Software:Infested Planet
| Infested Planet | |
|---|---|
Steam header | |
| Developer(s) | Rocket Bear Games |
| Publisher(s) | Rocket Bear Games |
| Designer(s) | Alex Vostrov |
| Programmer(s) | Alex Vostrov |
| Composer(s) |
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| Platform(s) | |
| Release | March 6, 2014 |
| Genre(s) | Real-time strategy |
| Mode(s) | Single-player |
Infested Planet is a real-time strategy video game developed and published by Rocket Bear Games.
Gameplay
Players control a group of four mercenaries. They are tasked with clearing tens of thousands of hostile insectoid creatures from an alien planet. These enemies randomly gain different special abilities, which forces players to adapt. To counter this, players can re-outfit their characters at will. On the highest difficulty levels and the endgame level, enemies dynamically adapt to the player's strategies, so if players frequently use flame throwers, new enemies with longer-range attacks or knockback effects may appear.[1] To defend land that they've captured, players can set automated defenses, which introduce a tower defense mechanic.[2]
Development
Alex Vostrov made Infested Planet mostly by himself. Vostrov was inspired by Red Alert 2 and his frustrations with other real-time strategy games, which he found were often easily won by patiently out-building the computer players. Vostrov wanted to design a game where opponents would rush the player.[1] Infested Planet is Vostrov's first release after he became a full-time game developer.[3] It left early access on March 6, 2014.[4]
Reception
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Infested Planet received positive reviews on Metacritic.[7] Graham Smith of Rock Paper Shotgun described it as a Starship Troopers-inspired video game that successfully mimics the film. He said the gameplay is a "mash-up of shooter and RTS" that can satisfy fans of both genres, but he found the game's relentlessness frustrating.[8] GameSpot's reviewer, Nathan Meunier, wrote that the game's "well-balanced and absorbing gameplay" overcomes the stereotypical plot. He said that it is "brutally tough at moments but always fair".[2] At PCGamesN, Julian Benson called Infested Planet "the most subversive game of 2014", introducing constant stalemates and challenges that need to be overcome in different ways.[6]
References
- ↑ 1.0 1.1 Wiltshire, Alex (2016-01-08). "How Do Infested Planet's Mutations Work?". Rock Paper Shotgun. https://www.rockpapershotgun.com/how-do-infested-planets-mutations-work. Retrieved 2023-02-16.
- ↑ 2.0 2.1 2.2 Meunier, Nathan (2014-03-11). "Infested Planet Review". GameSpot. https://www.gamespot.com/reviews/infested-planet-review/1900-6415693/. Retrieved 2023-02-16.
- ↑ Rose, Mike (2010-07-10). "Interview: A Rocket Bear Takes Off - Vostrov On Going Full-Time Indie". Game Developer. https://www.gamedeveloper.com/pc/interview-a-rocket-bear-takes-off---vostrov-on-going-full-time-indie. Retrieved 2023-02-16.
- ↑ Smith, Graham (2014-02-21). "Would Like To Know More: Infested Planet Lands March 6th". Rock Paper Shotgun. https://www.rockpapershotgun.com/would-like-to-know-more-infested-planet-lands-march-6th. Retrieved 2023-02-16.
- ↑ "Infested Planet for PC Reviews". Fandom. https://www.metacritic.com/game/infested-planet/critic-reviews/?platform=pc. Retrieved 2023-02-16.
- ↑ 6.0 6.1 Benson, Julian (2014-12-29). "Best games of 2014: Infested Planet". PCGamesN. https://www.pcgamesn.com/infested-planet/best-games-of-2014-infested-planet?driver=mgg. Retrieved 2023-02-16.
- ↑ "Infested Planet (PC)". Metacritic. https://www.metacritic.com/game/infested-planet/critic-reviews/?platform=pc. Retrieved 2023-02-16.
- ↑ Smith, Graham (2014-03-12). "Wot I Think: Infested Planet". Rock Paper Shotgun. https://www.rockpapershotgun.com/infested-planet-review. Retrieved 2023-02-16.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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