Software:High School Musical: Sing It!

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Short description: 2007 video game
High School Musical: Sing It!
NTSC PS2 cover art
Developer(s)Artificial Mind and Movement
Publisher(s)Disney Interactive Studios
Platform(s)PlayStation 2, Wii
Release
  • NA: October 26, 2007
  • EU: November 9, 2007 (PS2)
  • AU: November 15, 2007
  • EU: November 16, 2007 (Wii)
Genre(s)Music video game
Mode(s)Single-player, multiplayer

High School Musical: Sing It! is a video game for the Wii and PlayStation 2 based on the High School Musical franchise.

The game features the songs from the first High School Musical and its 2007 sequel, High School Musical 2. It also features a selection of songs from Disney Channel artists and a "Story mode" where the players can follow the story of the first movie through Kelsi's perspective.

The characters of Troy, Gabriella, Chad, Taylor, Ryan, and Sharpay are available to the player, alongside an option to create their own character. The visuals of the game are animated and based on motion capture.

It's the first game in the Disney Sing It series and was followed by the self-titled game.

Songs

  1. Start of Something New
  2. Get'cha Head in the Game
  3. What I've Been Looking For (Sharpay and Ryan version)
  4. What I've Been Looking For (Troy and Gabriella version)
  5. Stick to the Status Quo
  6. When There Was Me and You
  7. Bop to the Top
  8. Breaking Free
  9. We're All in This Together
  10. I Can't Take My Eyes Off of You
  11. What Time Is It?
  12. Fabulous
  13. Work This Out
  14. You Are the Music in Me
  15. I Don't Dance
  16. You Are the Music in Me (Sharpay Version)
  17. Gotta Go My Own Way
  18. Bet On It
  19. Everyday **
  20. All for One
  21. Humuhumunukunukuapua'a
  22. All Good Now *
  23. Beautiful Soul *
  24. Cheetah Sisters *
  25. Counting on You *
  26. I Will Be Around *
  27. Jump to the Rhythm *
  28. No One*
  29. On The Ride*
  30. Push It to the Limit *
  • Bonus Song. This song was not in any of the High School Musical movies.
    • Original movie soundtrack recording of this song.

Stages

  • Auditorium
  • Cafeteria
  • Corridors
  • Golf Course
  • Gym
  • New Year's Eve Lodge
  • Rooftop Garden
  • School Grounds
  • Science Class
  • Summer Resort
  • Swimming Pool
  • Trophy Room

Reception

Reception
Review scores
PublicationScore
PS2Wii
Eurogamer5/10[3]N/A
GamesMaster44%[5]N/A
GameZoneN/A6.5/10[6]
IGN6.5/10[7]6.6/10[8]
Jeuxvideo.comN/A9/20[9]
Nintendo LifeN/A2/10[10]
OPM (UK)6/10[11]N/A
PALGN6/10[12]N/A
VideoGamer.com7/10[13]N/A
Aggregate score
Metacritic56/100[1]64/100[2]

The game received "mixed" reviews on both platforms according to the review aggregation website Metacritic.[1][2]

The PlayStation 2 version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[14] indicating sales of at least 300,000 units in the UK.[15]

See also

References

  1. 1.0 1.1 "High School Musical: Sing It! critic reviews (PS2)". Fandom. https://www.metacritic.com/game/high-school-musical-sing-it/critic-reviews/?platform=playstation-2. 
  2. 2.0 2.1 "High School Musical: Sing It! critic reviews (Wii)". Fandom. https://www.metacritic.com/game/high-school-musical-sing-it/critic-reviews/?platform=wii. 
  3. Lyon, James (2007-11-24). "PS2 Roundup Review (Page 2)". Gamer Network. https://www.eurogamer.net/ps2-roundup-review?page=2. 
  4. Chatelain, Sylvain (2007-12-11). "Test : High School Musical : mourir sur scène (Wii)" (in fr). TF1 Group. https://www.gamekult.com/jeux/high-school-musical-tous-en-scene-3010004099/test.html. 
  5. "Review: High School Musical: Sing It! (PS2)". GamesMaster (Future plc): 68. February 2008. 
  6. David, Mike (2007-11-26). "High School: Sing It! Musical with Microphone [sic - WII - Review"]. https://gamezone.com/reviews/high_school_sing_it_musical_with_microphone_wii_review/. 
  7. Miller, Greg (2007-11-05). "High School Musical: Sing It! (PS2)". Ziff Davis. https://www.ign.com/articles/2007/11/05/high-school-musical-sing-it-2. 
  8. Miller, Greg (2007-11-05). "High School Musical: Sing It! (Wii)". Ziff Davis. https://www.ign.com/articles/2007/11/05/high-school-musical-sing-it-3. 
  9. dharn (2007-11-19). "Test: High School Musical : Tous en Scène ! (Wii)" (in fr). Webedia. https://www.jeuxvideo.com/articles/0000/00008253-high-school-music-musical-tous-en-scene-test.htm. 
  10. McFerran, Damien (2008-01-02). "High School Musical: Sing It! Review (Wii)". Hookshot Media. https://www.nintendolife.com/reviews/2008/01/high_school_musical_sing_it_wii. 
  11. "High School Musical: Sing It!". Official UK PlayStation 2 Magazine (Future plc): 101. January 2008. 
  12. Mitchell, Luke (2007-11-24). "High School Musical: Sing It! Review (PS2)". PAL Gaming Network. http://palgn.com.au/article.php?id=9514. 
  13. Kimber, Roy (2007-12-03). "High School Musical: Sing It! Review (PS2) [author mislabeled as "Andrew Kirkaldy""]. Resero Network. https://www.videogamer.com/reviews/high-school-musical-sing-it-review/. 
  14. "ELSPA Sales Awards: Platinum". http://www.elspa.com/?i=3944. 
  15. Caoili, Eric (2008-11-26). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Informa. https://www.gamedeveloper.com/game-platforms/elspa-i-wii-fit-mario-kart-i-reach-diamond-status-in-uk. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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