Software:Hunter: The Reckoning – Wayward

From HandWiki
Short description: 2003 hack-and-slash video game
Hunter: The Reckoning – Wayward
An illustration of five hunters aiming their weapons around them
Cover art featuring (left to right) Samantha, Deuce, Joshua, Father Cortez, and Kassandra
Developer(s)High Voltage Software
Publisher(s)Vivendi Universal Games[lower-alpha 1]
Producer(s)Chad Kent
Designer(s)Warren Capps
Programmer(s)Anthony Glueck
Artist(s)Joe Hamell
SeriesHunter: The Reckoning
Platform(s)PlayStation 2
Release
  • NA: September 9, 2003
  • EU: October 17, 2003
Genre(s)Hack and slash, third-person shooter
Mode(s)Single-player, multiplayer

Hunter: The Reckoning – Wayward is a 2003 hack-and-slash shooter video game developed by High Voltage Software and published by Vivendi Universal Games for the PlayStation 2. It is based on the tabletop role-playing game Hunter: The Reckoning, and is part of the larger World of Darkness series. It is a sequel to the 2002 video game Hunter: The Reckoning, and was followed by Redeemer in 2003.

Players control hunters, progressing through missions and areas non-linearly while fighting enemies with physical and magical attacks. The story is set two years after the previous game, and sees the hunters returning to the town of Ashcroft following the appearance of a witch's cult and supernatural beings.

The game was announced in early 2003 as a port of the previous Hunter: The Reckoning game, but with a new story, and with gameplay changes made based on player feedback. It was released to "mixed or average" reception, with reviewers frequently criticizing how the game's multiplayer mode only supports two concurrent players, compared to the previous game's four, but praising the controls and gameplay improvements.

Gameplay

A screenshot showing a character in a hallway, shooting undead enemies.
Players fight large numbers of enemies at once, as hunters with different strengths. Here, the quick Martyr shoots enemies with her dual pistols.


Hunter: The Reckoning – Wayward is a hack-and-slash third-person shooter game in which 1–2 players take the roles of hunters while fighting large amounts of enemies, including undead and cultists, using melee and ranged attacks, and magical abilities called "edges".[1][2] Edges have several kinds of effects, such as enhancing one's attacks, or protecting oneself. Using them consumes some of a character's conviction meter, which is recharged with gems that fallen enemies drop. In addition to the basic melee and ranged weapons each character have, players can also collect special weapons with limited ammunition, such as flare guns and shotguns.[3]

The characters belong to different classes that play differently. These include those for the four returning hunters from the previous Hunter: The Reckoning video game – the quick Martyr, the melee-focused Avenger, the magic-focused Judge, and the balanced Defender – and the newly added, strong Wayward,[4][5] and the all-around powerful Risen. Players initially only have access to the Martyr, Avenger, Judge, and Defender; the two Wayward characters are made available by completing a certain area, and by playing through the entire game, respectively, and the Risen is made available by completing the game on its "nightmare" difficulty setting.[5] Each character has a set of statistics, such as strength and speed, which slowly rise as players fight enemies. Characters that are not in use still gain experience, but less than the actively used characters.[1]

Progression is non-linear: players have access to an open-ended hub area, from which they can choose which stages and missions to go to.[2][3] Several of the areas are reused from the first game, but have new goals.[6] Mission objectives vary, and include getting to the exit, finding and rescuing innocents, protecting a character from oncoming hordes of enemies, escorting characters, assembling silver weapons to fight werewolves, and defeating boss enemies.[2][3][6]

Plot

Wayward is set in the town of Ashcroft, in the World of Darkness – a gothic-punk interpretation of the real world, where monsters exist and hide in plain sight – and takes place two years after the events of the first Hunter: The Reckoning video game.[7][8][9] Since the siege by darkness there in the previous game, the town has been rebuilt, and two hunters have arrived there. Before going on a hunt, one of them emails the hunters from the previous game – Deuce, Samantha, Father Cortez, and Kassandra – telling them that the battle is not over: an all-female cult led by a witch has entered Ashcroft, and with them large amounts of supernatural creatures that the hunters must return to quell. The four go to meet up with the Ashcroft hunters in a hotel, but the room is empty without signs of any struggle; searching the room, they find a map with marked locations, and use it to search for the hunters.

Eventually they find one of them, Joshua, being attacked by a werewolf from the cult in the graveyard; they defeat the werewolf, and take Joshua back to the hotel, where he tells the rest how he and his partner Devin had been captured by the cult and taken to the Ashcroft prison; Joshua was freed by the risen wraith Carpenter. The hunters steal a school bus and crash it through the prison gates to get inside, and set up a new base of operations in the security room. Aware of their arrival, the witch sends her cultists after them, but they manage to overpower her and save Devin while she escapes.

The hunters learn that the witch is planning to perform a ritual which requires the sacrifice of innocent life. Devin breaks off from the rest of the group, intending to kill everyone in Ashcroft to prevent the completion of the ritual. The other hunters strongly oppose this, and set off to save innocents, and eventually confront Devin, who has retreated on the hospital roof, from which he tries to shoot innocents. After they take down Devin, however, the witch uses Devin as her sacrifice, and a large tower materializes as the town starts to warp and beings from the Shadowlands appear. Atop the tower, the witch is used as an anchor for a Nephwrack – an ancient spirit from the Shadowlands – and is confronted by Carpenter, who opposes her, saying that Ashcroft is his town, and that she will be his when she is returned to the Shadowlands. The hunters climb the tower and fight the Nephwrack, destroying its material form and causing the tower to crumble. Back in safety, the hunters leave the town.

Development

High Voltage Software's logo
The game was developed by High Voltage Software.

Wayward was developed by High Voltage Software,[4] based on White Wolf Publishing's tabletop role-playing game Hunter: The Reckoning,[2] and was published by Vivendi Universal Games[4] following former series publisher Interplay Entertainment's sale of the Hunter: The Reckoning video game rights in March 2003.[10] It was produced by Chad Kent, designed by Warren Capps, and programmed by Anthony Glueck, with art by Joe Hamell.[11] The game's score includes two songs by Forty Foot Echo, and five by No One.[12] The developers relied heavily on visuals and audio in creating the horror, with dank and dark environments for the player to visit.[13]

The game was announced in January 2003 as a PlayStation 2 version of the previous Hunter: The Reckoning video game, although with a new story, new gameplay features and an additional playable character.[14] The core gameplay was tweaked based on issues players had had with the previous game.[7] It was released for the PlayStation 2 on September 9, 2003 in North America,[15] and on October 17 in Europe.[16] A sequel, Software:Hunter: The Reckoning – Redeemer, was released the following month for the Xbox.[17][18]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic68/100[19]
Review scores
PublicationScore
Game Informer6.25/10[20]
GameProStarStarStarHalf star[6]
GameSpot7/10[3]
GameSpyStarStarStarStar[4]
GameZone8.3/10[21]
IGN8.2/10[2]

Wayward was met with "mixed or average reviews" according to the review aggregator Metacritic,[19] but was considered a good introduction to the series and a worthy sequel.[2][4][21] According to GameFan, the game performed moderately well commercially, which they in part attributed to the pre-existing fan base of the Hunter: The Reckoning tabletop game it is based on.[22]

Critics appreciated the controls, and how they had improved compared to the previous game,[2][4][21] although GameSpy and IGN thought they took time to get used to.[2][4] The gameplay changes compared to the previous game, such as the non-linearity and diverse missions, were well received,[2][6] but the combat and character progression were considered simplistic by GamePro and Game Informer.[6][20] The game was also criticized for reusing areas, and how those were not designed with certain new mission objectives in mind.[2][6] The multiplayer mode was commonly criticized for being limited to two players, compared to the previous game's four-player mode;[2][3][4][21] it was still well received, however, and considered better than playing alone.[3][4]

The visuals were criticized for being dull, blurry and dark,[3][6] with worse textures and animations than the previous game.[2][3] The framerate was also seen as a problem, with slowdown occurring in crowded scenes,[2][21] although GameSpy found it mostly stable even in those circumstances.[4] The art direction and character design was praised by IGN, reflecting the original tabletop game well.[2] The audio design was well received, particularly combat and monster sounds,[2][3][21] with GameZone considering the sound effects to be rivaling those in fellow horror game series Resident Evil.[21] GameSpot and GameZone liked the voice acting,[3][21] but the audio quality thereof was criticized by IGN as sounding muted.[2]

References

  1. 1.0 1.1 Hwang, Kaiser (2003-02-18). "Hunter: The Reckoning Wayward". Ziff Davis. https://www.ign.com/articles/2003/02/18/hunter-the-reckoning-wayward-2. 
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 Dunham, Jeremy (2003-09-09). "Hunter: The Reckoning Wayward". Ziff Davis. https://www.ign.com/articles/2003/09/09/hunter-the-reckoning-wayward. 
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 Gerstmann, Jeff (2003-09-12). "Hunter: The Reckoning Wayward Review". https://www.gamespot.com/reviews/hunter-the-reckoning-wayward-review/1900-6075088/. 
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 Steinberg, Steve (2003-08-12). "Hunter: The Reckoning Wayward". IGN. http://ps2.gamespy.com/playstation-2/hunter-the-reckoning-wayward/6071p1.html. 
  5. 5.0 5.1 Pham, Tri (2003). "The Hunters". Hunter: The Reckoning – Wayward: Prima's Official Strategy Guide. Prima Games. pp. 3–8. ISBN 0-7615-4412-7. 
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 The D-Pad Destroyer (2003-09-08). "Hunter: The Reckoning---Wayward Review for PS2". International Data Group. http://gamepro.com/sony/ps2/games/reviews/31000.shtml. 
  7. 7.0 7.1 Torres, Ricardo (2003-02-18). "Hunter: The Reckoning Wayward impressions". CBS Interactive. https://www.gamespot.com/articles/hunter-the-reckoning-wayward-impressions/1100-2911132/. 
  8. Official U.S. PlayStation Magazine Demo Disc 69 (DVD). Ziff Davis. 2003.
  9. Bart (2001-08-02). "Hunter: The Reckoning - Scot Lane Interview". TXB. p. 1. http://www.teamxbox.com/article.php?id=91&t=i&fc=1. 
  10. "Interplay Sells Hunter License". Ziff Davis. 2003-03-14. https://www.ign.com/articles/2003/03/14/interplay-sells-hunter-license. 
  11. High Voltage Software (2003-09-18). Hunter: The Reckoning – Wayward. PlayStation 2. Vivendi Universal Games. Scene: Credits. 
  12. Calvert, Justin (2003-07-01). "Hunter: The Reckoning Wayward music announced". CBS Interactive. https://www.gamespot.com/articles/hunter-the-reckoning-wayward-music-announced/1100-6030905/. 
  13. Morris, Dave; Hartas, Leo (2004). "11: Insider Secrets: Scare Tactics". The Art of Game Worlds. Ilex Press. pp. 156–159. ISBN 9781904705345. 
  14. Calvert, Justin (2003-01-13). "Hunter: The Reckoning Wayward announced". CBS Interactive. https://www.gamespot.com/articles/hunter-the-reckoning-wayward-announced/1100-2908638/. 
  15. "Vivendi Universal Games Announces Hunter: The Reckoning Wayward Ships to Retail". http://ps2.gamezone.com/news/09_09_03_12_02PM.htm. 
  16. Grandío, Pablo (2003-07-04). "Interplay abre la página de los nuevos Hunter the Reckoning" (in es). https://vandal.elespanol.com/noticia/10413/interplay-abre-la-pagina-de-los-nuevos-hunter-the-reckoning/. 
  17. Boulding, Aaron (2003-11-11). "Hunter The Reckoning: Redeemer". Ziff Davis. https://www.ign.com/articles/2003/11/11/hunter-the-reckoning-redeemer. 
  18. Gerstmann, Jeff (2004-02-04). "Hunter: The Reckoning Redeemer Review". CBS Interactive. https://www.gamespot.com/reviews/hunter-the-reckoning-redeemer-review/1900-6087365/. 
  19. 19.0 19.1 "Hunter: The Reckoning Wayward for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/hunter-the-reckoning-wayward/critic-reviews/?platform=playstation-2. 
  20. 20.0 20.1 Leeper, Justin. "Hunter: The Reckoning Wayward". Game Informer (GameStop). http://www.gameinformer.com/NR/exeres/359C983D-31E7-4EC7-8DE8-46ADAFE67404.htm?CS_pid=280691. Retrieved 2019-12-06. 
  21. 21.0 21.1 21.2 21.3 21.4 21.5 21.6 21.7 Romano, Natalie (2003-09-21). "Hunter: The Reckoning Wayward - PS2 - Review". http://www.gamezone.com/reviews/hunter_the_reckoning_wayward_ps2_review. 
  22. Lucard, Alex (2010-02-22). "Hunter: The Reckoning – Sequel, Spin-Off, Start Over, or Stay Dead?". http://diehardgamefan.com/2010/02/22/hunter-the-reckoning-sequel-spin-off-start-over-or-stay-dead/. 
  1. Released in PAL regions under the Sierra Entertainment brand.
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.



Warning: Default sort key "Hunter: The Reckoning - Wayward" overrides earlier default sort key "Mobygames".