcade/DC GW2 site
- Sega GW2 site
- Giga Wing 2 at the Killer List of Videogames
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.

