Software:Hangsim

From HandWiki
Short description: 1999 video game
Hangsim
Developer(s)Quality Simulations
Publisher(s)Wilco Publishing
Platform(s)Microsoft Windows
Release
Genre(s)Flight simulator
Mode(s)Single-player

Hangsim is a flight simulator video game that simulates hang gliding or paragliding. It was developed by Quality Simulations and published by Wilco Publishing for Windows in 1999. It was set for release in September 1999,[2] before getting delayed to an eventual release date of November 5, 1999.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings58%[3]
Review scores
PublicationScore
AllGameStarStarStarHalf star[4]
CGSPStarStarHalf star[6]
GameSpot5.5/10[7]
GameSpy71%[8]
GameStar50%[9]
GameZone6.4/10[10]
IGN7/10[11]
PC Gamer (US)57%[12]

The game received mixed reviews according to the review aggregation website GameRankings.[3]

References

  1. GameSpot staff (November 5, 1999). "Hangsim Ships [date mislabeled as "April 27, 2000""]. CBS Interactive. Archived from the original on March 4, 2000. https://web.archive.org/web/20000304024853/http://headline.gamespot.com/news/99_11/05_pc_hangsim/index.html. Retrieved February 2, 2021. 
  2. Fudge, James (July 2, 1999). "Wilco Publishing Announces Hangsim". Strategy Plus, Inc.. Archived from the original on July 9, 2003. https://web.archive.org/web/20030709115048/http://www.cdmag.com/articles/021/020/hangsim.html. Retrieved February 2, 2021. 
  3. 3.0 3.1 "Hangsim for PC". CBS Interactive. Archived from the original on May 11, 2019. https://web.archive.org/web/20190511082347/https://www.gamerankings.com/pc/197517-hangsim/index.html. Retrieved February 2, 2021. 
  4. Rubin, Brian. "Hangsim - Review". All Media Network. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116234318/http://www.allgame.com/game.php?id=20074&tab=review. Retrieved February 2, 2021. 
  5. Mahood, Andy (January 18, 2000). "Hangsim". CNET. Archived from the original on August 16, 2000. https://web.archive.org/web/20000816092540/http://www.gamecenter.com/Reviews/Item/0,6,0-3633,00.html. Retrieved March 15, 2021. 
  6. Putze, David (April 23, 2000). "Hangsim". Strategy Plus, Inc.. Archived from the original on July 9, 2003. https://web.archive.org/web/20030709120443/http://www.cdmag.com/articles/027/111/hangsim_review.html. Retrieved February 2, 2021. 
  7. Poole, Stephen (February 1, 2000). "Hangsim Review [date mislabeled as "May 1, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/hangsim-review/1900-2537399/. Retrieved February 2, 2021. 
  8. Lally, Will (March 7, 2000). "Hangsim". IGN Entertainment. Archived from the original on March 29, 2002. https://web.archive.org/web/20020329065349/http://www.gamespy.com/legacy/reviews/hangsim_a.shtm. Retrieved February 2, 2021. 
  9. "Hangsim" (in de). GameStar (Webedia). January 2000. 
  10. Reed, Aaron (December 27, 1999). "Hangsim". Archived from the original on August 18, 2000. https://web.archive.org/web/20000818163040/http://www.gamezone.com/gzreviews/r13291.asp. Retrieved February 2, 2021. 
  11. Ward, Trent C. (December 8, 1999). "Hangsim". Ziff Davis. https://www.ign.com/articles/1999/12/09/hangsim. Retrieved February 2, 2021. 
  12. Preston, Jim (2000). "Hangsim". PC Gamer (Imagine Media). Archived from the original on March 15, 2006. https://web.archive.org/web/20060315135429/http://www.pcgamer.com/archives/2005/07/hangsim.html. Retrieved February 2, 2021. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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