Software:Go! Sudoku
| Go! Sudoku | |
|---|---|
| Developer(s) | Sumo Digital |
| Publisher(s) | |
| Composer(s) | Allister Brimble |
| Platform(s) | PlayStation Portable PlayStation 3 |
| Release | PlayStation Portable PlayStation 3 |
| Genre(s) | Puzzle |
| Mode(s) | Single-player, Ad Hoc (with game sharing), Downloadable Content |
Go! Sudoku is a sudoku puzzle game for the PlayStation Portable, released in Europe on December 2, 2005, in Australia on December 8, 2005, and in North America on March 21, 2006. It was later released in Japan on April 27, 2006 under the name of Kazuo (カズオ), as Nikoli holds the trademark for Sudoku.
Features
The base game features 1000 Sudoku puzzles grouped by difficulty, as well as various modes, customizable grids and multiplayer. 200 more puzzles are available for download from the Go! Sudoku official website, and players can add their own custom backgrounds to the games.
Bugs
Many players as well as professional reviewers have reported a major glitch in the PSP title, in which a mysterious message dialog pops up at semi-regular intervals throughout the game.[2] The dialog box covers the entire playing board and interrupts the gameplay by preventing players from seeing the board or making changes to it. The dialog box is titled "Attention!" and only contains the words "Please wait..." There is no way to close the dialog box, though it will vanish on its own usually after about 15 seconds.
The problem is exacerbated due to Go! Sudoku being a single-player game that is played against the clock. Since the object of the game is to complete each puzzle in as little time as possible, with points being awarded based on how quickly the player finishes, the frequent appearance of the message dialog hinders any attempts at beating one's previous high scores, largely negating the competitive element of the single-player gameplay. The bug is even more obtrusive during multiplayer competitive play as it conveys a significant advantage to the player who does not encounter the bug.[citation needed] Additionally, the frequency of the dialog box popping up appears to increase with time, forcing users to eventually exit out of the game completely and restart.
The nature and severity of the bug is considered game-breaking by many. And, though many users have notified Ubisoft about the bug, no official acknowledgment of the problem has been made, nor have any solutions been offered by the publisher as of January 2010. However, there are reports that keeping the PSP fully charged and playing the game with the charger plugged in minimizes the bug's occurrence.[2]
PlayStation 3 edition
Go! Sudoku was also released in 2006-2007 on the PlayStation Network (for the PlayStation 3) as an initial Starter Pack with 12 puzzles, with a level pack of more than 1200 puzzles.
Reception
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The game received "mixed" reviews on both platforms according to the review aggregation website Metacritic.[2][3]
References
- ↑ Jastrzab, Jeremy (2005-11-28). "Updated Australian Release List - 28/11/05". PAL Gaming Network. http://www.palgn.com.au/article.php?id=3514.
- ↑ 2.0 2.1 2.2 2.3 "Go! Sudoku for PSP Reviews". Fandom. https://www.metacritic.com/game/go-sudoku/critic-reviews/?platform=psp. Retrieved 2010-01-20.
- ↑ 3.0 3.1 "Go! Sudoku for PlayStation 3 Reviews". Fandom. https://www.metacritic.com/game/go-sudoku/critic-reviews/?platform=playstation-3.
- ↑ "Test : Go! Sudoku : des chiffres en pagaille (PSP)" (in fr). TF1 Group. 2005-12-12. https://www.gamekult.com/jeux/go-sudoku-3010010189/test.html.
- ↑ "Review: Go! Sudoku (PSP)". GamesMaster (Future plc). January 2006.
- ↑ Gerstmann, Jeff (2006-04-04). "Go! Sudoku Review (PSP) [date mislabeled as "May 17, 2006""]. Fandom. https://www.gamespot.com/reviews/go-sudoku-review/1900-6147093/.
- ↑ Dunham, Jeremy (2006-12-14). "Go! Sudoku Review (PS3)". Ziff Davis. https://www.ign.com/articles/2006/12/15/go-sudoku-review.
- ↑ Castro, Juan (2006-04-05). "Go! Sudoku (PSP)". Ziff Davis. https://www.ign.com/articles/2006/04/06/go-sudoku.
- ↑ Jihem (2005-12-01). "Test: Go! Sudoku (PSP)" (in fr). Webedia. https://www.jeuxvideo.com/articles/0000/00006038_test.htm.
- ↑ "Go! Sudoku (PS3)". PlayStation Official Magazine – UK (Future plc) (7): 101. June 2007.
- ↑ "Go! Sudoku (PSP)". Official UK PlayStation 2 Magazine (Future plc) (71): 96. April 2006.
- ↑ "Go! Sudoku (PSP)". Official U.S. PlayStation Magazine (Ziff Davis) (106): 82. July 2006.
- ↑ van Leuveren, Luke (2005-12-27). "Go! Sudoku Review - Sony PSP Review". PAL Gaming Network. http://palgn.com.au/article.php?id=3618.
- ↑ "Review: Go! Sudoku (PS3)". PSM3 (Future plc): 77. May 2007.
- ↑ "Review: Go! Sudoku (PSP)". PSM2 (Future plc). January 2006.
- ↑ Fish, Eliot (2006-01-28). "Go! Sudoku (PSP)". The Sydney Morning Herald (Fairfax Media). https://www.smh.com.au/lifestyle/go-sudoku-20060128-gdmupn.html.
External links
- Official website (North America)
- Official "Kazuo" website (Japanese)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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