Software:Gungrave: Overdose

From HandWiki
Short description: 2004 video game
Gungrave: Overdose
North American cover art
Developer(s)Ikusabune Co., Ltd.
Publisher(s)
Director(s)Naohito Hanai
Producer(s)Tōru Kubo
Designer(s)Tomohiro Maruyama
Takashi Hata
Programmer(s)Naohito Hanai
Artist(s)Yasuhiro Nightow
Writer(s)Hidenori Tanaka
Takashi Hino
Tomohiro Maruyama
Composer(s)Tsuneo Imahori
SeriesGungrave
Platform(s)PlayStation 2
Release
  • JP: March 4, 2004
  • NA: September 13, 2004[1]
  • PAL: October 7, 2005
Genre(s)Third-person shooter
Mode(s)Single-player

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a PlayStation 2 third-person shooter video game developed by animation studio Ikusabune and published by Red Entertainment in Japan and by Mastiff in North America, and a direct sequel to Gungrave. The game was released on March 4, 2004, in Japan, September 15, 2004, in North America and October 7, 2005, in the PAL regions. Gungrave: Overdose picks up where its predecessor left off, and follows its main character through a variety of stages on a path of revenge. It is the only known title fully developed by animation studio Ikusabune, as the previous title was developed by Red Entertainment. (Ikusabune provided animation and cinematics in the first game.)

Two years after the original, Gungrave, and just approaching of that game's anime adaptation, Gungrave: Overdose was released. Preserving Yasuhiro Nightow's flair and artistic style, this outing adds new playable characters to the series and a new story, in which Grave resumes his tale as an unlikely anti-hero tracking down the sadistic son of a Mafia boss who has struck a deal with a symbiotic seed bent on taking over the Earth.

Gameplay

Plot

Development

Reception

Reception
Aggregate score
AggregatorScore
Metacritic68/100[2]
Review scores
PublicationScore
Edge4/10[3]
EGM4/10[4]
Eurogamer5/10[5]
Famitsu26/40[6]
Game Informer4.25/10[7]
GameSpot7.8/10[8]
GameSpyStarStarStar[9]
GameZone7.9/10[10]
IGN7.8/10[11]
OPM (US)StarStarStarHalf star[12]

The game was received more favorably by critics than the first game, but still received mixed reviews according to the review aggregation website Metacritic.[2] Many critics praised the game's longer length, IGN citing that the game can easily last for more than 6 hours, which they say is in stark comparison to the first game's 2 hour length.[11] The game received similar praise for the art and visual style as the first game did, and critics also praised the game's value, GameSpot's Greg Kasavin stating "its good-sized series of action-packed missions, multiple difficulty settings, three different playable characters, and dirt-cheap $15 retail price make it an excellent value."[8] However, the game's graphics were criticized for being simpler in order to prevent the slowdown present in the first game,[13] and the game's lock-on system was criticized for being too unwieldy and confusing.[11] In Japan, Famitsu gave it a score of one six, two sevens, and one six for a total of 26 out of 40.[6]

Notes

References

  1. "Gungrave: Overdose ships" (in en-US). September 13, 2004. https://www.gamespot.com/articles/gungrave-overdose-ships/1100-6107267/. 
  2. 2.0 2.1 "Gungrave: Overdose for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/gungrave-overdose/critic-reviews/?platform=playstation-2. Retrieved February 3, 2012. 
  3. Edge staff (May 2004). "Gungrave O.D.". Edge (Future plc) (136): 110. 
  4. EGM staff (December 2004). "Gungrave: Overdose". Electronic Gaming Monthly (Ziff Davis) (185): 170. 
  5. Walker, John (August 18, 2005). "Gungrave: Overdose". Gamer Network. http://www.eurogamer.net/articles/r_gungraveoverdose_ps2. Retrieved March 6, 2018. 
  6. 6.0 6.1 "ガングレイヴO.D." (in Japanese). Famitsu (Enterbrain) 795. March 12, 2004. 
  7. "Gungrave: Overdose". Game Informer (GameStop) (139): 158. November 2004. 
  8. 8.0 8.1 Kasavin, Greg (September 17, 2004). "Gungrave: Overdose Review". CBS Interactive. https://www.gamespot.com/reviews/gungrave-overdose-review/1900-6107779/. Retrieved July 14, 2017. 
  9. Chapman, David (September 20, 2004). "GameSpy: GunGrave: OverDose". Ziff Davis. Archived from the original on December 25, 2005. https://web.archive.org/web/20051225015639/http://ps2.gamespy.com/playstation-2/gungrave-od/549529p1.html. Retrieved March 6, 2018. 
  10. Bedigian, Louis (October 1, 2004). "Gungrave: Overdose - PS2 - Review". Archived from the original on December 30, 2008. https://web.archive.org/web/20081230175807/http://ps2.gamezone.com/gzreviews/r24366.htm. Retrieved March 6, 2018. 
  11. 11.0 11.1 11.2 Lewis, Ed (September 7, 2004). "Gungrave Overdose". Ziff Davis. http://www.ign.com/articles/2004/09/07/gungrave-overdose. Retrieved July 14, 2017. 
  12. "Gungrave: Overdose". Official U.S. PlayStation Magazine (Ziff Davis): 130. November 2004. 
  13. Wadleigh, Jessica (October 2, 2004). "GunGrave: Overdose". http://www.thunderboltgames.com/review/gungrave-overdose. Retrieved July 14, 2017. 
  • Red Entertainment page
  • Mastiff, LLC page
  • System 3 Software Limited page: PS2, PSN
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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