Software:Imperial Glory
| Imperial Glory | |
|---|---|
| Developer(s) | Pyro Studios Robosoft Technologies (Mac) |
| Publisher(s) | Eidos Interactive, Feral Interactive (Mac) |
| Producer(s) | César Valencia Perello |
| Writer(s) | Ignacio Pérez Dolset César Valencia Perello |
| Composer(s) | Mateo Pascual[1] |
| Platform(s) | Microsoft Windows, Mac OS X |
| Release | Windows OS X December 1, 2006 |
| Genre(s) | Real-time tactics |
| Mode(s) | Single-player, multiplayer |
Imperial Glory is a 2005 real-time tactics video game, developed by Pyro Studios and published by Eidos Interactive for Microsoft Windows. Feral Interactive released a Mac OS X version of the game in December 2006.[2]
Imperial Glory is set in the Revolutionary and Napoleonic eras, between 1789 and 1815, and allows the player to choose one of the great empires of the age – Great Britain, France, Austria, Russia or Prussia–on their quest of conquering Europe, North Africa and the Middle East. The game is similar to the Total War series: it consists of a 2-D strategic campaign and fully 3-D land and naval.
Gameplay
Units
The basic units available to the player are the same, regardless of the nation the player controls, namely, infantry, cavalry and artillery. By seizing appropriate provinces, a player may deploy other units, such as Arabian camel cavalry. The principal units are infantry, cavalry, and artillery.
Infantry in Imperial Glory are represented as militia, line infantry, light infantry, grenadiers, riflemen and the player's country's elite force (e.g. British Black Watch). Cavalry consists of dragoons, hussars, lancers and an elite cavalry type (such as Life Guards for Britain), and it is possible to find such contemporary pieces of artillery as six-pounder cannons and howitzers.
In the campaign phase of the game, units are moved around the map by assigning them to a commander. Commanders bear the ranks of captain, colonel, general or field marshal. Each can command a certain number of units and be promoted to a higher rank by winning encounters with enemy units.
During naval battles, players can engage the enemy with various ships: sloops, frigates or ships of the line.
Tactics
The main weapon of the infantry is the musket, which lowers the opportunity to involve soldiers in hand-to-hand combat (players may order them to commence a bayonet charge). Hence, the tactics have to be adjusted to this new setting. The game offers a variety of unit formations, enabling players to engage in combat operations with greater efficiency.
Peaceful activities
Aside from fighting, players may engage in diplomacy, including several alliance options. Many different kinds of buildings can be constructed, which can be fortified, and which give certain advantages to the player, including providing a basis for recruitment of units. Effort applied to research leads to the development of new types of units to be recruited and different buildings that may be built. Trade routes can be set up as well, either to trade with other nations or establish internal commerce.
Reception
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Imperial Glory received "average" reviews according to the review aggregation website Metacritic.[3] GameSpot highlighted its "picturesque" 3D land and naval battles and "rich" diplomacy system, but said that the land battles lack epic feel, the naval battles are tough to coordinate, and there are only five historical battles to play. They were also critical to its AI due to the lack of morale system, in which the units in the game behave unrealistically. They concluded that Imperial Glory had a lot of promise and potential, but also a few missed opportunities.[8]
References
- ↑ "Mateo Pascual". https://www.linkedin.com/in/mateopascual/details/experience/. Retrieved October 22, 2025.
- ↑ "Imperial Glory". Archived from the original on October 28, 2007. https://web.archive.org/web/20071028082804/http://www.feralinteractive.com/game/imperialglory. Retrieved October 21, 2018.
- ↑ 3.0 3.1 "Imperial Glory for PC Reviews". CBS Interactive. https://www.metacritic.com/game/imperial-glory/critic-reviews/?platform=pc. Retrieved October 21, 2018.
- ↑ Luo, Di (June 30, 2005). "Imperial Glory". Ziff Davis. Archived from the original on January 5, 2010. https://web.archive.org/web/20100105164524/http://www.1up.com/do/reviewPage?cId=3141814&did=1. Retrieved October 22, 2018.
- ↑ "Imperial Glory". Computer Games Magazine (theGlobe.com): 54. September 2005.
- ↑ Luo, Di (September 2005). "Imperial Glory". Computer Gaming World (Ziff Davis) (254): 72. http://www.cgwmuseum.org/galleries/issues/cgw_254.pdf. Retrieved October 21, 2018.
- ↑ Gillen, Kieron (June 6, 2005). "Imperial Glory". Gamer Network. https://www.eurogamer.net/articles/r_imperialglory_pc. Retrieved October 22, 2018.
- ↑ 8.0 8.1 Ocampo, Jason (June 2, 2005). "Imperial Glory Review". CBS Interactive. https://www.gamespot.com/reviews/imperial-glory-review/1900-6126864/. Retrieved October 21, 2018.
- ↑ Abner, William (June 9, 2005). "GameSpy: Imperial Glory". IGN Entertainment. http://pc.gamespy.com/pc/imperial-glory/624143p1.html. Retrieved October 22, 2018.
- ↑ Eberle, Matt (June 20, 2005). "Imperial Glory - PC - Review". Archived from the original on March 17, 2008. https://web.archive.org/web/20080317042030/http://pc.gamezone.com/gzreviews/r24009.htm. Retrieved October 22, 2018.
- ↑ Butts, Steve (June 1, 2005). "Imperial Glory". Ziff Davis. https://www.ign.com/articles/2005/06/01/imperial-glory. Retrieved October 21, 2018.
- ↑ "Imperial Glory". PC Gamer (Future US) 12 (8): 60. August 2005.
- ↑ Stevens, Tim (June 28, 2005). "Imperial Glory Review". G4 Media. Archived from the original on November 11, 2005. https://web.archive.org/web/20051111190649/http://www.g4tv.com/xplay/features/52043/Imperial_Glory_Review.html. Retrieved October 22, 2018.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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