Software:Gimkit
Gimkit is an American web-based educational platform used by teachers to run quiz-style games for classroom review and practice. It supports live, whole-class games as well as student-paced activities, and it uses game mechanics such as in-game rewards to encourage participation.[1][2]
Background
Gimkit was created by Joshua Feinsilber while he was a student at Gibson Ek High School in Issaquah, Washington. A 2019 report by KIRO 7 described the platform as having reached millions of users internationally by that time.[3]
Use in education and research
Education publications have described Gimkit as a classroom quiz platform where teachers prepare question sets and run games that students join from their devices.[1][2] Tech & Learning has also described a free tier with participation limits, alongside paid plans intended for broader classroom use.[1][4]
Gimkit has been discussed in academic and professional education literature as one example of a quiz-based, game-based learning tool. A 2025 descriptive study of dental hygiene courses reported on student perceptions of game-based learning activities delivered through Gimkit, including both live classroom games and homework-style activities.[5]
The platform's user-generated content tools have also been referenced in the medical education literature. A 2025 article in the Canadian Medical Education Journal described a game created using Gimkit Creative for dental students, presenting it as a quiz-based activity built on the platform.[6]
Question sets can be created manually in Gimkit, imported from a spreadsheet, or imported from Quizlet.[7]
See also
References
- ↑ 1.0 1.1 1.2 Edwards, Luke (2025-08-19). "What is Gimkit And How Can I Use It To Teach? What's New?". https://www.techlearning.com/how-to/what-is-gimkit-and-how-can-it-be-used-for-teaching-tips-and-tricks.
- ↑ 2.0 2.1 Huang, Wenjing (2022-05-10). "Gimkit as a homework assignment tool for language learning". https://fltmag.com/gimkit/.
- ↑ Becker, KIRO 7 News Staff (2019-05-20). "Issaquah student launches online education business from high school". https://www.kiro7.com/news/local/issaquah-student-launches-online-education-business-from-high-school/955941411/.
- ↑ Budhai, Stephanie Smith (19 October 2023). "Gimkit Lesson Plan" (in en). https://www.techlearning.com/how-to/gimkit-lesson-plan.
- ↑ Sharmin, Nazlee; Shah, Malav; Chow, Ava (2025). "Exploring students’ experience with game-based learning: a descriptive study". Canadian Journal of Dental Hygiene 59 (2): 98–106. PMC 12341505. https://pmc.ncbi.nlm.nih.gov/articles/PMC12341505/. Retrieved 2026-01-18.
- ↑ Shah, Malav; Chow, Ava K.; Sharmin, Nazlee (2025-09-22). "Save Our School: an educational game made with Gimkit Creative". Canadian Medical Education Journal. https://journalhosting.ucalgary.ca/index.php/cmej/article/view/79841. Retrieved 2026-01-18.
- ↑ "TeachersFirst Review - Gimkit". https://teachersfirst.org/single.cfm?id=18346.
