Software:Greendog: The Beached Surfer Dude!

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Short description: 1992 video game
Greendog: The Beached Surfer Dude!
European Mega Drive box art
Developer(s)
  • Interactive Designs
Publisher(s)Sega
Producer(s)Michael Latham
Creator: Ric Green
Programmer(s)
  • Christopher Warner
  • Robert Morgan
  • John Kuwaye
Artist(s)
  • Maureen Kringen
  • Doug Nishimura
  • Joan Igawa
Composer(s)Paul Gadbois
Platform(s)Genesis, Game Gear
Release
  • Genesis
  • Game Gear
  • 1993
Genre(s)Platform
Mode(s)Single-player

Greendog: The Beached Surfer Dude! is a platform game developed by Interactive Designs for the Sega Genesis console, and was published by Sega in 1992. A port to the handheld Game Gear was released a year later.

Gameplay

Screenshot of the first stage

The gameplay requires players to survive several side-scrolling levels, armed with only a flying disc that they can shoot at enemies to destroy them or at various objects such as totem poles, to obtain food and therefore reduce the damage meter.

The game has some homages to earlier side-scrolling adventure games, such as Pitfall! as the character often has to swing on vines to advance and many of the levels take place in a tropical jungle or an ancient Mesoamerican temple. Many levels require the player to use a skateboard or inline skates to advance. The six levels cover the Caribbean islands of Grenada, Mustique, Curaçao, Jamaica, Saba, and finally St. Vincent. The latter level is in a volcanic state, where the temple and final piece of treasure are found.

Plot

The eponymous protagonist of the story is Greendog, the player character, a laid-back, cool surfer and skater with a mop of bleached blonde hair. He has surfed most of the biggest waves around, including off the coast of Australia, California, and in the Mediterranean, and is always in search of the biggest waves which will give him the biggest thrill and he cares for little else in life. He has numerous contraptions and toys, such as a gyrocopter, inline skates, a skateboard and an antique frisbee which could be very dangerous in the wrong hands. He does not say much except "dude" and "cool".

One day, while surfing in the Caribbean Sea off the coast of the Grenada islands, Greendog is knocked off his surfboard by the biggest freak wave he has ever seen, and falls unconscious in the sea. When he wakes on the beach, he is apparently in another version of our world, or at least some form of very vivid dreamworld, and a mysterious and apparently magical gold pendant is tied around his neck and he is unable to remove it. His girlfriend Bambi—a beautiful, voluptuous blonde woman in a red bikini—finds him and explains to Greendog that the pendant is of Aztec origin and carries a terrible curse; it dooms the wearer to be attacked by animals and wild prehistoric creatures and, worst of all, will prohibit surfing.

The only way that Greendog can lift the curse is to travel to a lost Aztec civilization and track down six pieces of a sacred Aztec treasure that were scattered across the Caribbean Islands, so that the pieces can be put back together, and ultimately so that Greendog can remove both the curse and the pendant. However, nobody knows exactly where the pieces of the treasure are.

Reception

Reception
Review score
PublicationScore
EGM6/10, 6/10, 7/10, 7/10[2]

An October 1992 review in GameFan Magazine gave Greendog a rating of 71.5%.[citation needed]

In Retro Gamer, writer Ashley Day criticized Greendog, though he also stated "it's not a particularly bad game". He called the game a clone of Pitfall! that suffers from poor character design.[3]

References

  1. "Game Review: Greendog". Mega. Future plc. November 1992. pp. 50-51. https://retrocdn.net/images/5/5a/Mega_UK_02.pdf. Retrieved 24 September 2024. 
  2. Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (October 1992). "Review Crew". Electronic Gaming Monthly (Sendai) 5 (10). ISSN 1058-918X. https://archive.gamehistory.org/item/1c9108c0-b9e6-4c14-9d4f-3287bf973212. Retrieved October 27, 2025. 
  3. Day, Ashley (2007). "Company Profile: Sega Technical Institute". Retro Gamer (Imagine Publishing) (36): 28–33. https://archive.org/stream/retro_gamer/RetroGamer_036#page/n25/mode/2up. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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