Software:Inner Worlds (video game)

From HandWiki
Inner Worlds
Developer(s)Sleepless Software
Publisher(s)Sleepless Software
Platform(s)Linux, DOS
Release1996
Genre(s)Platform game/Role-playing game
Mode(s)Single player

Inner Worlds is a 1996 fantasy platform game by Sleepless Software Inc. incorporating some RPG elements. The game is concentrated on a werewolf character called Nikita who travels through a magical world fighting monsters and learning spells.

Gameplay

Although the game appears to be a typical platform game with levels grouped into three episodes, there are many RPG elements, which make the game much more complex. Although episodes must be played in proper order, the level structure of the game is not strictly linear as it is possible to skip some levels and return to them later in the episode. In addition to jumping, running and fighting monsters, Nikita is able to shapeshift into a wolf at any time, if she has enough mana, which gives her access to otherwise inaccessible locations. She also can collect many kinds of weapons and other special items such as keys, scrolls and potions. Some of them can give her some special abilities. It is even possible to enchant the weapon chosen by the player to dramatically change its power and behavior.

Character development system

Unlike other games at the time, in Inner Worlds the main character gets stronger through the course of the game in addition to collecting new items and weapons, as would be expected in a role playing game. On almost every level the player is able to find an amulet which increases maximum mana or health. Killing unusual monsters allows the player to learn some spells to create magical arrows or fireballs.[citation needed]

Story

The story is revealed to the player by long text introductions before each level. In the first episode Wizard's World, Nikita travels into the Castle Drofanayrb (whose name is the name of programmer Bryan A. Ford spelled backwards) to defeat the powerful monster called Gralob, which was created by a powerful mage and now is the scourge of the land. In the second episode World of Change, she returns to her homeland to discover further horrors – and to fight them. In the third episode Heart of the World, she descends into the large volcano in order to engage in a final confrontation with evil forces.

Music

The music tracks played during the game were written by different people who won a contest held for that purpose on the Internet. The game's creators offered $100 for all the songs they choose to put in the game, and $1,000 as the first prize for the contest winner. The winner was Daniel Hansson from Sweden for the track called Unplugged. The authors of other songs used in the game were from locations as disparate as Croatia, Netherlands, Slovakia, Australia , US and Finland .

Development, release and reception

The Sleepless Software team originally consisted of 3 people from Salt Lake City, with Inner Worlds being their first project. The team became much larger using the internet, and in the end consisted of 27 people from 9 countries.[1] Creating the game took 3 years instead of 1 year originally planned. In 1996 Inner Worlds was released on DOS and Linux – its first episode Wizard's World was distributed as a shareware. Despite all this, the game was not well purchased, though decently received.

Around 2001 the developers released the game as freely redistributable freeware on their website.[2]

References

  1. Hitchens, Joe (December 16, 1996). "About... section of Inner Worlds site". Sleepless Software Inc. http://www.sleepless.com/iw/article.html. 
  2. "Downloading Inner Worlds". sleepless.com. 2001. https://sleepless.com/iw/download.html. Retrieved 2015-05-10. "Inner Worlds was originally released as Shareware. But was subsequently made available for FREE as the game was really written for DOS, and very few machines still run DOS. The game does run under Windows (usually) in DOS mode on most computers." 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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