Software:Insane (2000 video game)
| Insane | |
|---|---|
European cover | |
| Developer(s) | Invictus Games, Ltd. |
| Publisher(s) | Codemasters |
| Series | Insane |
| Platform(s) | Microsoft Windows |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Insane (stylized as 1NSANE) is an off-road racing game by Invictus and distributed by Codemasters. While in development, it had been provisionally titled Off The Road.[citation needed] It is the spiritual successor to the tech-demo Terep 2 by lead programmer Dénes Nagymáthé.[2]
A sequel, Insane 2, was released on 24 January 2012.[3]
Gameplay
Levels are set in real world locations, scattered throughout North America, Europe, Africa, Asia and Australia. The actual design, however, is fictitious. The single-player campaign comprises a series of championships in different vehicle classes, where the player unlocks new vehicles and locations, based on their score. Vehicles range from utility vehicles to light buggies and are either fictional or inspired by actual production vehicles. Though the names do not correspond with any actual vehicle, the fact is evident both visually in-game and in the names of the game's files.
Players can drive cars of their choices in either of nine events, which include Capture the Flag, Jamboree, Gate Hunt, Destruction Zone, Pathfinder, Off-Road Racing, Return the Flag, and Free Roam, which, exclusively, is available in practice mode.
Reception
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Insane received "average" reviews according to the review aggregation website Metacritic.[4] Samuel Bass of NextGen said, "A fun, flawed game, 1nsane doesn't quite live up to the expectations raised by its ambitious design."[16] Computer Games Strategy Plus gave it a favorable review, a few weeks before its U.S. release date.[5]
Awards
| Award[18] | Result |
|---|---|
| "Best Off-Road Game Ever – PC Gamer" | Won |
| "Best Debut of the Year in 2001 – Game.EXE" | Won |
| "Game of the Year in 2001 – PC Guru" | Won |
References
- ↑ "Codemasters releases Insane". Strategy Plus, Inc.. 9 February 2001. http://www.cdmag.com/articles/031/125/010209-09.html.
- ↑ "Insane interview" (in hu). https://www.playdome.hu/cikk/25719/insane_interju_pc.
- ↑ "Insane 2". Valve. https://store.steampowered.com/app/35320/.
- ↑ 4.0 4.1 "1nsane for PC Reviews". Red Ventures. https://www.metacritic.com/game/1nsane/critic-reviews/?platform=pc.
- ↑ 5.0 5.1 Steinberg, Scott (23 January 2001). "1NSANE Review". Strategy Plus, Inc.. http://www.cdmag.com/articles/031/124/insane-01.html.
- ↑ Price, Tom (April 2001). "1nsane". Computer Gaming World (Ziff Davis) (201): 102. https://www.cgwmuseum.org/galleries/issues/cgw_201.pdf. Retrieved 23 April 2022.
- ↑ Edge staff (Christmas 2000). "Insane". Edge (Future Publishing) (92): 103. https://retrocdn.net/images/c/cc/Edge_UK_092.pdf. Retrieved 23 April 2022.
- ↑ Taylor, Martin (31 January 2001). "Insane Review". Gamer Network. https://www.eurogamer.net/r-insane.
- ↑ "Insane". Game Informer (FuncoLand) (95). March 2001.
- ↑ Human Tornado (20 February 2001). "Insane Review for PC on GamePro.com [score mislabeled as "4/5""]. GamePro (IDG Entertainment). http://www.gamepro.com/computer/pc/games/reviews/11586.shtml. Retrieved 23 April 2022.
- ↑ Varanini, Giancarlo (2 March 2001). "1nsane Review [date mislabeled as "August 25, 2003""]. Red Ventures. https://www.gamespot.com/reviews/1nsane-review/1900-2692249/.
- ↑ Johnson, Christopher E. (12 March 2001). "1NSANE". GameSpy Industries. http://www.sportplanet.com/features/reviews/1nsane/.
- ↑ "SportPlanet Reviews -- A - I". GameSpy Industries. http://www.gamespy.com/reviews/sportplanetindex/ai.shtm.
- ↑ Courtney, Rita (26 March 2001). "INSANE Review". http://pc.gamezone.com/gzreviews/r18122.htm.
- ↑ Chau, Anthony (27 March 2001). "1nsane". Ziff Davis. https://www.ign.com/articles/2001/03/28/1nsane.
- ↑ 16.0 16.1 Bass, Samuel (April 2001). "1nsane". NextGen (Imagine Media) (76): 89. https://archive.org/details/NextGen76Apr2001/page/n89/mode/2up. Retrieved 23 April 2022.
- ↑ "Insane". PC Gamer (Imagine Media) 8 (4). April 2001.
- ↑ "Double Fusion to Provide Advertising Tech and Sales Solutions for Massively-Multiplayer Online Racing Title Project Torque". Berkshire Hathaway. 7 November 2007. https://www.businesswire.com/news/home/20071107005494/en/Double-Fusion-Provide-Advertising-Tech-Sales-Solutions.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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