Software:Golaem Crowd

From HandWiki
Golaem Crowd
Developer(s)Golaem
Initial releaseMay 2011; 14 years ago (2011-05)
Stable release
8.0.3 / November 3, 2021; 4 years ago (2021-11-03)[1]
Written inC++, MEL, Python
Operating systemLinux, Windows
Platformx64
Available inEnglish
Type3D Computer Graphics
LicenseProprietary
Websitegolaem.com/content/product/golaem

Golaem Crowd is a plug-in for Autodesk Maya that simulates controllable character crowds based on independent agents.[2] Golaem, a French-based software company, developed it.

History

  • The first public version of the software was presented and released in May 2011 at the 16th annual FMX conference in Stuttgart.[3][4][5]
  • V1.1 was released in June 2011 with the added support of 3Delight.[6]
  • During SIGGRAPH 2011, Golaem and the Academy award-winning post-production studio Mikros Images[7] released Golaem Project, a short film showcasing Golaem Crowd's capabilities.[8]
  • V1.2 was released in September 2011. It was the first version to support Chaos Group's V-Ray rendering engine and use Disney's Partio particle cache.[9]
  • V1.3 was released in November 2011 and added new character behaviors relying on IK. At the same time, the new pricing was announced, as was the official Golaem Crowd blog.[10][11]
  • V1.5 was released in July 2012.
  • V2.0 was released in August 2012 and added a graphical behavior editor and ragdoll physics and formations.[12]
  • V2.2 was released in January 2013 and added support for Solid Angle's Arnold rendering engine.[13]
  • V3.0 was released in December 2013, adding n-peds support, flock behaviors, and a new previsualization.[14]
  • V3.1 was released in February 2014, adding visual debugging and Arnold mtoa 1.x compatibility.[15]
  • V4.0 was released in March 2015, adding timeline scrubbing, cache editing, cloth simulation, squash and stretch, and alembic support.[16]

In production

Some examples where Golaem Crowd was used in production includes:

Compatible renderers

See also

References

  1. "Release Notes | Golaem". 4 November 2013. https://golaem.com/content/doc/golaem-crowd-documentation/release-notes. 
  2. "Interview with Golaem's CEO Stéphane Donikian". Archived from the original on 2011-04-12. https://web.archive.org/web/20110412235117/http://en.inria.fr/innovation/partnerships-transfer-of-technology/start-ups/golaem. Retrieved 2011-04-29. 
  3. "Attack Of The Crowds - New Tools For Crowd Simulation". Archived from the original on 2011-04-27. https://web.archive.org/web/20110427065656/http://www.fmx.de/program/detail.html?tx_fmxevents_pi1%5Bevent%5D=97&tx_fmxevents_pi1%5Bdate%5D=99&tx_fmxevents_pi1%5Blocationuid%5D=26&tx_fmxevents_pi1%5Beventlocationdate%5D=99&tx_fmxevents_pi1%5Baction%5D=detail&tx_fmxevents_pi1%5Bcontroller%5D=Event&cHash=85141343495adfba274fcdea04d751c1. Retrieved 2011-04-29. 
  4. www.vizworld.com (28 April 2011). "Golaem launches Golaem Crowd at FMX". http://www.vizworld.com/2011/04/golaem-launches-golaem-crowd-fmx. Retrieved 2011-08-12. 
  5. www.3dworldmag.com. "Golaem Crowd for Maya released". http://www.3dworldmag.com/2011/04/28/golaem-crowd-for-maya-released/. Retrieved 2011-08-12. 
  6. "Golaem Crowd 1.1, Golaem Puppet 2.2, Golaem SDK 2.3 available". http://www.golaem.com/content/news/golaem-crowd-11-golaem-puppet-22-golaem-sdk-23-available. Retrieved 2011-08-12. 
  7. "Logorama remporte l'Oscar 2010 du meilleur court-métrage d'animation". http://www.mikrosimage.eu/realisations/logorama-remporte-oscar-2010-meilleur-court-metrage-danimation/. Retrieved 2011-08-12. 
  8. "Golaem and Mikros Image partnered to produce funny short mov". http://forum.cgarena.com/viewtopic.php?f=3&t=13054. Retrieved 2011-08-12. 
  9. "Golaem Announces Golaem Crowd 1.2, supporting V-Ray rendering". 7 September 2011. http://www.golaem.com/content/news/golaem-announces-golaem-crowd-12-supporting-v-ray-rendering. Retrieved 2011-11-04. 
  10. "Golaem Crowd 1.3". 7 November 2011. http://www.golaem.com/content/news/golaem-crowd-13. Retrieved 2011-11-08. 
  11. www.cgchannel.com. "Golaem releases Golaem Crowd 1.3 for Maya". http://www.cgchannel.com/2011/11/golaem-releases-golaem-crowd-1-3-for-maya/. Retrieved 2011-11-09. 
  12. www.cgchannel.com. "Golaem ships Golaem Crowd 2.0". http://www.cgchannel.com/2012/08/golaem-ships-golaem-crowd-2-0/. 
  13. 13.0 13.1 "Golaem Crowd 2.2 Supporting Solid Angles Arnold?" (in en). https://cgmeetup.com/home/golaem-crowd-2-2-supporting-solid-angles-arnold?. 
  14. "Golaem Crowd 3, unleash your imagination" (in en). 2013-12-04. https://golaem.com/content/news/crowd-3-unleash-your-imagination. 
  15. "Golaem Announces Crowd 3.1 Visual Debug and Arnold MTOA 1x Compatibility" (in en). https://golaem.com/content/news/golaem-crowd-31-visual-debug-and-arnold-mtoa-1x-compatibility. 
  16. "Golaem Crowd 4.0, Take Full Control Of Your Crowds" (in en). 2015-03-23. https://golaem.com/crowd4. 
  17. Alesia, le reve d'un roi nu (2011) on IMDb.
  18. Alesia, le reve d'un roi nu (2011) on Facebook.
  19. "Bande annonce Alésia, le rêve d'un roi nu". https://www.youtube.com/watch?v=QUCPi3UWYKc. 
  20. Once Upon a Time (TV Series 2011) on IMDb.
  21. Mikros testimonial on Nissan Juke commercial.
  22. "Mathematic commercials: Orange Sport Be Prepared.". http://www.mathematic.tv/projects/orange-sport-be-prepared. 
  23. "Astérix et Obélix au service de Sa Majesté.". http://www.pixelcreation.fr/3d-video/filmvideo/asterix-et-obelix-au-service-de-sa-majeste. 
  24. "The 5 step zombie plan: Warm Bodies.". http://www.fxguide.com/quicktakes/the-5-step-zombie-plan-warm-bodies. 
  25. "How Dan Schrecker and Jonathan Levine brought the undead to life in Warm Bodies.". http://www.awn.com/articles/visual-effects/an-appetite-for-effects/page/4%2C1. 
  26. "Framestore - Nike 'Dare to be Brasilian'". http://www.framestore.com/work/nike-dare-be-brasilian. 
  27. Framestore Creates Brazilian Crowds for Nike Using Golaem Crowd
  28. "Golaem: la start-up rennaise s'invite dans Game of Thrones". http://lentreprise.lexpress.fr/business-web-high-tech/golaem-la-start-up-rennaise-s-invite-dans-game-of-thrones_40806.html. 
  29. "Palme de l'animation : Golaem crée les armées de Game of Thrones". http://www.usine-digitale.fr/article/palme-de-l-animation-golaem-cree-les-armees-de-game-of-thrones.N196761. 
  30. "Golaem, numéro un mondial de la création de foules virtuelles". http://www.valeursactuelles.com/golaem-bo%C3%AEte-foules20130625.html-0. 
  31. Pixomondo : retour sur les effets du film Der Medicus
  32. "Sky Sports 'Making Sports Better'". http://www.framestore.com/work/sky-sports-making-sports-better. 
  33. "'Legend or truth: the VFX of Hercules'". http://www.fxguide.com/featured/legend-or-truth-the-vfx-of-hercules. 
  34. "'Going full vamp: Dracula Untold'". http://www.fxguide.com/featured/going-full-vamp-dracula-untold. 
  35. 'How one VFX artist made these 3 minutes of madness'
  36. "'Woodlawn Vfx Breakdown'". http://www.cgmeetup.net/home/woodlawn-vfx-breakdown. 
  37. 'It’s Guitar Hero, but not as you know it'
  38. "Cine Gear Expo 2023". http://digital.copcomm.com/t/3836-post-magazine/32. 
  39. "'Art of VFX: PIRATES OF THE CARIBBEAN – DEAD MEN TELL NO TALES'". http://www.artofvfx.com/pirates-of-the-caribbean-dead-men-tell-no-tales-rudy-grossman-digital-effects-supervisor-atomic-fiction/. 
  40. Pixar Launches RenderMan On Demand™ , on Pixar Press Releases
  41. Pixar launches RenderMan On Demand online service, on cgchannel.com
  42. "Chaos Group newsletter". http://www.chaosgroup.com/en/2/news.html?single=396. 
  43. "Golaem announces Golaem Crowd 1.2, supporting V-Ray rendering" (in en). 2011-09-07. https://golaem.com/v1.2. 
  44. "Guerilla Render Technology". http://guerillarender.com/technology.