Software:Grind Session
| Grind Session | |
|---|---|
North American box art | |
| Developer(s) | Shaba Games |
| Publisher(s) | Sony Computer Entertainment |
| Platform(s) | PlayStation |
| Release | |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
Grind Session is a 2000 skateboarding video game developed by Shaba Games and published by Sony Computer Entertainment for the PlayStation.[2] It was Shaba Games' debut video game, and they would later develop installments in Activision's Tony Hawk's Pro Skater series.
Characters
Grind Session features six professional skaters and nine hidden characters.[3][4] The player also has the ability to choose between four custom skaters, and edit their tricks and names.
Pro Skaters:
- Cara-Beth Burnside
- Daewon Song
- Ed Templeton
- John Cardiel
- Pigpen
- Willy Santos
Hidden Characters:
- Skator (a robot skateboarder)
- Rex (a dragon-human hybrid)
- Hang man (a stick figure)
- Stanley (an alien)
- Dave Carnie (from Big Brother)
- Demon
- Stinger (a female alien)
- Golgotha
- Master Ao
Soundtrack
- Black Flag - Rise Above
- Cornelius - Galaxie Express (69 Mix)
- Dr. Octagon - Blue Flowers
- GZA - Publicity
- Jurassic 5 - Jayou
- KRS-One - Out for Fame
- Man or Astro-man? - Television Fission
- NOFX - Linoleum
- Sonic Youth - In the Mind of the Bourgeois Reader
- The X-Ecutioners - Raida's Theme (Remix)
- Zen Guerrilla - Empty Heart
Locations
- Da Banks (NYC)
- S.F. Mission
- Burnside
- Detroit
Reception
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The game received favorable reviews according to the review aggregation website GameRankings.[5] Nearly six months after the game's release, however, Daniel Erickson of NextGen said, "If you've already played out Tony Hawk's Pro Skater, go pick up Street Sk8er 2. At least that plays differently."[14]
The game was a runner-up for GameSpot's annual "Best Game Music" and "Best Sports Game (Alternative)" awards among console games, both of which went to Chrono Cross and Tony Hawk's Pro Skater 2.[16][17] It was also a runner-up for the "Best Extreme Sports Game" award at the Official U.S. PlayStation Magazine 2000 Editors' Awards, which went to SSX.[18]
Notes
- ↑ Three critics of Electronic Gaming Monthly gave the game each a score of 6/10, 5.5/10, and 5/10.
References
- ↑ "PlayStation - News". 2001-12-30. http://www.scea.com/news/press_example.asp?ReleaseID=9561.
- ↑ 2.0 2.1 Gerstmann, Jeff (May 26, 2000). "Grind Session Review". Red Ventures. https://www.gamespot.com/reviews/grind-session-review/1900-2577967/. Retrieved July 8, 2018.
- ↑ KidzWorld staff (December 27, 2006). "Grind Session :: PlayStation Game Review". https://www.kidzworld.com/article/860-grind-session-playstation-review. Retrieved April 13, 2009.
- ↑ "Grind Session" (in en). https://www.ign.com/games/grind-session.
- ↑ 5.0 5.1 "Grind Session for PlayStation". CBS Interactive. Archived from the original on May 21, 2019. https://web.archive.org/web/20190521213642/https://www.gamerankings.com/ps/197495-grind-session/index.html. Retrieved August 24, 2020.
- ↑ Woods, Nick. "Grind Session - Review". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114204717/http://www.allgame.com/game.php?id=23366&tab=review. Retrieved August 24, 2020.
- ↑ Ham, Tom (May 26, 2000). "Grind Session". CNET. Archived from the original on August 18, 2000. https://web.archive.org/web/20000818090507/http://www.gamecenter.com/Consoles/Sony/Grindsession/. Retrieved January 15, 2022.
- ↑ Smith, Shawn; Boyer, Crispin; Mielke, James "Milkman" (July 2000). "Grind Session". Electronic Gaming Monthly (Ziff Davis) (132): 144. https://retrocdn.net/images/5/54/EGM_US_132.pdf. Retrieved January 15, 2022.
- ↑ McNamara, Andy; Fitzloff, Jay; Reiner, Andrew (June 2000). "Grind Session - PlayStation". Game Informer (FuncoLand) (86). https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4741. Retrieved August 24, 2020.
- ↑ Weitzner, Jason "Fury" (August 2000). "Grind Session". GameFan (Shinno Media) 8 (8): 88–89. https://archive.org/details/Gamefan_Vol_8_Issue_08/page/n89/mode/2up. Retrieved August 24, 2020.
- ↑ Iron Thumbs (May 26, 2000). "Grind Sessions [sic Review for PlayStation on GamePro.com"]. GamePro (IDG Entertainment). Archived from the original on January 13, 2005. https://web.archive.org/web/20050113185703/http://gamepro.com/sony/psx/games/reviews/5715.shtml. Retrieved August 24, 2020.
- ↑ Dr. Moo (June 2000). "Grind Session Review". CraveOnline. Archived from the original on September 24, 2015. https://web.archive.org/web/20150924044901/http://www.gamerevolution.com/review/grind-session. Retrieved August 24, 2020.
- ↑ Perry, Douglass C. (May 25, 2000). "Grind Session". Ziff Davis. https://www.ign.com/articles/2000/05/26/grind-session. Retrieved August 24, 2020.
- ↑ 14.0 14.1 Erickson, Daniel (November 2000). "Grind Session". NextGen (Imagine Media) (71): 135. https://archive.org/details/NextGen71Nov2000/page/n135/mode/2up. Retrieved August 24, 2020.
- ↑ "Grind Session". Official U.S. PlayStation Magazine (Ziff Davis) 3 (10). July 2000.
- ↑ GameSpot staff (January 5, 2001). "Best and Worst of 2000 (Best Game Music Runners-Up)". CNET. Archived from the original on May 15, 2001. https://web.archive.org/web/20010515153039/http://gamespot.com/gamespot/features/video/bestof_2000/p2_02.html. Retrieved January 14, 2022.
- ↑ GameSpot staff (January 5, 2001). "Best and Worst of 2000 (Best Sports Game (Alternative) Runners-Up)". Ziff Davis. Archived from the original on February 22, 2001. https://web.archive.org/web/20010222011733/http://www.zdnet.com/gamespot/features/video/bestof_2000/p4_14.html. Retrieved May 29, 2022.
- ↑ OPM staff (March 13, 2001). "Best Extreme Sports Game". Official U.S. PlayStation Magazine (Ziff Davis). http://www.zdnet.com/opm/stories/main/0,11891,2687434,00.html. Retrieved January 21, 2011.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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