Software:Gore: Ultimate Soldier

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Short description: 2002 video game
Gore: Ultimate Soldier
Developer(s)4D Rulers
Publisher(s)DreamCatcher Interactive
EngineAMP Game Engine
Platform(s)Microsoft Windows
ReleaseJune 3, 2002[1]
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Gore: Ultimate Soldier, also known as simply Gore, is a first-person shooter video game for Microsoft Windows, released on June 3, 2002. It was published by DreamCatcher Interactive and developed by 4D Rulers.

Gameplay

The player's ability to move quickly and jump high is affected by the stamina system. Stamina is usually lost when running or jumping, but being injured by weapons also does a toll on it. How much stamina is lost is affected by several factors, such as the player class being used or the weapon currently being held. Smaller classes can move quicker and regenerate stamina faster, but they cannot run with heavy weapons or they will tire quickly. Larger classes, although much slower and bigger targets, can move with heavier weapons with more endurance. Players show signs of fatigue by decreased movement speed and heavy breathing, which clearly indicates to enemies nearby where that player is and his lack of stamina. If a player's stamina goes below zero, he will black out completely and fall to the ground unconscious for a short period of time. Certain weapons such as gas grenades are designed to do only stamina damage, as opposed to health. Stamina can only be regained by resting, obtaining a stamina powerup, or by being healed by the Light Infantry class's health grenades.

Instead of protecting the entire player universally, Gore's armor only protects specific areas of the body and must be destroyed before damage can be done again to the person in that area. The individual armor pickups consist of head armor, body armor, and right and left thigh leg armor which come together. There is also a gas mask which provides more protection than the regular head armor and also prevents the player from taking stamina damage from gas grenades.

There are five classes on each team: Light Infantry, Medium Infantry, Heavy Infantry, Snipers, and Mechanized Infantry, as well as the VIP class used only in Tactical modes. However, instead of each team having mirrored skills and appearances, each class has their own distinctive characteristics, including different abilities and weapons completely different from those of the team.

All health, stamina, weapon, and ammo pickups, either as part of the map's item layout or weapons dropped by slain players, can be shot and destroyed. The resulting explosion will damage anyone nearby.

Gore places the camera from which the player views directly on the character model, thus giving true perspective from the player's point of view such as emulating the arch of the back when looking up and down. This perspective creates many new tactics for battle, for example allowing players to accurately judge which parts of their body are exposed. This also lets players to see their own feet.

Multiplayer game types

  • Deathmatch – players fight in a free-for-all battle to gain the most kills.
  • Team Deathmatch – team-based variant of deathmatch.
  • Capture the Flag – each team must defend their flag while trying to steal and capture the enemy flag. If a team steals the enemy flag but has also had their flag stolen, they cannot score until their flag has been recovered.
  • Tactical – each team spawns with a set amount of weapons and ammo in their own base and must eliminate all other players on the other team. If a player dies, he must wait until the beginning of the next round before he can respawn. The round ends when all the players on one team have been killed or an objective in the current mode of Tactical has been completed. There are four modes of Tactical.
    • Extermination – the most common Tactical mode, each team must simply kill all other players on the opposing team.
    • Assault – one team starts with a target in their base which they must prevent from being destroyed. The opposing team spawns with a bomb satchel which, when planted and detonated, is capable of destroying the target in one large blast. However, the bomb satchel has a 30-second timer, which all players in the map are capable of hearing when armed, and the player with the detonator, which emits a loud ringing noise that easily draws attention, cannot switch to a regular weapon or the timer will stop. The target can also be destroyed by normal weapons, but this is mostly an impractical method as it is strong enough to withstand a great amount of damage.
    • Escape and Infiltration – one team starts with a VIP who must be escorted to a designated location within the map. If the VIP is killed, his team loses. The VIP class is very weak, spawning with no armor and incapable of using any weapons aside from the pistol. He also cannot be healed above 100 health points like all other classes.
  • Co-operative – players join together as a team to play through an entire single-player campaign against the enemy AI. This mode was added in the 1.48 patch.
  • Duel – two players fight in a 1-on-1 deathmatch while the others in the server wait and observe from a queue. When the round is over, the loser of the duel is sent to the end of the queue and the next player in line joins to play the winner. This mode was coded in by Gore player and programmer Red Daly and was subsequently included with the 1.50 patch.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic58/100[2]
Review scores
PublicationScore
CGMStarStarStar[3]
CGWStar[4]
CVG7/10[5]
GameSpot6.3/10[7]
GameSpyStarStarHalf star[8]
GameZone8/10[9]
IGN8/10[10]
PC Gamer (US)46%[11]
X-PlayStarStar[12]


Special Edition

On July 4, 2008, Gore: Special Edition was released to the public for free. The special edition includes graphical and gameplay tweaks.

Notes

  • Gore: Ultimate Soldier manual. 4D Rulers, 2002.

References

  1. Walker, Trey (June 3, 2002). "Gore: Ultimate Soldier ships [date mislabeled as "May 17, 2006""]. Fandom. Archived from the original on January 12, 2005. https://web.archive.org/web/20050112124229/http://www.gamespot.com/pc/action/goreultimatesoldier/news_2869019.html. Retrieved January 24, 2025. 
  2. "Gore: Ultimate Soldier". Fandom. Archived from the original on January 24, 2025. https://web.archive.org/web/20250124033011/https://www.metacritic.com/game/gore-ultimate-soldier/. Retrieved January 24, 2025. 
  3. "Gore: Ultimate Soldier". Computer Games Magazine (theGlobe.com) (142): 81. September 2002. 
  4. Babler, Jason (September 2002). "Gore: Ultimate Soldier". Computer Gaming World (Ziff Davis) (218): 90. Archived from the original on January 3, 2018. https://web.archive.org/web/20180103000435/https://www.cgwmuseum.org/galleries/issues/cgw_218.pdf. Retrieved June 15, 2018. 
  5. Sutton, Maura (August 23, 2002). "PC Review: Gore: Ultimate Soldier". Computer and Video Games (Future plc). Archived from the original on March 13, 2007. https://web.archive.org/web/20070313084448/http://www.computerandvideogames.com/article.php?id=78539. Retrieved June 15, 2018. 
  6. Grant, Jules (June 24, 2002). "Gore: Ultimate Soldier". Greedy Productions Ltd.. Archived from the original on August 17, 2002. https://web.archive.org/web/20020817020428/http://www.elecplay.com/review.html?article=9269&full=1. Retrieved January 24, 2025. 
  7. Wolpaw, Erik (June 13, 2002). "Gore: Ultimate Soldier Review [date mislabeled as "May 17, 2006""]. Fandom. Archived from the original on August 2, 2002. https://web.archive.org/web/20020802011918/http://gamespot.com/gamespot/stories/reviews/0,10867,2870654,00.html. Retrieved January 24, 2025. 
  8. Chick, Tom (June 30, 2002). "GameSpy: Gore". Ziff Davis. http://pc.gamespy.com/pc/gore/610660p1.html. Retrieved June 15, 2018. 
  9. Giacobbi, Kevin "BIFF" (June 24, 2002). "GORE Review". Archived from the original on September 30, 2008. https://web.archive.org/web/20080930205615/http://pc.gamezone.com/gzreviews/r18385.htm. Retrieved June 15, 2018. 
  10. Sulic, Ivan (June 12, 2002). "Gore". Ziff Davis. Archived from the original on December 13, 2024. https://web.archive.org/web/20241213040144/https://www.ign.com/articles/2002/06/12/gore. Retrieved January 24, 2025. 
  11. Williams, Jeremy (September 2002). "Gore". PC Gamer (Future US) 9 (9): 80. Archived from the original on March 15, 2006. https://web.archive.org/web/20060315142847/http://www.pcgamer.com/archives/2005/07/gore.html. Retrieved June 15, 2018. 
  12. Bemis, Greg (August 2, 2002). "'Gore: Ultimate Soldier' (PC) Review". TechTV. Archived from the original on October 2, 2002. https://web.archive.org/web/20021002203210/http://www.techtv.com/extendedplay/reviews/story/0,24330,3394046,00.html. Retrieved June 15, 2018. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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