Software:Inindo: Way of the Ninja
| Inindo: Way of the Ninja | |
|---|---|
| Developer(s) | Koei |
| Publisher(s) | Koei |
| Platform(s) | PC-8801SR, PC-9801, MSX2, FM Towns, X68000, MS-DOS (Chinese), Super NES, Windows |
| Release | |
| Genre(s) | Role-playing |
| Mode(s) | Single-player |
Inindo: Way of the Ninja (伊忍道 打倒信長 or Inindou Datou Nobunaga, スーパー伊忍道 打倒信長 or Super Inindou Datou Nobunaga in its Super Famicom version) is a role-playing video game developed and published by Koei. Originally released for the PC8801SR, PC9801, MSX2 home computer and X68000, it was remade for the Super NES, which was also released in North America. The game is a fictional account of Japan's warring states period.[2]
Plot
Set in 1582, the player assumes the role of an Iga ninja whose village has been destroyed by the conquest of the demonic warlord Oda Nobunaga. The ninja must travel across feudal Japan, enlisting the aid of numerous ninja, sages, hermits, ronin, samurai, wizards and other companions, in order to avenge his clan.[3]
The game is a fictitious account of the end of Oda Nobunaga's campaign to conquer and unify all of Japan. The beginning of the game references the rebellion of Akechi Mitsuhide at Honnō-ji Temple, where the historical Nobunaga died by committing seppuku. The time of the game over point (the year 1601) would be just prior to the birth of the Tokugawa shogunate under Tokugawa Ieyasu.
Gameplay
The actual game begins in the year 1582. If the player does not kill Nobunaga by the end of year 1601, the game is over.
Several hazardous dungeons stand in the path of victory, as well as a selection of optional dungeons which can be played in any order the player chooses. There are 18 dungeons overall. Encounters with monsters and outlaws occur randomly in dungeons and in the game's world map, during which the player characters and NPCs can move around the battlefield in turn-based fashion to attack, cast magic spells and use items.[4]
To complete the game, the player must recruit NPCs in order to successfully survive dungeons and large scale battles. In order to recruit other characters, the player must build up a certain degree of trust by talking with them at tea houses and inns. Most of the NPCs can be recruited: characters of rival clans are not likely to join the player.
There are strategy and war simulation elements to game as well. By gaining the trust of a Japanese feudal lord (by spying or committing acts of sabotage on competing daimyo), the player can join in the battle for the provinces that characterized the era. The outcome of these battles changes the lords' possession of individual provinces, which can alter the outcome of the game and aid or hinder the player's progress. Neighboring provinces to Nobunaga's must be conquered in order to advance to the final section of the game.
In the middle of the stories, the player follows either the "normal" path or the "magician" path, which is randomly selected after completing the first dungeon quest. Each path leads to different enemies during random encounters. For example, the "magician" path causes Western mythological monsters such as Hellhound or Marchosias to appear.
Due to the smaller resolution of the SNES, character names were shortened:
| Japanese class name | English class name |
|---|---|
| 忍者 | Ninja |
| 僧侶 | Sage |
| 道士 | Wizard |
| 侍 | Warrior |
| 伊賀忍者 | Iga Ninja |
| 甲賀忍者 | Koga Ninja |
| 伊賀女 | Female Iga Ninja |
| 甲賀女 | Female Koga Ninja |
| 風魔衆 | Fuma Ninja |
| 根来衆 | Negoro Ninja |
| 僧侶 | Mendicant |
| 僧兵 | Sohei |
| 山伏 | Hermit |
| 羅漢 | Sage |
| 道士 | Mystic |
| 方士 | Magician |
| 飯綱使い | Sorcerer |
| 武士 | Samurai |
| 浪人 | Ronin |
| 剣術家 | Swordsman |
Windows version
The Chinese version was ported to MS-DOS in 1993, playable in English OS. In 2003, the PC-9801 version of the game was ported to Windows 98, as part of Koei 25th Anniversary Pack Vol.1; standalone version was published in 2005. The Windows version runs the PC-9801 game in emulator; when saving, the emulator emulates drive switching operation. The port requires the use of mouse and the third scenario is inaccessible because of running in emulated environment.
Reception
GamePro review called Inindo "an impressive mix of adventure, fantasy, and epic military strategy", "a good RPG, featuring myth, magic, mayhem, and history" and "a great fantasy".[5]
See also
References
- ↑ "Super NES Games". Nintendo. Archived from the original on 2012-09-07. https://web.archive.org/web/20120907000120/http://www.nintendo.com/consumer/downloads/snes_games.pdf. Retrieved 2012-07-25.
- ↑ "Inindo: Way of the Ninja Review for Super Nintendo: Lengthy and difficult, this one will try your patience - GameFAQs". https://gamefaqs.gamespot.com/snes/588388-inindo-way-of-the-ninja/reviews/14875.
- ↑ "Inindo: Way of the Ninja (SNES) - Koei, 1993 | SNESguide". https://snesguide.com/games/inindo-way-of-the-ninja/.
- ↑ "Inindo: Way of the Ninja Review". http://www.flyingomelette.com/reviews/snes/inindo.html.
- ↑ GamePro 45 (April 1993), pages 70-71
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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