Software:Gurumin: A Monstrous Adventure

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Gurumin
Developer(s)Nihon Falcom[lower-alpha 1]
Publisher(s)
Composer(s)
  • Hayato Sonoda
  • Wataru Ishibashi
  • Takahide Murayama
Platform(s)Microsoft Windows, PlayStation Portable, Nintendo 3DS
ReleaseMicrosoft Windows
  • JP: December 25, 2004
  • KOR: September 23, 2005
  • WW: March 30, 2015
PlayStation Portable
  • AS: June 27, 2006
  • JP: June 29, 2006
  • NA: February 12, 2007
  • EU: March 23, 2007
Nintendo 3DS
  • NA: October 13, 2016
  • EU: October 27, 2016
  • JP: November 30, 2016[1]
Genre(s)Action RPG
Mode(s)Single-player

Gurumin: A Monstrous Adventure, known simply as Gurumin (ぐるみん) in Japan, is an action role-playing game developed by Nihon Falcom Corporation. It was originally released in Japan on December 25, 2004 for Microsoft Windows. A PlayStation Portable version was later released in Asia on June 27, 2006, in Japan on June 29, 2006, and North America on February 12, 2007, published by Mastiff. A Steam version was also later released on March 30, 2015. A Nintendo 3DS port, titled Gurumin 3D: A Monstrous Adventure (known as Gurumin 3D in Japan), was announced on June 16, 2016 for release in North America on October 13, 2016[2] and Europe on October 27, 2016. The Nintendo 3DS version was released in Japan in November 2016.[1]

Gameplay

Gurumin is a 3D action RPG with heavy emphasis on action through real-time combat. Parin can acquire various headwear which have varying effects while equipped, such as protection from water damage, stronger attacks, or HP restoration. Each piece of headwear can be upgraded to increase their effects. Parin's drill has up to four power levels that are increased through combat or restoration points in levels and decreased by taking damage. The current level of her drill dictates damage that can be dealt and can change up and down frequently in each level. Various consumable items can be bought or found which are used during levels to restore HP or drill power.

Gurumin offers replayability by offering new difficulty levels upon completion of the game. The game starts with Beginner and Normal modes; Hard, Happy, and Crazy modes are opened up with completion of the previous difficulty level. While each difficulty alters the strength of the enemies, some also change other elements of the game, such as removing environmental hazards in Beginner mode, an altered game script in Happy mode (Japanese version only), and only allowing damaging of enemies through critical hits in Crazy mode.

In addition to headwear that gives characters various abilities and protection there is also a number of outfits that can be equipped. Matching the right outfit with the right hat could unlock additional abilities. These are acquired by purchasing from the (vending machine), completing the game at a set difficulty level, or through other means, such as playing on the right date when a special event happens.

Plot

A girl named Parin goes to live with her grandfather in Tiese Town after her parents are called overseas on an excavation trip. After being told that there are no other children in Tiese, she finds what looks like another girl who is being threatened by a dog. Parin rescues the girl and discovers that she is actually a monster (お化け, obake) which only children can see. To thank Parin, the monster takes her to a crack in the back wall of the town which is revealed to be a portal to the monster world. A group of monsters known as phantoms begin a series of attacks on Monster Village. Parin, who unearths a legendary drill, decides to fight against the phantoms and restore Monster Village.

Reception

Reception
Review scores
PublicationScore
3DSPCPSP
DestructoidN/A9/10[3]N/A
EurogamerN/AN/A7/10[4]
FamitsuN/AN/A31/40[5]
Game InformerN/AN/A7/10[6]
GameProN/AN/A3.75/5[7]
GameSpotN/AN/A8/10[8]
GameSpyN/AN/AStarStarStarStar[9]
GameZoneN/AN/A8.5/10[10]
IGNN/AN/A8/10[11]
PSMN/AN/A8/10[12]
The New York Times N/AN/A(favorable)[13]
Aggregate score
Metacritic72/100[14]N/A78/100[15]

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[15] In Japan, Famitsu gave the PSP version a total of 31 out of 40.[5] Subsequent reviews for the 3DS port have been "mixed or average."[14]

Notes

  1. 2015 Windows version by Opus Studio. Nintendo 3DS version developed in conjunction with iNPLAS, Opus Studio, and Mastiff.

References

  1. 1.0 1.1 "ぐるみん3D" (in Japanese). Nintendo Co., Ltd.. https://www.nintendo.co.jp/titles/50010000042028. 
  2. "Mastiff bringing Gurumin 3D: A Monstrous Adventure to 3DS eShop next month (NA) - Perfectly Nintendo" (in en-US). 2016-06-16. http://www.perfectly-nintendo.com/mastiff-bringing-gurumin-3d-monstrous-adventure-3ds-eshop-next-month/. 
  3. Carter, Chris (April 4, 2015). "Review: Gurumin: A Monstrous Adventure (PC)". https://www.destructoid.com/review-gurumin-a-monstrous-adventure-290701.phtml. 
  4. Bramwell, Tom (May 12, 2007). "Gurumin: A Monstrous Adventure (PSP)". http://www.eurogamer.net/articles/gurumin-a-monstrous-adventure-review. 
  5. 5.0 5.1 "Collection of every PSP-game reviewed in Famitsu". NeoGAF. August 27, 2006. http://www.neogaf.com/forum/showthread.php?t=116580. 
  6. Reeves, Ben (April 2007). "Gurumin [A Monstrous Adventure (PSP)"]. Game Informer (168). http://www.gameinformer.com/NR/exeres/7A1CEE0B-EA48-4062-8366-43F2A0BF706A.htm. Retrieved June 12, 2016. 
  7. Hall, Spenser (March 12, 2007). "Review: Gurumin [A Monstrous Adventure (PSP)"]. GamePro. http://www.gamepro.com/sony/psp/games/reviews/100528.shtml. Retrieved June 13, 2016. 
  8. Magrino, Tom (February 23, 2007). "Gurumin: A Monstrous Adventure Review (PSP)". http://www.gamespot.com/reviews/gurumin-a-monstrous-adventure-review/1900-6166371/. 
  9. Graziani, Gabe (March 14, 2007). "GameSpy: Gurumin: A Monstrous Adventure (PSP)". GameSpy. http://psp.gamespy.com/playstation-portable/gurumin/772672p1.html. 
  10. Romano, Natalie (February 15, 2007). "Gurumin: A Monstrous Adventure - PSP - Review". GameZone. http://www.gamezone.com/reviews/gurumin_a_monstrous_adventure_psp_review. 
  11. Haynes, Jeff (February 12, 2007). "Gurumin: A Monstrous Adventure Review (PSP)". IGN. Ziff Davis. http://www.ign.com/articles/2007/02/13/gurumin-a-monstrous-adventure-review. 
  12. "Review: Gurumin: A Monstrous Adventure". PSM: 85. April 2007. 
  13. Herold, Charles (February 22, 2007). "Ordinary, but in a Heroic Fantasy Kind of Way". The New York Times. https://www.nytimes.com/2007/02/22/technology/22game.html?ex=1172811600&en=cfc99c88efc1dd7e&ei=5070&emc=eta1&_r=0. 
  14. 14.0 14.1 "Gurumin 3D: A Monstrous Adventure for 3DS Reviews". https://www.metacritic.com/game/3ds/gurumin-3d-a-monstrous-adventure. 
  15. 15.0 15.1 "Gurumin: A Monstrous Adventure for PSP Reviews". https://www.metacritic.com/game/psp/gurumin-a-monstrous-adventure. 

Further reading

  • Gifford, Kevin (January 2007). "Gurumin: A Monstrous Adventure". Newtype USA 6 (1): 134–135. ISSN 1541-4817. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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