Software:Harley's Humongous Adventure
| Harley's Humongous Adventure | |
|---|---|
![]() North American box art | |
| Developer(s) | Visual Concepts |
| Publisher(s) | |
| Composer(s) | Brian Schmidt |
| Platform(s) | Super NES |
| Release |
|
| Genre(s) | Action |
| Mode(s) | Single-player |
Harley's Humongous Adventure is a side-scrolling 2D platform video game released in 1993 for the Super Nintendo Entertainment System. It was originally developed by Visual Concepts, and funded by publisher Electronic Arts, but eventually published by Hi Tech Expressions.
Gameplay

The player controls Harley, a man in a green suit who has shrunk himself to the size of a bar of soap. Harley's mission is to gather the parts of his shrinking machine to return himself to normal size. Harley advances through the levels, picking up items such as tacks, rubberbands, and marbles. Harley adventures through his lab, where the initial incident occurs, his kitchen, his toy room, where the player pilots a toy tank by himself, his bathroom, and other stages.
Enemies include flies, bees, and ants. Players must avoid such enemy attacks as the flies vomiting overhead. The main boss is a deformed rat that tries to jump on Harley, and after each encounter utilizes a household item for the limb he had lost in the previous encounter.
Development
Visually, the game utilizes a mix of pixel art for the stage backgrounds, the menus and most objects, and digitized clay animation models for all characters. The clay animation was produced by A-OK Animation, who had also worked on Claymates, another Super NES game featuring a somewhat similar graphical style.
The game was programmed, and designed in part, by Brian Greenstone of Pangea Software. This programmer previously wrote games for the Apple IIGS computer, which happens to share the same 65C816 microprocessor as the Super NES.
The box art was created for EA by veteran gaming illustrator Marc Ericksen. It features Harley blasting out of the kitchen sink, holding a red plastic push pin for scale reference.
Reception
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Notes
References
- ↑ "Harley's Humongous Adventure Review Score". https://www.gamerankings.com/snes/588369-harleys-humongous-adventure/index.html.
- ↑ Weiss, Brett Alan. "Harley's Humongous Adventure – Review". Archived from the original on November 14, 2014. https://web.archive.org/web/20141114145039/http://www.allgame.com/game.php?id=14086&tab=review. Retrieved July 15, 2021.
- ↑ "Harley's Humongous Adventure". Computer and Video Games (138): 96. May 1993. https://archive.org/details/Computer_and_Video_Games_Issue_0138/page/96/mode/2up?q=%22Harley%27s+Humongous+Adventure%22. Retrieved July 15, 2021.
- ↑ Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (October 1992). "Humongous". Electronic Gaming Monthly 5 (10): 26. https://archive.org/details/Electronic_Gaming_Monthly_039/page/n25/mode/2up?q=%22Harley%27s+Humongous+Adventure%22. Retrieved July 15, 2021.
- ↑ "NEW GAMES CROSS REVIEW: 科学者ハリーの波乱万丈. [sic]". Weekly Famicom Tsūshin (307): 38. November 4, 1994.
- ↑ Skid; Sgt. Gamer; Slick, Tom; The Enquirer (April 1993). "Viewpoint". GameFan 1 (5): 14–16. https://archive.org/details/GamefanVolume1Issue05April1993ALT/page/n13/mode/2up?q=%22Harley%27s+Humongous+Adventure%22. Retrieved July 12, 2021.
- ↑ Brother Buzz (October 1992). "Harley's Humongous Adventure". GamePro (39): 64. https://archive.org/details/GamePro_Issue_039_October_1992/page/n65/mode/2up?q=%22Harley%27s+Humongous+Adventure%22. Retrieved July 15, 2021.
- ↑ "Harley's Humongous Adventure" (in de). Mega Fun: 19. February 1993. https://segaretro.org/index.php?title=File%3AMegaFun_DE_1993-02.pdf&page=19. Retrieved July 15, 2021.
- ↑ "Now Playing". Nintendo Power 45: 102–106. February 1993. https://archive.org/details/nintendo-power-issue-127-december-1999/Nintendo%20Power%20Issue%20045%20February%201993/page/102/mode/2up?q=%22Harley%27s+Humongous+Adventure%22. Retrieved July 15, 2021.
- ↑ Bielby, Matt (April 1993). "Harley's Humongous Adventure". Super Play (6): 69.
- ↑ James (April 1993). "Harley's Humongous Adventure". Total! (16): 41. https://archive.org/details/total-16-april-1993/page/n37/mode/2up. Retrieved July 15, 2021.
- ↑ "Humongous Adventure" (in de). Video Games: 44. March 1993. https://archive.org/details/video-games-de-1993-03/page/44/mode/2up?q=harley. Retrieved July 15, 2021.
- ↑ Meston, Zach (December 1992). "Harley's Humongous Adventure". Video Games & Computer Entertainment (47): 58. https://archive.org/details/vgce_92-12/page/n59/mode/2up?q=%22Harley%27s+Humongous+Adventure%22. Retrieved July 15, 2021.
- ↑ Allie (March 1993). "Harley's Humongous Adventure". Control (7): 22–23. https://archive.org/details/control-7/page/n21/mode/2up?q=%22Harley%27s+Humongous+Adventure%22. Retrieved July 15, 2021.
- ↑ Kunkel, Bill (October 1992). "Harley's Humongous Adventure". Electronic Games 1 (1): 70. https://archive.org/details/Electronic-Games-1992-10/page/n69/mode/2up?q=%22Harley%27s+Humongous+Adventure%22. Retrieved July 15, 2021.
- ↑ Kirrane, Simon (April 1993). "Harley's Humongous Adventure". Super Action (7): 16–19. https://archive.org/details/super-action-07/page/n15/mode/2up?q=%22Harley%27s+Humongous+Adventure%22. Retrieved July 15, 2021.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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