Software:Grudge Warriors

From HandWiki
Short description: 2000 video game
Grudge Warriors
Developer(s)Tempest Software
Publisher(s)Take-Two Interactive
Platform(s)PlayStation
Release
Genre(s)Action, car combat
Mode(s)Single-player, multiplayer

Grudge Warriors is a car combat video game released by Take-Two Interactive on April 27, 2000. The game retailed for the low price of $9.99, a response by Take-Two to the recent decision of Sony to drop PlayStation licensing fees. Similar to the earlier PlayStation title Twisted Metal, players control a powerful tank-like armored vehicle, which they used to destroy enemy vehicles, weapons, and generators, solve puzzles, and collect tokens to upgrade their weapons. There are a total of twenty-three missions, and the game allows two players to battle each other in split screen multiplayer.

Upon its release, Grudge Warriors was received unfavorably; critics bashed the game as having mediocre graphics, poor sounds, and botched gameplay. IGN and Gaming Age declared the game was not even worth the low price of ten dollars. Despite the overwhelmingly critical reception, there were a few points of the game that were praised, including the occasional puzzles during missions.

Gameplay

Screenshot of the Grudge Warriors campaign

Grudge Warriors places the player in control of one of eleven special armored cars.[3] Each one is equipped with five types of weaponry. Four of the weapons are similar on all the cars; the fifth weapon is unique to the vehicle.[4] In single-player, the objective for each mission is to destroy enemy tanks, gun emplacements, vehicles, and generators; there are always eight at each base which must be destroyed.[5] In addition, players can collect tokens as an optional objective; these tokens allow for upgrades and boost the player's score. Some generators can only be reached by solving puzzles; for example, toggling switches which lower otherwise-impenetrable shields surrounding a generator.[5] Every player vehicle features both armor and health; powerups which replenish both can be found scattered throughout the maps. In addition, the player has only a finite amount of ammunition for each weapon. When the player's health is reduced to zero, the game is over and the mission must be restarted.

In addition to the campaign, Grudge Warriors supports two-player splitscreen combat on one of seven multiplayer maps. Unlike the single-player, there are no objectives other than destroying the opponents' vehicle, and no other turrets or enemies besides the other player.[6]

Plot

Grudge Warriors occurs in a future Earth, where nations and governments have been replaced with rival thugs and gangs. These gangs not only stage raids and assaults on their enemies, but also run "Death Rings", where the most powerful gangs have duels between their highly armored vehicles.[7] There are a total of eleven gangs, who each occupy different parts of the world, operating from strongholds.

Players assume the role of an upstart gang member who is attempting to defeat his rivals. Players are allowed to begin the mission by selecting a gang and car; the player then proceeds to play through the campaign using that vehicle. Each mission starts with the player being dropped off at an enemy base, then fighting through defenses to destroy the team's generators. If the player defeats all ten rival gangs, he or she will be invited to fight "the Crime Lord", head of the Death Rings.[8]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings48%[9]
Review scores
PublicationScore
AllGameStar[10]
Consoles +65%[11]
EGM1.5/10[12]
Game Informer5/10[13]
GameFan70%[14]
GameSpot5.1/10[4]
IGN5.5/10[6]
OPM (US)StarStar[15]

The game received "unfavorable" reviews according to the review aggregation website GameRankings.[9]

IGN noted that Grudge Warriors' "manual reads like a Twisted Metal rip-off. The game controls mirror Twisted Metal. Even the title—Grudge Warriors—is Twisted Metal-ish", yet the publication compared its gameplayer to Blaster Master.[6] The publication praised both the bizarre setup of the game, and the fully playable nature of the game as soon as the disc was inserted;[6] the praised ended there.

IGN strongly criticized the fundamental gameplay, where it took a player thousands of shots to destroy a single enemy,[6] which combined with poor camera control led to constant frustration. GameSpot noted that the single-player mode was essentially deathmatch with some slight semblance of objectives thrown in, and decided the title was "best ignored by fans of meaningful gameplay".[4] The sound was similarly lambasted for being cheap and lackluster.[4] Gaming Age found that though the added complexity and puzzle-solving to find the generators was enjoyable at first, it grew boring after all enemies on the match were dispatched, and the player was left running in circles to find the last generator.[5]

See also

References

  1. "Grudge Warriors". http://chipsworld.co.uk/detProd.asp?ProductCode=1502. 
  2. "Grudge Warriors". IGN Entertainment. Archived from the original on July 2, 2007. https://web.archive.org/web/20070702005415/http://cheats.gamespy.com/playstation/grudge-warriors/. Retrieved November 2, 2007. 
  3. Tempest Software, ed (2000). Grudge Warriors Instruction Manual: The Covenant. Take-Two Interactive. pp. 2–4. 
  4. 4.0 4.1 4.2 4.3 Lopez, Miguel (June 13, 2000). "Grudge Warriors Review". CBS Interactive. https://www.gamespot.com/reviews/grudge-warriors-review/1900-2587479/. Retrieved February 6, 2020. 
  5. 5.0 5.1 5.2 Klepek, Patrick (2000). "Grudge Warriors". Archived from the original on October 20, 2006. https://web.archive.org/web/20061020082235/http://gaming-age.com/cgi-bin/reviews/review.pl?sys=psx&game=grudge. Retrieved February 6, 2020. 
  6. 6.0 6.1 6.2 6.3 6.4 Nix, Marc (May 30, 2000). "Grudge Warriors". Ziff Davis. https://www.ign.com/articles/2000/05/31/grudge-warriors. Retrieved February 6, 2020. 
  7. Tempest Software, ed (2000). Grudge Warriors Instruction Manual: The Covenant. Take-Two Interactive. pp. 10–11. 
  8. Tempest Software, ed (2000). Grudge Warriors Instruction Manual: The Covenant. Take-Two Interactive. p. 6. 
  9. 9.0 9.1 "Grudge Warriors for PlayStation". CBS Interactive. Archived from the original on May 1, 2019. https://web.archive.org/web/20190501153516/http://www.gamerankings.com/ps/257410-grudge-warriors/index.html. Retrieved February 6, 2020. 
  10. Simpson, Chris. "Grudge Warriors - Review". All Media Network. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116023040/http://www.allgame.com/game.php?id=24720&tab=review. Retrieved February 6, 2020. 
  11. "Grudge Warriors" (in French). Consoles + (103): 107. August 2000. http://download.abandonware.org/magazines/Consoles%20Plus/consoleplus_numero103/Consoles%20%2B%20103%20-%20Page%20107%20(ao%FBt%202000).jpg. Retrieved February 7, 2020. 
  12. "Grudge Warriors". Electronic Gaming Monthly (Ziff Davis). 2000. 
  13. "Grudge Warriors". Game Informer (FuncoLand) (87). July 2000. 
  14. Mears, Rick (May 31, 2000). "REVIEW for Grudge Warriors". Shinno Media. Archived from the original on June 19, 2000. https://web.archive.org/web/20000619061510/http://www.gamefan.com/repre.asp?g=2043&t=r. Retrieved February 7, 2020. 
  15. "Grudge Warriors". Official U.S. PlayStation Magazine (Ziff Davis). 2000. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari