Software:Gotcha! Extreme Paintball
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| Gotcha! Extreme Paintball | |
|---|---|
| Developer(s) | Sixteen Tons Entertainment |
| Publisher(s) | |
| Producer(s) | Ralph Stock |
| Designer(s) | Sebastian Witt |
| Programmer(s) | Volker Arweiler |
| Engine | Vision |
| Platform(s) | Windows, Xbox |
| Release | WindowsXbox
|
| Genre(s) | First-person shooter, sports |
| Mode(s) | Single-player, multiplayer |
Gotcha! Extreme Paintball (also known as Gotcha! in Europe) is a first person paintball video game developed by Sixteen Tons Entertainment and published by Gathering. The game was produced by Ralph Stock. It was released on Microsoft Windows and Xbox in Germany first in 2004, and the rest of Europe in 2004 and 2005, following a release in North America in 2006, published by Viva Media.[2]
Gameplay

Gotcha! Extreme Paintball is a non-violent first-person shooter in which the characters play paintball. Its gameplay is inspired in particular by Counter-Strike. The game can be played alone or with others, through a local network or direct connection. The player can choose between 18 male and female top players, 12 different high-tech-markers and also colored grenades you can use and equip your team with. The scenario is the player playing Gotcha (a.k.a. Paintball) can play in a league with 28 teams and compete in 17 different locations. Multiplayer modes include Team Deathmatch, Capture the Flag, Flag Elimination, Team Elimination, Last Man Standing, and Kill the King.[3] The character can crouch, lie down, or strafe. There are up to 12 fields around the Earth with realistic weather effects. For online play, players can play around the Internet, LAN matches and Xbox Live tournaments with up to 12 players.[4]
Weapons
- Markers: Markers are high-tech air pressure weapons with paintball ammunition. Pure fun is guaranteed!
- From pistol to automatic gun
- Paintball pumpgun
- Sniper-marker with telescopic sight
- Paint and smoke grenades[5]
Reception
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Gotcha! Extreme Paintball received mixed to average reviews.
For Xbox Gamer's Etienne Froment, the game "is ultimately a pretty good surprise" on Xbox. Unlike Greg Hastings' Tournament Paintball, which "only offers fairly 'heavy' simulation", Gotcha! offers nervous gameplay and a terribly trippy atmosphere."[16]
Cyril Dupont of Joystick gives the Windows version a 2/10, criticizing the game for a "glaring lack of dynamism for an FPS", and assures that "it's guaranteed boredom" and that there is "nothing to save the title".[6]
Ludovic Bechtold of JeuxActu gives the score of 12/20 to the Windows version of the game, which he explains as follows: "We don't forget its shortcomings in artificial intelligence, its outdated graphics and its ridiculous animation, but I'm not ashamed to say yes, I had a great time on Gotcha! even if it only comes close to the great Counter-Strike. He points out as strong points the side "fun and fast to play" and the "numerous game modes".[10]
Jean-Marc Wallimann of Jeuxvideo.com, testing the Windows version, also gave it a score of 12/20. He finds the maps to be small but satisfying: "They are full of places to hide and to wait in deceit for the arrival of opponents. However, we would have liked more so-called secret passages, or detours to have the choice of rushing into the heap or taking the opposite team from behind."[14] Nicolas Charciarek, for his part, gives the Xbox version a score of 9/20. He makes a similar observation about the maps, but mentions "gameplay problems absent from the PC version which pollute the game", and judges the realization of the environments and the characters rude. He adds that "the solo mode is of limited interest, the bots being of a relative intelligence."[15]
Kévin Kuipers of Gamekult gives the Windows version a score of 3/10. He says that "paintball is obviously sorely lacking in interest when played virtually, and Gotcha! proves it once again. According to him, the game's gameplay and artificial intelligence are bad. However, he appreciates "the technical aspect [...] very correct with well-modeled sets and some nice effects".[13]
Thomas Weiss of PC Games gave a score of 5.2/10, stating that the game would have had a bigger appeal if it had the necessary technical requirements, such as spectacularly bursting projectiles. Graphically, the title "reminds of Counter-Strike instead: angular rooms, blurred textures, hardly any particle effects except for the pretty water". Gameplay isn't considered bad but just "ordinary".[9]
For Sébastien Delahaye of NoFrag, "the game is of little interest", because of the "maddeningly stupid" AI, the "failed" gameplay, the "titou technique [and the] sound to match". He concludes by describing the game as "very beautiful crap".[17]
The non-violent aspect of Gotcha! Extreme Paintball is praised by Kévin Kuipers, which makes it accessible to the little ones;[13] for Jean-Marc Wallimann, the title is not just another version of terrorists facing counter-terrorists, but it wants to be more good-natured by aligning itself with the culture of paintball.[14]
References
- ↑ "Jetzt erhältlich: Gotcha! und Gotcha!-Demo". 30 July 2004. http://www.take2.de/index.php?p=news.
- ↑ "Gotcha! Extreme Paintball (2004) release dates". MobyGames. https://www.mobygames.com/game/gotcha-extreme-paintball/release-info.
- ↑ "Gotcha! Extreme Paintball (2004)". MobyGames. https://www.mobygames.com/game/gotcha-extreme-paintball.
- ↑ "Gotcha the Game - Details". Sixteen Tons Entertainment. http://gotcha-the-game.com/details_en.html.
- ↑ "Gotcha the Game - Markers". Sixteen Tons Entertainment. http://gotcha-the-game.com/mark_en.html.
- ↑ 6.0 6.1 Dupont, Cyril (April 2005). "Test : Gotcha". Joystick (169): 91.
- ↑ Marcel Kleffmann (20 August 2004). "Test: Gotcha!". 4Players. https://www.4players.de/4players.php/spielinfonews/Allgemein/4222/34304/Gotcha-.html..
- ↑ Team of MANIAC.de (30 June 2005). "Gotcha! - im Test (Xbox)". MANIAC.de. https://www.maniac.de/tests/gotcha-im-test-xbox/..
- ↑ 9.0 9.1 Thomas Weiss (3 August 2004). "Test : Gotcha". PCGames. https://www.pcgames.de/Gotcha-Spiel-4352/Tests/Gotcha-328540/..
- ↑ 10.0 10.1 Ludovic Bechtold (14 April 2005). "Test Gotcha!". JeuxActu. https://www.jeuxactu.com/test-gotcha-8721.htm..
- ↑ "Gotcha! Extreme Paintball - GAMES.CZ". Games.Tiscali.cz. https://games.tiscali.cz/gotcha-extreme-paintball-6752..
- ↑ "Gotcha! Extreme Paintball for PC Xbox - Characteristics". GamersGlobal. https://www.gamersglobal.de/spiel/75312/gotcha-extreme-paintball..
- ↑ 13.0 13.1 13.2 Kévin Kuipers (22 April 2005). "Test : Gotcha! : le FPS qui tache". Gamekult. https://www.gamekult.com/jeux/gotcha-3010001854/test.html..
- ↑ 14.0 14.1 14.2 Jean-Marc Wallimann (25 February 2005). "Test Gotcha!". Jeuxvideo.com. https://www.jeuxvideo.com/articles/0000/00005118_test.htm..
- ↑ 15.0 15.1 Nicolas Charciarek (12 April 2005). "Test Gotcha!". Jeuxvideo.com. https://www.jeuxvideo.com/articles/0000/00005271_test.htm..
- ↑ Etienne Froment (8 May 2005). "Test Gotcha!". Xbox Gamer. http://www.xbox-gamer.net/test-xbox-gotcha_179.html..
- ↑ Sébastien Delahaye (17 March 2005). "Nofrag teste Gotcha!". NoFrag. https://nofrag.com/nofrag-teste-gotcha/..
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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