Software:Good Robot
| Good Robot | |
|---|---|
![]() | |
| Developer(s) | Pyrodactyl Games |
| Publisher(s) | Pyrodactyl Games |
| Director(s) | Arvind Raja Yadav |
| Designer(s) |
|
| Programmer(s) |
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| Artist(s) | Mikk Luige |
| Writer(s) | Adam DeCamp |
| Composer(s) | Shamus Young |
| Platform(s) | Windows |
| Release | April 5, 2016 |
| Genre(s) | Multidirectional shooter |
| Mode(s) | Single-player |
Good Robot is a 2016 multidirectional shooter video game developed and published by Pyrodactyl Games. The game was released for Microsoft Windows on April 5, 2016.
Gameplay
Good Robot is a shoot 'em up where players assume the role of the last good robot of PyroCorp fighting on procedurally generated levels against the defective robots that decided to exterminate humanity. For each destroyed robot, the player earns money that can be used for upgrades or to buy hats that grant invulnerability for one hit.
Development
In 2013, Shamus Young made a prototype of a 2D shooter inspired by titles like Descent.[1] However, Young decided to cancel the project in 2014. The following year, Pyrodactyl contacted him to finish the game.[2] The game was released on April 5, 2016 on Steam.[3] It was also planned to be released on GOG.com, but it was rejected.[4] A Linux version was also in the plans, but it was cancelled.[4] On August 3, 2020, Arvind Raja Yadav from Pyrodactyl Games released the source code for the game under the MIT License on GitHub.[5]
Reception
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Good Robot received "mixed" reviews according to the review aggregation website Metacritic. IGN India gave it a score of 8/10, criticizing the lack of local multiplayer and an arcade mode.[7]
References
- ↑ "Shamus Young's Good Robot". Archived from the original on 22 November 2015. https://web.archive.org/web/20151122100526/http://shamusyoung.com/goodrobot/. Retrieved 14 November 2020.
- ↑ Young, Shamus (12 March 2015). "Project Good Robot #31: So Obvious I Can't See It". Archived from the original on 14 March 2015. https://web.archive.org/web/20150314180935/http://www.shamusyoung.com/twentysidedtale/?p=26133. Retrieved 14 November 2020.
- ↑ Young, Shamus (5 April 2016). "Good Robot: Out Now!". Archived from the original on 8 April 2016. https://web.archive.org/web/20160408085713/http://www.shamusyoung.com/twentysidedtale/?p=31452. Retrieved 14 November 2020.
- ↑ 4.0 4.1 Young, Shamus (15 March 2016). "Good Robot #44: Coming April 5". Archived from the original on 16 March 2016. https://web.archive.org/web/20160316165102/http://www.shamusyoung.com/twentysidedtale/?p=31168. Retrieved 15 November 2020.
- ↑ Raja Yadav, Arvind (4 August 2020). "11 Years of Pyrodactyl". Pyrodactyl Games. http://pyrodactyl.com/2020/08/04/11-years-of-pyrodactyl/.
- ↑ Oertel, Mathias (8 April 2016). "Test: Good Robot" (in German). Archived from the original on 11 April 2016. https://web.archive.org/web/20160411044302/http://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/37600/81783/0/Good_Robot.html. Retrieved 14 November 2020.
- ↑ 7.0 7.1 Doke, Shunal (6 April 2016). "Good Robot - Review". Ziff Davis. Archived from the original on 10 April 2016. https://web.archive.org/web/20160410120245/http://in.ign.com/good-robot-android/90851/review/ign-india-reviews-good-robot. Retrieved 14 November 2020.
- ↑ Rodríguez, Jose A. (6 May 2016). "Good Robot - Análisis" (in Spanish). Ziff Davis. Archived from the original on 7 May 2016. https://web.archive.org/web/20160507122241/http://es.ign.com/good-robot-pc/102403/review/good-robot-analisis-para-pc. Retrieved 14 November 2020.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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