Software:Guilty (video game)
| Guilty | |
|---|---|
| Developer(s) | Divide By Zero |
| Publisher(s) | Psygnosis |
| Platform(s) | DOS |
| Release | 1995 |
| Genre(s) | Adventure |
| Mode(s) | Single-player |
Guilty is a graphical sci-fi adventure game, originally released in 1995 and published by Psygnosis. It is the sequel to Innocent Until Caught.
Plot
The game's two main characters are Agent Ysanne Andropath and Jack T. Ladd. Ysanne, who works for the Federation Police and pilots the space ship Relentless, is a tough feminist/misandrist redhead, while Jack is a notorious thief and womanizer. The game starts with Ysanne capturing Jack for his crimes, when the player gets to choose one of the characters to play the game as. The locations and evolving plot are largely the same both ways, but the player can experience two sides of the story, and will be solving different puzzles.
After being jailed aboard the Relentless, Jack escapes his cell and destroys the ship's hyperdrive, when Ysanne is notified about a disaster on Lixa, a mining planet in the Altaros Nebula sector. It turns out that there is no one on the planet. As Jack the player has to find Tyrenium fuel for the ship, while Ysanne has to salvage the installation's logs. The clues lead to an invasion from another dimension.
The unwilling team visits other planets in order to triangulate the alien signals and locate their point of origin. One planet is Gelt which houses the Lucky Star casino/resort complex. There the player will meet Harrisienetta Fjord, the secretary of the casino owner who turns out to be Jack's old acquaintance, Tennant, and his girlfriend who is none other than Ruth P'Pau'D'P'Pau, Jack's love interest from the previous game. The Relentless is confiscated for different reasons depending on which is the protagonist and the player has to get it back.
The other planet is Broygus which is occupied by the Federation military forces. Once more, the ship is confiscated by the local military to serve in the war. Jack has to steal back the Gyro Mechanism taken from their ship while Ysanne attempts to save the lives of soldiers who are sent to be sacrificed needlessly.
When this task is complete, the protagonists receive a distress call from Lowe's Planet where they must save the colonists from an assault by an indigenous species. In that planet, the player will meet Nalm N'Palm, his sidekick from the previous game, who has joined the Interstellar Xenophobic Mercenary Force. Jack brings alien eggs to the leader Collins while Ysanne is fighting the mother of the creatures.
It is then discovered that the aliens come from the taxmen's station, the Corrupticon. On their way there they stop on the planet Haven which is a monastic retreat of retired taxmen. The protagonists are held captive there until the player dresses as a monk and causes the other protagonist to be "executed" for sacrilege.
The remaining protagonist reaches the Corrupticon where they meet the other protagonist who had teleported there. Also, they meet the villain from the previous game, P'Pau'D'P'Pau, who explains that events of the previous game and the breaking of his Transatron caused the aliens to find a way from Dimension 238 to this side of the universe. Finding the shards of the Transatron, the player closes the dimensional rift.
Gameplay
The game uses a simple set of six actions the player can take. Inventory object graphics are shown in an inventory box at the bottom of the screen. Guilty uses rendered flight scenes for the spacecraft landing and taking off. The CD version of the game adds full speech for the two protagonists.[citation needed]
References
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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