Software:Guildlings
Guildlings | |
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Developer(s) | Sirvo Studios |
Publisher(s) | Sirvo Studios |
Director(s) | Jamie Antonisse |
Producer(s) | Ryan Sullivan |
Designer(s) |
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Programmer(s) |
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Artist(s) |
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Writer(s) |
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Composer(s) | Pedro Silva |
Platform(s) | iOS, macOS, tvOS |
Release | November 8, 2019 |
Genre(s) | Adventure, role-playing |
Mode(s) | Single-player |
Guildlings is a 2019 role-playing adventure game developed and published by Sirvo Studios. It was released for Apple Arcade on November 8, 2019.
Development
Guildlings was developed by indie studio Sirvo Studios, a team of eleven people. Asher Vollmer, who had previously developed Puzzlejuice and Threes, co-founded Sirvo with Jamie Antonisse and Ryan Sullivan[1] Development began after the studio was financed by the Indie Fund.[2] Vollmer said in 2022 that he felt the game was "misaligned from his personal design sensibilities", though he praised the development team.[3]
The game's story, according to Sirvo, was inspired by EarthBound, Inkle's 80 Days, and fictional works incorporating themes of wonder.[4]
The game was intended to be released in an episodic format, with the currently released content intended to be Chapter 1, but Antonisse clarified on X in 2023 that future content had been cancelled due to the game being a financial disappointment to Sirvo. Despite the fact that the developers attempted to continue the story in related concepts between 2021 and 2022, the original development team had disbanded.[5]
Reception
Reception | ||||||||||||
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Guildlings has a "generally favorable" Metacritic rating.[6]
References
- ↑ Brightman, James (February 17, 2016). "FunPlus announces $50m fund to "invest in the future of indie gaming"". Gamesindustry.biz. https://www.gamesindustry.biz/funplus-announces-usd50m-fund-to-invest-in-the-future-of-indie-gaming.
- ↑ Nutt, Christian (February 16, 2016). "FunPlus launches $50 million fund for indie, mobile games". Game Developer. https://www.gamedeveloper.com/business/funplus-launches-50-million-fund-for-indie-mobile-games.
- ↑ "Beast Breaker is just the beginning for Asher Vollmer's new studio" (in en). https://www.gamedeveloper.com/design/-i-beast-breaker-i-is-just-the-beginning-for-asher-vollmer-s-new-studio.
- ↑ "Guildlings: FAQ". https://guildlings.com/faq.
- ↑ Antonisse, Jamie [@jamieantonisse] (2023-11-24). "Unfortunately, in its current form Guildlings hasn’t generated enough revenue to continue development on new chapters with a full team. We spent 2021 and 2022 working behind the scenes on other ways to push the story forward.". https://twitter.com/jamieantonisse/status/1728153629457347051.
- ↑ 6.0 6.1 "Guildlings Critic Reviews". https://www.metacritic.com/game/guildlings/critic-reviews/?platform=ios-iphoneipad.
External links
Original source: https://en.wikipedia.org/wiki/Guildlings.
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