Software:Harrier Combat Simulator

From HandWiki
Short description: 1987 video game
Harrier Combat Simulator
Developer(s)H+H Software[1]
Eigen Software[1]
Rowan Software (DOS)[2]
Publisher(s)
Designer(s)Rod Hyde[1]
Platform(s)Atari ST, Amiga,[3] IBM PC,[3] Commodore 64[4]
Release
Genre(s)Flight simulator
Mode(s)Single-player

Harrier Combat Simulator (also known as High Roller[5]) is a combat flight simulation game published in 1987 by Mindscape for the Commodore 64. Ports for Amiga, Atari ST and IBM PC (as a self-booting disk) followed in 1988.

Gameplay

Gameplay screenshot (Atari ST)

Harrier Combat Simulator is a game in which the player assumes the role of a pilot in a Harrier-jet.[6] The player needs to become proficient in flying the jet, including its horizontal and vertical thrust and its advanced weaponry.[6] The player pilots the only jet fighter that was not destroyed in a saboteur attack, and will need to destroy the headquarters of the enemy before they can launch a successful attack to destroy the Sixth Fleet.[7] Most of the missions take place in Grenada, which was undergoing an American-led military invasion during the year 1984.[6]

Reception

Harrier was reviewed in 1988 in Dragon #131 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[7] The Palm Beach Post that year said that the game "would have been a pretty impressive simulator a couple of years ago", but compared to Falcon, Fokker Triplane, Gunship, and F/A-18 Interceptor, Harrier was "primitive" and "silly".[8] Computer Gaming World rated the game a 2 of 5 in 1991[9] and 1992.[10][11]

Reviews

  • ASM (Aktueller Software Markt) - January 1990[12]

See also

  • Strike Force Harrier, a 1986 video game by the same designer and publisher, simulating the same aircraft
  • Rowan Software, the company that Rod Hyde founded after designing Harriet Combat Simulator

References

  1. 1.0 1.1 1.2 H+H Software (1988). Harrier Combat Simulator. Amiga. Mirrorsoft. Level/area: Title screen. "©1988 Mirrorsoft Ltd, ©1988 Rod Hyde, Design: H+H Software, Code: Eigen Software" 
  2. H+H Software (1988). Harrier Combat Simulator. MS-DOS. Mirrorsoft. Level/area: Title screen. "©1988 Mirrorsoft Ltd, ©1988 Rod Hyde, Design: H+H Software, Code: Rowan Software" 
  3. 3.0 3.1 Warner, Jack (August 12, 1988). "Lucasfim's Strike Fleet has feel of real warfare". p. 192. https://www.newspapers.com/clip/98057130/the-palm-beach-post/. Retrieved March 21, 2022. 
  4. L.r. Shannon (July 26, 1988). "Peripherals; Call of the Dogfight Beckons Armchair Pilots". https://www.nytimes.com/1988/07/26/science/peripherals-call-of-the-dogfight-beckons-armchair-pilots.html. Retrieved March 21, 2022. 
  5. "Back of the game box (DOS)". Harrier Combat Simulator (Mindscape). 1987. https://www.mobygames.com/game/3883/harrier-combat-simulator/cover/group-2316/cover-253886/. "C64 and Atari ST Harrier Combat Simulator are enhanced versions of programs formerly known as High Roller.". 
  6. 6.0 6.1 6.2 Harrier Combat Simulator at MobyGames
  7. 7.0 7.1 Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (March 1988). "The Role of Computers". Dragon (131): 78–86. 
  8. Warner, Jack (August 12, 1988). "Lucasfim's Strike Fleet has feel of real warfare". p. 192. https://www.newspapers.com/clip/98057130/the-palm-beach-post/. 
  9. "Survey". June 1991. p. 123. https://cgwmuseum.org/galleries/issues/cgw_95.pdf. Retrieved March 21, 2022. 
  10. Brooks, M. Evan (June 1992). "The Modern Games: 1950 - 2000". Computer Gaming World: 120. http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=95. Retrieved 24 November 2013. 
  11. Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950-2000". Computer Gaming World: 194–212. http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=114. 
  12. "Aktueller Software Markt (ASM) Magazine (February 1990)". February 1990. https://archive.org/details/asm_magazine-1990-02/page/n71/mode/2up. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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