Software:High School Musical 2: Work This Out!
| High School Musical 2: Work This Out! | |
|---|---|
| Developer(s) | Artificial Mind and Movement |
| Publisher(s) | Disney Interactive Studios |
| Platform(s) | Nintendo DS |
| Release | |
| Genre(s) | Music video game |
| Mode(s) | Single-player, Multiplayer |
High School Musical 2: Work This Out! is a musical adventure game that allows the player to play as Sharpay, Troy, Gabriella, Ryan, Chad and Taylor in storylines that extend beyond the High School Musical 2 movie sequel. The game features all 10 songs from High School Musical 2.
Gameplay
The game is much different yet identical to Software:High School Musical: Makin' the Cut! where players can play any of the six main characters of High School Musical 2 and walk around Lava Springs, something players were unable to do in the previous Nintendo DS game.
Some songs are sung by cover artists, and not the original artists, while others are sung by the original artists.
Songs
Songs have to be unlocked to progress through the levels and players can choose which one to play through the jukebox, which will then permanently be playing until the player change the song. You can start off with either, "You Are the Music in Me" or "You Are the Music in Me (Sharpay Version)".
The songs can be heard even if the Nintendo DS is closed.
- What Time Is It?
- Fabulous
- Work This Out
- You Are the Music in Me
- I Don't Dance
- You Are the Music in Me (Sharpay Version)
- Gotta Go My Own Way
- Bet on It
- Everyday
- All for One
Reception
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The game received "unfavorable" reviews according to the review aggregation website Metacritic.[1]
See also
- High School Musical
- High School Musical 2
- High School Musical 3: Senior Year
- High School Musical: El desafio (Argentina)
References
- ↑ 1.0 1.1 "Disney High School Musical 2: Work This Out!". Fandom. Archived from the original on 2024-12-22. https://web.archive.org/web/20241222222455/https://www.metacritic.com/game/high-school-musical-2-work-this-out/. Retrieved 2025-01-11.
- ↑ DeVries, Jack (2008-04-23). "High School Musical 2: Work This Out Review". Ziff Davis. Archived from the original on 2023-04-05. https://web.archive.org/web/20230405171045/https://www.ign.com/articles/2008/04/23/high-school-musical-2-work-this-out-review. Retrieved 2025-01-11.
- ↑ dharn (2008-05-14). "Test: High School Musical 2 : Un Ete Sur Scene [sic"] (in fr). Webedia. https://www.jeuxvideo.com/articles/0000/00009034-high-school-musical-2-un-ete-sur-scene-test.htm.
- ↑ "High School Musical 2: Work This Out!". NGamer (Future plc): 73. July 2008.
- ↑ Cook, Mike (2008-06-17). "High School Musical 2: Work This Out!". Steel Media Ltd. Archived from the original on 2025-01-11. https://archive.today/20250111191500/https://www.pocketgamer.com/high-school-musical-2-work-this-out/high-school-musical-2-work-this-out/. Retrieved 2025-01-11.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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